Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5958398814391504199 45 choppaz the Magician (level 3, -3/27 HPs) Began as a Djinni Conjurer on May 18, 2025. Slain by Sigmund ... wielding a +0 scythe (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (945 turns). choppaz the Magician (Djinni Conjurer) Turns: 945, Time: 00:02:42 Health: -3/27 AC: 2 Str: 6 XL: 3 Next: 90% Gold: 42 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . e - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 dagger e - a +0 short sword (weapon) Missiles f - 2 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} g - a scroll of torment {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of heal wounds {unknown} Skills: + Level 1.3 Fighting + Level 2.8 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations - Level 3.8 Hexes - Level 3.8 Summonings - Level 3.8 Necromancy - Level 3.8 Translocations - Level 3.8 Forgecraft - Level 3.8 Fire Magic - Level 3.8 Ice Magic - Level 3.8 Air Magic - Level 3.8 Earth Magic - Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 26% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 e - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here an adder corpse. Things that are here: a +0 dagger; a goblin corpse Found a book of Armaments. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are yanked towards some nearby monsters! Your surroundings suddenly seem different. Found a scroll labelled EFIORPH LEGEL and a scroll labelled ISSEON QAYLIER. Sigmund shouts! The hobgoblin shouts! Sigmund points at you and mumbles some strange words. You are confused. Sigmund misses you. Sigmund points at you and mumbles some strange words. The magic dart hits you. The hobgoblin hits you but does no damage. The hobgoblin hits you. Sigmund attacks as he pursues you! Sigmund barely misses you. You're too confused to move! You feel less confused. The hobgoblin hits you but does no damage. The hobgoblin barely misses you. The goblin barely misses you. The hobgoblin hits you. The goblin hits you with a +0 club. There is an escape hatch in the floor here. The goblin hits you with a +0 club. Sigmund mumbles some strange words. Sigmund flickers and vanishes! The hobgoblin hits you. Things that are here: a +0 dagger; a +0 animal skin; a +0 helmet The goblin attacks as it pursues you! The goblin hits you with a +0 club. Items here: )) ††. Something hits you! * * * LOW HITPOINT WARNING * * * You hear some strange, mumbled words. You are confused. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ### #####@###### #..g≈≈≈)...#### #####...gg)≈≈..~..## ........g..~~~~≈~g.# ####(.........#~≈≈# #.)........###.# #..........# #.# #.>........# #.# ###..........# #.# You could see 2 hobgoblins and 2 goblins. Vanquished Creatures Robin (D:2) An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) 4 hobgoblins A quokka (D:1) 4 ball pythons 2 bats (D:1) A frilled lizard (D:1) 9 goblins A kobold (D:1) A rat (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choppaz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | choppaz set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 149 | D:1 | Reached XP level 2. HP: 11/22 MP: 0/0 447 | D:1 | Found a faded altar of an unknown god. 680 | D:2 | Found a shimmering altar of Xom. 707 | D:2 | Reached XP level 3. HP: 20/26 MP: 0/0 707 | D:2 | Learned a level 1 spell: Slow 709 | D:2 | Reached skill level 1 in Fighting 710 | D:2 | Noticed Robin 719 | D:2 | Killed Robin 767 | D:2 | Noticed Sigmund 941 | D:2 | HP: 1/27 [something (11)] 945 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_basic, dreamdust_ecumenical_altar_grove D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_large_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, basic_altar, uniq_sigmund, uniq_robin, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Dodging | | 2.8 Stealth | | 1.5 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Short sword || 2 Cast: Magic Dart || 61 Searing Ray || 1 Armour: Robe || 22 Dodge: Dodged || 20