Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 7756660303752088803 75 chipmonk the Conjurer (level 4, -7/27 HPs) Began as an Octopode Conjurer on May 25, 2025. Mangled by Natasha (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:59 (2084 turns). chipmonk the Conjurer (Octopode Conjurer) Turns: 2084, Time: 00:03:59 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 31% Magic: 1/8 EV: 12 Int: 22 God: Gold: 119 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . c - +2 glaive (venom) rCold . . . [offhand occupied] rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons c - a +2 glaive of venom (weapon) Missiles g - 4 poisoned darts Wands i - a wand of roots (6) Scrolls f - 2 scrolls of noise {unknown} h - a scroll of identify {unknown} Potions a - a potion of magic d - a potion of moonshine {unknown} e - a potion of heal wounds {unknown} Baubles b - 6 flux baubles Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 6% 2d7 19% 2 Sublimation of Blood Necr 3% N/A 19% 2 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Animate Dead Necr 3% N/A 77% 4 Ignite Poison Fire/Alch 3% N/A 77% 4 Borgnjor's Vile Clutch Necr/Erth 1% N/A 98% 5 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Natasha is moderately wounded. (Press . to maintain the ray.) The searing ray misses Natasha. Natasha claws you. The searing ray misses Natasha. Natasha stares at you and mumbles some strange words. The magic dart hits you. The searing ray misses Natasha. You finish channelling your searing ray. Natasha barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Natasha (moderately wounded, 74% to hit) The searing ray hits Natasha. Natasha is severely wounded. (Press . to maintain the ray.) Natasha claws you. The searing ray misses Natasha. Natasha misses you. You don't have enough magic to cast this spell. Without enough magic to sustain it, your Searing Ray dissipates. Natasha claws you. You completely miss Natasha. Your grab misses Natasha. Natasha is severely wounded. Natasha claws you! * * * LOW HITPOINT WARNING * * * You barely miss Natasha. Your grab misses Natasha. Natasha is severely wounded. Natasha casts a spell at you. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Natasha claws you. * * * LOW HITPOINT WARNING * * * You closely miss Natasha. Your grab misses Natasha. Your squeeze misses Natasha. Natasha is severely wounded. Natasha casts a spell. Natasha claws you! You die... Natasha curls up and begins to purr. ............................÷ #........###########.###....) #.....[.#########....#....#.. #...#....÷.............##.##. ########.......#..######..... ##.......#....## #...... #######..#####.#.....#####...... ##.....<.## ##....#......#...... #..####### ##..@h............... ..## #................##.. ..# ##......5......##..... #.# #####..............##.#... #.# ##.....#................... #.# #..######........#..#.#..## #.# #.## ###...#............# #<## #.# #...####......##..## #..# #.# ##.#####..........#### You could see Natasha and a cerulean imp (summoned). Vanquished Creatures Natasha (D:2) 2 adders (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 9 hobgoblins A quokka (D:2) 4 ball pythons 2 bats (D:2) 2 frilled lizards (D:1) 5 goblins 3 kobolds 2 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 255 | D:1 | Reached XP level 2. HP: 11/17 MP: 1/5 384 | D:1 | Learned a level 2 spell: Searing Ray 1468 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1522 | D:2 | Noticed Natasha 1659 | D:2 | Killed Natasha 1660 | D:2 | Reached XP level 4. HP: 27/27 MP: 3/8 2068 | D:2 | Noticed Natasha 2084 | D:2 | Mangled by Natasha Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_rooms, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Constrict | 1 | || 1 Tentacles | 1 | || 1 Glaive | 2 | 3 || 5 Cast: Magic Dart | 53 | 15 || 68 Searing Ray | 1 | 2 || 3 Use: Scroll | 2 | || 2 Armour: Skin | 8 | 11 || 19 Dodge: Dodged | 3 | 4 || 7