chorionicmirror Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, 16, D:1) 18 stones (7, 44, D:1) a +0 short sword (10, 38, D:1) 17 stones (30, 4, D:1) a +0 short sword 5 stones (30, 29, D:1) a +0 dagger (34, 37, D:1) 24 stones (35, 44, D:1) a +0 short sword 5 stones (36, 25, D:1) a +0 dagger (41, -5, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) 22 arrows (10, 25, D:2) 10 stones (44, -4, D:2) a +0 long sword of holy wrath (44, 10, D:2) a +0 pair of boots (45, 10, D:2) a +0 short sword 4 stones Level 3 of the Dungeon [Shop] Ecin's Antique Weapon Shop a +1 short sword of electrocution (449 gold) a +0 trident (108 gold) the +10 dagger "Teythy" {vorpal, rC- Dex+4} (1903 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. a +0 war axe (108 gold) a +1 war axe of electrocution (486 gold) a +0 trident (108 gold) a +2 war axe of flaming (567 gold) a +0 rapier (124 gold) a +0 dagger (62 gold) a +0 flail (108 gold) the +6 war axe "Zeohayd" {protect, +Rage rF+ rC+ Dex-5} (1494 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-5). rF: It protects you from fire. rC: It protects you from cold. +Rage: It lets you go berserk. (0, 3, D:3) a +0 whip (7, 3, D:3) a +0 leather armour (12, 11, D:3) a +0 hand axe a +0 ring mail an orc corpse (14, 21, D:3) a +0 short sword (24, 29, D:3) a +0 short sword (30, -12, D:3) a +0 dagger (36, 3, D:3) a +0 club (36, 4, D:3) a +0 pair of boots (39, 30, D:3) 28 arrows (40, -16, D:3) a +0 whip (42, 12, D:3) a +0 hunting sling (44, -7, D:3) 24 stones (47, -4, D:3) a +0 hunting sling (48, 30, D:3) 23 stones (59, -14, D:3) a +0 short sword (59, -10, D:3) a +0 flail a +0 leather armour (61, -10, D:3) a +0 short sword a +0 flail a +0 dagger a +0 leather armour (62, -10, D:3) a +0 falchion a +0 leather armour