chromat Level 1 of the Dungeon (0, 0, D:1) a +0,+0 hand axe (-24, 16, D:1) a +0,+1 orcish dagger (2, 16, D:1) a +0,+0 dagger (5, 16, D:1) a dart (2, 27, D:1) a +0,+0 dagger (-35, 28, D:1) a pear (-3, 30, D:1) a potion of brilliance (2, 32, D:1) a bread ration (-25, 35, D:1) 14 darts (-22, 35, D:1) a potion of curing (11, 37, D:1) a giant newt corpse (skeletalised by now) (10, 40, D:1) a bat corpse (skeletalised by now) (-22, 41, D:1) 2 potions of curing (-18, 41, D:1) a potion of agility (-10, 43, D:1) a +0,+0 elven dagger (-28, 46, D:1) a rat corpse (skeletalised by now) a +0,+1 orcish short sword (-20, 48, D:1) a potion of invisibility (-4, 49, D:1) a +0,+0 spear (-3, 50, D:1) a gnoll corpse a +0,+0 whip (-3, 51, D:1) a giant newt corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (-1, 51, D:1) a rat skeleton (9, 53, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (9, 0, D:2) a +0,+1 orcish club (11, 2, D:2) a dart (13, 2, D:2) a dart (4, 4, D:2) a bread ration (14, 4, D:2) a -1,+1 orcish club