Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 16084986552433610746 45 choppaz the Magician (level 3, -7/27 HPs) Began as a Djinni Conjurer on May 12, 2025. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:29 (1333 turns). choppaz the Magician (Djinni Conjurer) Turns: 1333, Time: 00:03:30 Health: -7/27 AC: 3 Str: 6 XL: 3 Next: 90% Gold: 20 EV: 12 Int: 21 God: SH: 0 Dex: 17 rFire + + . l - +0 club rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... i - +6 ring of dexterity Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons c - a +0 whip l - a +0 club (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) f - a +0 leather armour Jewellery i - a +6 ring of dexterity (worn) m - a ring of ice Scrolls e - a scroll of silence {unknown} g - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - a scroll of noise {unknown} Potions b - a potion of magic {unknown} h - a potion of mutation {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History a jackal corpse; a giant cockroach corpse Sigmund screams, "You will never... NEVER!!!" Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You bump into the rock wall. Something hits you. Something barely misses you. You bump into the rock wall. You bump into the rock wall. Something hits you. You bump into the rock wall. You feel less confused. You hear some strange, mumbled words. You are confused. You closely miss something. Something barely misses you. You're too confused to move! Something barely misses you. You're too confused to move! Something hits you. You bump into the rock wall. A magic dart appears from out of thin air! The magic dart hits you! You bump into the rock wall. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * Something hits you! You die... @.######.......## ..†..†.'.....†.># ..######........# #.######.######### #.# #.......... #†# #.######### #.# #.# #.# #.# #@# #.# #####.# #.# #.....# #.# #.........##.# #.........##.# #.........# ####......# #......# #......# There were no monsters in sight! Vanquished Creatures 2 adders A dart slug (D:1) 2 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) 2 jackals (D:2) 2 quokkas 4 ball pythons 2 bats 5 frilled lizards 3 goblins 2 kobolds (D:1) 4 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choppaz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | choppaz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 332 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 996 | D:2 | Reached skill level 1 in Fighting 996 | D:2 | Reached XP level 3. HP: 18/27 MP: 0/0 996 | D:2 | Learned a level 1 spell: Summon Small Mammal 1050 | D:2 | Noticed Sigmund 1333 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue, layout_basic D:2: layout_basic, ebering_ecumenical_altar_mist, serial_shops, nicolae_shop_trees, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Club || 8 Cast: Magic Dart || 46 Searing Ray || 4 Summon Small Mamm || 1 Armour: Robe || 18 Dodge: Dodged || 12