choppaz Level 1 of the Dungeon [Shop] Quroel's General Store 7 stones (7 gold) a scroll of enchant armour (75 gold) a +3 whip (195 gold) a +0 club (10 gold) a +0 short sword (30 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (1064 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a scroll of enchant armour (75 gold) 3 stones (3 gold) [Shop] Konaju's Book Shop a book of Spectacle (448 gold) a book of Displacement (308 gold) a book of Spatial Translocations (252 gold) a book of Fire (420 gold) a book of Debilitation (280 gold) a book of Touch (308 gold) a book of Blood (392 gold) a book of Fire (420 gold) a book of Air (308 gold) [Shop] Ydeteu Qidu's Distillery a potion of curing (33 gold) a potion of curing (33 gold) a potion of flight (33 gold) a potion of mutation (88 gold) a potion of curing (33 gold) a potion of heal wounds (55 gold) a potion of brilliance (44 gold) a potion of might (44 gold) [Shop] Ytiloc's Weapon Shop a +0 short sword (30 gold) a +2 heavy flail (183 gold) a +0 mace (30 gold) a +0 club (10 gold) a +0 sling of flaming (47 gold) a +0 club (10 gold) 5 stones (5 gold) (8, 7, D:1) a +0 whip (8, 32, D:1) a +0 whip (10, 15, D:1) a +0 short sword (14, -2, D:1) a scroll of noise (27, 22, D:1) 7 stones (40, 9, D:1) 3 stones (43, 0, D:1) a +0 dagger (48, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 24, D:2) a +0 club (9, 6, D:2) 3 large rocks (24, 17, D:2) a +0 club (30, -1, D:2) a +0 robe (37, 8, D:2) a +0 short sword (40, 23, D:2) a +0 dagger (46, -3, D:2) 5 stones Level 3 of the Dungeon (1, 1, D:3) an amulet of guardian spirit (2, 0, D:3) a scroll of immolation (4, 47, D:3) a +0 dagger (11, 10, D:3) a +0 club a +0 robe (12, 48, D:3) a +0 dagger a +0 robe (12, 49, D:3) a +0 whip a +0 whip a +0 ring mail (13, 0, D:3) a +0 spear (17, 29, D:3) a +0 leather armour a +0 dagger (18, 30, D:3) a +0 dagger a +0 whip (19, 29, D:3) a +0 ring mail 7 stones a +0 club (24, 47, D:3) a +0 spear (40, 43, D:3) a +0 dagger a +0 sling (51, -4, D:3) a +0 war axe (52, 35, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 flail (4, -23, D:4) a +0 rapier (9, -23, D:4) a +0 club (10, -1, D:4) a ring of ice (14, -21, D:4) a +0 dagger (18, -31, D:4) a +0 leather armour (24, 0, D:4) a +0 mace (27, -34, D:4) a +0 short sword (27, -32, D:4) a +0 whip (28, 3, D:4) a +0 dagger (29, -36, D:4) a +0 whip a +0 leather armour (29, -32, D:4) a +0 war axe a +0 leather armour (29, -6, D:4) a +0 dagger (32, -21, D:4) a +0 shortbow (41, -24, D:4) a +0 leather armour a +0 short sword (44, -38, D:4) a +0 halberd (45, -38, D:4) a +0 flail a +0 whip Level 5 of the Dungeon [Shop] Qihokh's Weapon Shoppe 4 stones (5 gold) a +0 shortbow (39 gold) the +8 mace of the Three Curses {holy, rC- Str+3 Int+3 Dex-3} (672 gold) Str: It affects your strength (+3). Int: It affects your intelligence (+3). Dex: It affects your dexterity (-3). rC: It makes you vulnerable to cold. a +0 hand axe (39 gold) the +1 broad axe of the Ghost {heavy, rElec rC+ rCorr} (504 gold) rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 mace (39 gold) a +0 short sword (39 gold) a +2 shortbow of freezing (226 gold) [Shop] Tiesetr Zieb's Book Emporium a book of Spatial Translocations (252 gold) a book of the Moon (560 gold) a book of Alchemy (392 gold) a book of Beasts (532 gold) the Disquisition on Calorific Nephomancy (532 gold) Spells Type Level a - Lightning Bolt Conjuration/Air 5 b - Freezing Cloud Conjuration/Ice/Air 5 c - Starburst Conjuration/Fire 6 a Young Poisoner's Handbook (280 gold) a book of Iron (504 gold) a Trismegistus Codex (392 gold) the Cyclopedia of Gases and Trauma (504 gold) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Kindle Blastsparks Fire/Translocation/Air 3 c - Flame Wave Conjuration/Fire 4 d - Freezing Cloud Conjuration/Ice/Air 5 Maxwell's Memoranda (532 gold) a book of Spatial Translocations (252 gold) [Shop] Yfia's General Store a wand of paralysis (5) (168 gold) a potion of attraction (42 gold) a +0 robe (9 gold) a +0 falchion (42 gold) a +1 dagger of pain (168 gold) a +0 glaive (91 gold) [Shop] Cotsim's Weapon Shop a +0 falchion (33 gold) 3 large rocks (49 gold) the +1 bardiche "Gnoll's Doom" {vamp, rC- rCorr Dex+4} (506 gold) Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. a +2 heavy arbalest (221 gold) a +0 long sword (38 gold) 2 datura-tipped darts (19 gold) a +3 hand axe of flaming (246 gold) the +1 halberd "Fejuz" {venom, rC+ rCorr} (323 gold) rC: It protects you from cold. rCorr: It protects you from acid and corrosion. a +2 heavy spear (191 gold) a +1 hand axe of electrocution (159 gold) (0, 0, D:5) 5 stones (9, 31, D:5) a +0 giant spiked club (18, 30, D:5) 8 stones (25, 26, D:5) 5 stones (27, 8, D:5) a +0 robe (37, 12, D:5) a scroll of noise (42, -15, D:5) a +0 cloak (50, 15, D:5) a +0 hand axe (50, 22, D:5) 3 potions of haste (51, 15, D:5) a +0 ring mail (62, 24, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) 5 stones (2, -31, D:6) a +0 club (3, -5, D:6) a +0 cloak (4, -31, D:6) +0 steam dragon scales (5, -31, D:6) a +0 robe (8, -30, D:6) a +0 club (8, -29, D:6) a +0 robe a +0 dagger (9, -30, D:6) a +0 ring mail a +0 hand axe (12, -20, D:6) a +0 dagger (12, -2, D:6) a +0 leather armour (18, -13, D:6) a +0 robe a +0 hand axe (22, -9, D:6) a +0 ring mail a +0 trident (23, -27, D:6) a +0 whip 7 stones a +0 short sword a +0 dagger a +0 short sword a +0 dagger (23, -26, D:6) a stone a +0 short sword (23, -11, D:6) a +0 leather armour (23, -9, D:6) a +0 flail a +1 heavy flail (24, -25, D:6) 3 stones a +0 short sword (25, -18, D:6) 5 stones (25, 2, D:6) 3 stones (26, -3, D:6) 4 stones (28, -18, D:6) a +0 robe a +4 mace (29, -18, D:6) a +0 robe (29, -6, D:6) a +0 flail a +1 whip of electrocution (32, -25, D:6) a +0 robe (34, -3, D:6) a +0 robe a +0 dagger (35, -23, D:6) a +0 robe a +0 war axe (35, -3, D:6) a stone a +0 club (36, -5, D:6) a +0 halberd (37, -7, D:6) a +0 halberd (44, -1, D:6) a +0 chain mail (45, -2, D:6) a +0 chain mail (46, -25, D:6) 5 stones (46, -24, D:6) a +0 animal skin 5 stones a +0 animal skin (47, -24, D:6) a +0 animal skin 5 stones (48, -24, D:6) a +0 animal skin 5 stones a +0 animal skin (49, -23, D:6) a +0 animal skin 5 stones Level 7 of the Dungeon [Shop] The Oracle's Delphic Readings a book of the Earth (360 gold) a book of Misfortune (280 gold) a scroll of noise (10 gold) the Guide on Assistive Cleavage (460 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Petrify Transmutation/Earth 4 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 a book of Touch (220 gold) a book of Burglary (200 gold) a scroll of torment (95 gold) a book of Misfortune (280 gold) (0, 0, D:7) a +0 leather armour (0, 26, D:7) a +2 heavy flail (4, 37, D:7) a +0 short sword (6, -7, D:7) a +0 leather armour (7, 9, D:7) a +2 war axe of draining a +0 leather armour a +0 war axe (7, 10, D:7) a +0 scale mail a +0 mace of protection (9, 40, D:7) a +0 spear (19, -2, D:7) a +0 short sword (19, 7, D:7) a +0 chain mail (20, 18, D:7) a staff of earth (25, 4, D:7) a +0 chain mail 8 stones a +0 falchion (25, 5, D:7) a +0 short sword (25, 12, D:7) a +0 robe a +0 dagger (25, 29, D:7) a +0 spear (26, 6, D:7) a +0 chain mail a +0 club a +0 club a +0 leather armour a +0 hand axe a +0 mace (26, 7, D:7) a +0 mace a +0 leather armour (40, 23, D:7) a +0 dagger (42, 21, D:7) a +0 halberd (43, 5, D:7) a +0 leather armour (43, 20, D:7) a +0 whip (44, 50, D:7) a +0 trident (46, 2, D:7) a +0 mace (53, 39, D:7) 3 stones (54, 28, D:7) a +0 flail (55, 7, D:7) 8 stones (55, 33, D:7) a +0 robe a +1 spear (56, 28, D:7) a +0 club a +0 ring mail a +0 trident (56, 33, D:7) a +0 robe a +0 halberd (57, 28, D:7) a +0 buckler (57, 44, D:7) 8 stones (58, 28, D:7) a +1 whip of flaming a +0 spear of venom (61, 31, D:7) a +0 flail a +0 robe (62, 7, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (1, 15, D:8) a +0 robe (1, 27, D:8) a +0 long sword (1, 39, D:8) a +0 flail a +0 spear (1, 40, D:8) a +0 spear a +0 ring mail (2, 44, D:8) a +0 club (9, 20, D:8) a +0 cloak (10, 39, D:8) a +0 spear (14, 20, D:8) a +0 leather armour (19, 30, D:8) a +0 robe a +0 dagger (23, 8, D:8) a +0 shortbow (42, 25, D:8) a +0 dagger (43, 26, D:8) an amulet of faith (44, -6, D:8) a +1 great sword of freezing a +0 robe a +6 mace a +0 robe (45, -6, D:8) a +2 halberd a +0 robe a +0 mace a +0 robe (49, -7, D:8) a +1 scimitar of electrocution a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 quarterstaff (3, -20, D:9) 2 potions of degeneration (20, -8, D:9) a +0 giant club a +0 giant club (27, -11, D:9) a +0 robe a +0 dagger (27, -10, D:9) a +0 ring mail a +0 hand axe (30, -8, D:9) a +0 scale mail a +0 leather armour a +0 cloak a +0 hand axe (31, -7, D:9) a +0 mace (33, -7, D:9) a +0 hand axe (40, -40, D:9) a +0 long sword a +0 ring mail (41, -6, D:9) 7 stones (42, -40, D:9) a +0 long sword a +0 ring mail (42, -25, D:9) a +0 spear (50, -16, D:9) +0 steam dragon scales (56, -16, D:9) a +0 shortbow (61, -32, D:9) a +0 dire flail a +0 giant club (63, -31, D:9) 5 stones (69, 5, D:9) a scroll of immolation Level 10 of the Dungeon (0, 0, D:10) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (4, -41, D:10) 8 stones (4, 0, D:10) a +0 robe a +0 dagger a +0 club (7, -17, D:10) 5 stones (8, -29, D:10) a +0 scale mail a +0 trident (9, -32, D:10) a +0 halberd (9, -30, D:10) a +0 halberd (17, 4, D:10) the ring of Trepidation {+Blink rPois EV+5 Stlth-} [ring of evasion] EV: It affects your evasion (+5). rPois: It protects you from poison. +Blink: It lets you blink. Stlth: It makes you less stealthy. a ring of fire the amulet of Kamporoa {Spirit rC+ Str+6} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+6). rC: It protects you from cold. a ring of poison resistance a ring of magical power the ring "Wivul" {rPois rN+ Dex+4} [ring of positive energy] Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It protects you from negative energy. a +6 ring of intelligence a ring of resist corrosion the amulet of the Sun {Acrobat rElec} [amulet of the acrobat] It increases your evasion while moving and waiting. rElec: It insulates you from electricity. a +4 ring of protection the ring "Toverph" {Str+3 Int+6} [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). (19, -28, D:10) a +0 short sword of distortion (19, -10, D:10) a +0 leather armour a +0 dagger (19, -5, D:10) a +0 dagger of speed a +0 robe (19, -2, D:10) a +0 pair of boots (20, -27, D:10) a +0 hand axe (20, -16, D:10) a +0 robe a +2 dagger of draining (21, -12, D:10) a +0 scale mail a +0 short sword (21, 4, D:10) a +0 ring mail (22, -10, D:10) a +0 robe of fire resistance a +0 dagger (25, -11, D:10) a +0 flail (28, -15, D:10) a +0 pair of boots (32, -23, D:10) a +0 robe a +0 falchion (32, -3, D:10) a +0 troll leather armour (33, -26, D:10) a +0 robe a +1 short sword (33, -25, D:10) a +0 robe a +0 dagger (33, -16, D:10) a stone (34, -26, D:10) a +0 robe a +0 war axe of draining a +0 robe a +0 mace Level 11 of the Dungeon (0, 0, D:11) a +0 spear (0, 2, D:11) a +0 whip (0, 4, D:11) a +2 heavy spear (0, 5, D:11) a scroll of enchant weapon 3 scrolls of enchant armour (1, 4, D:11) a +2 trident of protection a +0 ring mail (6, 2, D:11) a book of Dreams (11, -31, D:11) 3 large rocks (11, -27, D:11) 4 large rocks (24, -32, D:11) a +0 club (25, -30, D:11) a +0 flail (43, -19, D:11) a +0 war axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (3, 35, Lair:1) a +0 short sword (13, 11, Lair:1) 6 stones (25, -5, Lair:1) a scroll of noise (26, -5, Lair:1) a +0 chain mail Level 2 of the Lair of Beasts (0, 0, Lair:2) 7 stones (0, 15, Lair:2) 4 stones (3, -19, Lair:2) a +0 flail (4, 3, Lair:2) a +0 trident (7, 2, Lair:2) a +0 war axe (10, -20, Lair:2) a +0 hand axe (10, 2, Lair:2) 4 scrolls of torment a scroll of vulnerability a +5 ring of evasion the +2 ring mail of Entitlement {rN++} rN: It greatly protects you from negative energy. (12, -13, Lair:2) a +4 ring of protection (12, 4, Lair:2) a +5 hand axe (24, -19, Lair:2) a +0 hat (30, -10, Lair:2) a +0 glaive (40, -9, Lair:2) a +1 whip of draining Level 3 of the Lair of Beasts (0, 0, Lair:3) a scroll of vulnerability (19, -11, Lair:3) a +0 robe (25, 8, Lair:3) a +0 war axe (38, -2, Lair:3) a +0 chain mail (47, 10, Lair:3) a staff of fire (48, -3, Lair:3) 2 stones (56, 36, Lair:3) a +0 ring mail (60, 31, Lair:3) a +0 ring mail (62, 3, Lair:3) a +0 ring mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a book of Minor Magic (4, 10, Lair:4) a +0 leather armour (8, -29, Lair:4) 3 stones (17, 15, Lair:4) a +0 club (31, -4, Lair:4) 4 stones Level 5 of the Lair of Beasts (26, -45, Lair:5) a scroll of identify (39, -44, Lair:5) 7 stones an ice cave (0, 0, IceCv) a ring of poison resistance (0, 2, IceCv) 5 stones