Dungeon Crawl Stone Soup version 0.34-a0-88-g8da7c38387 (webtiles) character file. Game seed: 12598410834591060584 88 chipmonk the Conjurer (level 4, 0/26 (27) HPs) Began as an Octopode Conjurer on May 29, 2025. Slain by a crimson imp ... wielding a +2 dagger of chaos (1 damage) ... on level 3 of the Dungeon. The game lasted 00:07:36 (3088 turns). chipmonk the Conjurer (Octopode Conjurer) Turns: 3088, Time: 00:07:37 HP: 0/26 (27) AC: 1 Str: 6 XL: 4 Next: 54% MP: 1/8 EV: 12 Int: 22 God: Gold: 110 SH: 0 Dex: 10 Spells: 2/9 levels left rFire . . . k - +1 whip rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: confused, weakened, very slightly contaminated, lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons k - a +1 whip (weapon) Missiles c - 2 atropa-tipped darts Wands g - a wand of flame (19) Scrolls b - a scroll of teleportation e - a scroll of blinking {unknown} i - a scroll of identify {unknown} Potions a - a potion of magic d - 3 potions of might {unknown} f - a potion of heal wounds {unknown} j - 2 potions of enlightenment {unknown} l - a potion of ambrosia {unknown} Talismans h - a medusa talisman Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.2 Spellcasting + Level 4.8 Conjurations + Level 0.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 8% 3d7 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Xom Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (lightly wounded, 69% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The crimson imp hits you but does no damage. The crimson imp hits you with a +2 dagger of chaos. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (100% to hit) The magic dart hits the crimson imp. The crimson imp is moderately wounded. The crimson imp hits you with a +2 dagger of chaos. You feel your attacks grow feeble. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (moderately wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is heavily wounded. The crimson imp closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crimson imp, wielding a +2 dagger of chaos (heavily wounded, 100% to hit) The magic dart hits the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you with a +2 dagger of chaos. The crimson imp freezes you. You closely miss the crimson imp. Your grab misses the crimson imp. The crimson imp is heavily wounded. The crimson imp hits you with a +2 dagger of chaos. * * * LOW HITPOINT WARNING * * * You are confused. You bump into the rock wall. The crimson imp hits you with a +2 dagger of chaos. * * * LOW HITPOINT WARNING * * * The crimson imp freezes you. You die... #######.# #..# ........#########..# ##########.>........... #.....÷.......######... #.#.##.###.#### #... #.#.##.# #.# ###... #.#.##.# ### #..... #.#.##5#.._# ####.###÷ #.#.##@'..ß# #....# #) #...##.#.._# #.##.###. ##..##.# ######.##..... #..##.# #.##...####... #..##.###.#........... #..##.......≈≈≈≈≈≈≈≈~≈ #..########.≈≈≈≈≈≈≈≈~≈ ##.##..#####.##.≈≈####.... ...............#.≈≈#..#ß### You could see a crimson imp. Vanquished Creatures 2 adders 3 dart slugs 4 ribbon worms (D:2) 4 endoplasms 3 giant cockroaches 4 hobgoblins 10 jackals 3 quokkas 3 ball pythons 7 bats 5 frilled lizards 5 goblins 5 kobolds 5 rats A spectral kobold (D:2) 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | chipmonk the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 205 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 293 | D:1 | Learned a level 2 spell: Searing Ray 890 | D:2 | Found a faded altar of an unknown god. 943 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 1948 | D:2 | Reached XP level 4. HP: 27/27 MP: 6/8 1979 | D:2 | Learned a level 4 spell: Fulminant Prism 2370 | D:3 | Noticed a black bear 2378 | D:3 | Found a transporter. 2397 | D:3 | Identified the +1 halberd of the Girdle {venom, rPois rN++ | Str-3} 2576 | D:3 | Found a transporter. 3079 | D:3 | Found a burning altar of Makhleb. 3079 | D:3 | Found a shimmering altar of Xom. 3088 | D:3 | HP: 1/26 [crimson imp/+2 dagger of chaos (4)] 3088 | D:3 | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_rooms D:2: layout_basic, dreamdust_ecumenical_altar_drowned_temple D:3: gammafunk_gnarly_gnolls, layout_loops_ring, grunt_temple_overflow_champion_of_chaos, kennysheep_big_empty_room Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Spellcasting | 3 | 3.2 Dodging | | 2.0 Conjurations | | 4.8 Alchemy | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | 2 || 18 Constrict | 5 | 2 || 7 Tentacles | 4 | 2 || 6 Whip | | 4 || 4 Cast: Magic Dart | 78 | 39 || 117 Searing Ray | 3 | 3 || 6 Use: Scroll | 1 | 3 || 4 Armour: Skin | 8 | 13 || 21 Dodge: Dodged | 12 | 15 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3087 | 3087 | 0 | 646 | 1875 | 3 | 1029.0 | Dungeon | 3087 | 3087 | 0 | 646 | 1875 | 3 | 1029.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1404 daAuts D:1: 878 daAuts D:3: 805 daAuts