chorionicmirror Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -9, D:1) a +0 short sword 2 stones (8, -15, D:1) a +0 chain mail (13, -3, D:1) a +0 robe (15, -12, D:1) 11 bolts (17, -11, D:1) a +0 short sword 4 stones (18, -13, D:1) a +0 robe (19, -6, D:1) a +0 hand axe (24, -1, D:1) 17 stones (41, 2, D:1) a +0 whip (46, 0, D:1) a +0 dagger (53, 1, D:1) a +0 mace Level 2 of the Dungeon [Shop] Vuseemp's Antique Weapon Shoppe a +1 rapier of flaming (227 gold) a +0 quarterstaff (64 gold) a +0 dagger (32 gold) the +4 long sword of the Living Dead {spect, rElec} (683 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. a +0 dagger (32 gold) a +0 glaive (104 gold) a +0 falchion (48 gold) a +1 falchion of holy wrath (198 gold) a +0 spear (48 gold) the +1 falchion of Dithmenos {flame, rC+ Int-4 Dex+2 SInv} (390 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+2). rC: It protects you from cold. SInv: It lets you see invisible. (0, 0, D:2) a +0 club (3, 8, D:2) a +0 short sword (4, 4, D:2) a +0 hand axe (21, -9, D:2) 25 arrows (33, 8, D:2) a +0 club (33, 23, D:2) 14 stones (39, -8, D:2) a +0 club a stone Level 3 of the Dungeon (0, 0, D:3) 29 arrows (6, -34, D:3) a +0 falchion (8, -42, D:3) a +0 war axe (13, -29, D:3) the felid corpse of Natasha (skeletalised by now)