Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13991805551389071924 151 choppaz the Magician (level 5, -8/38 HPs) Began as a Djinni Conjurer on May 18, 2025. Mangled by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:45 (1716 turns). choppaz the Magician (Djinni Conjurer) Turns: 1716, Time: 00:03:45 Health: -8/38 AC: 2 Str: 6 XL: 5 Next: 59% Gold: 109 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles i - 2 javelins Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of moonshine {unknown} f - 2 potions of mutation {unknown} j - a potion of haste {unknown} k - a potion of lignification {unknown} Skills: + Level 2.2 Fighting + Level 3.4 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 21% 4 e - Kiss of Death Conj/Necr 88% 2d12 1% 1 f - Lesser Beckoning Tloc 44% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Things that are here: a +0 hand axe; a +0 scale mail; the human corpse of Terence You see here an adder skeleton. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! Found a hammer. Found a runed translucent door. Press: ? - help, v - describe, . - travel Here: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak (asleep, fire blocked by a runed translucent door) The floor. Unknown command. You reach down and open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) Crazy Yiuf laughs, "Line broken Queen!" The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf closely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is severely wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Crazy Yiuf freezes you terribly! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +2 cloak (severely wounded, 81% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Crazy Yiuf hits you with a +3 quarterstaff of chaos! You die... #....... #.###### #.# ##### #.# #⌠.)# #.# #...# #.# ... #.# #j# #.### ##@# #####...### #.## #.........# ##.# #######.#.# #.## #.#.# ##.## ##.#.# #.P.## ##....# #..P.# #.#.....## ##..## .#.....#.. .#####....######.#.....## You could see Crazy Yiuf. Vanquished Creatures Natasha (twice) (D:2) Terence (D:2) 4 adders (D:2) A ribbon worm (D:2) 4 endoplasms 4 jackals (D:2) A quokka (D:1) 5 ball pythons 7 bats 6 frilled lizards 8 goblins 4 hobgoblins 4 kobolds 2 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choppaz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | choppaz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 921 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/0 921 | D:2 | Learned a level 1 spell: Kiss of Death 970 | D:2 | Noticed Natasha 974 | D:2 | Reached skill level 1 in Fighting 975 | D:2 | Killed Natasha 977 | D:2 | Reached XP level 4. HP: 28/32 MP: 0/0 1241 | D:2 | Noticed Natasha 1246 | D:2 | Killed Natasha 1437 | D:2 | Reached XP level 5. HP: 35/38 MP: 0/0 1437 | D:2 | Learned a level 2 spell: Lesser Beckoning 1514 | D:2 | Noticed Terence 1520 | D:2 | Killed Terence 1709 | D:2 | Noticed Crazy Yiuf 1716 | D:2 | Mangled by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_loops_ring, grunt_decor_mini_mirrors D:2: layout_loops_ring, minmay_pentomino_p2, uniq_terence, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.4 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Throw: Javelin | 1 | || 1 Cast: Magic Dart | 48 | 39 || 87 Searing Ray | | 8 || 8 Armour: Robe | 4 | 13 || 17 Dodge: Dodged | 4 | 7 || 11