chuckiee3 Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (0, 1, D:1) a +0 club (20, 18, D:1) a +2 whip of venom (29, 7, D:1) a +0 dagger (35, 41, D:1) a +0 ring mail (37, 10, D:1) 7 stones (37, 33, D:1) a +0 dagger (38, 11, D:1) a +0 club (41, 45, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (16, 34, D:2) a +0 dagger 5 stones (21, 15, D:2) 3 poisoned darts (47, 6, D:2) 2 stones (49, 15, D:2) a +0 club 4 stones Level 3 of the Dungeon (0, 0, D:3) 5 stones (12, -22, D:3) a +0 club (15, -18, D:3) a +0 mace (16, 27, D:3) a rat corpse (19, -6, D:3) a +0 dagger (19, 27, D:3) a +0 dagger (24, -17, D:3) 9 stones (24, 17, D:3) an adder corpse (37, 0, D:3) a +0 scale mail (51, -29, D:3) a +0 pair of boots (58, -6, D:3) a scroll of identify (58, -4, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (58, -2, D:3) 2 potions of haste