chuckiee3 Level 1 of the Dungeon (10, 25, D:1) a +0 dagger (10, 32, D:1) a +0 ring mail (19, 27, D:1) a +0 hand axe (36, 5, D:1) a +0 club (43, 34, D:1) a +2 short sword of draining a +0 dagger (47, 17, D:1) 2 stones (47, 34, D:1) a +0 whip (48, 9, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) 7 stones (13, 11, D:2) 3 stones (13, 26, D:2) a +0 falchion (25, 39, D:2) a +0 trident (36, 20, D:2) a +0 short sword (36, 23, D:2) a maw talisman (37, -4, D:2) a +0 scythe of freezing a +0 robe (38, 19, D:2) a +0 dagger (39, 19, D:2) a +0 sling (43, 35, D:2) a +0 club (44, 14, D:2) 2 stones (48, 49, D:2) a +0 whip (54, -12, D:2) 5 stones (61, 34, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 sling the +8 mace "Qucakliaff" {protect, rN+ Int-4 Dex+5} Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. (8, 16, D:3) a +0 spear a +0 halberd of flaming (9, 15, D:3) a +0 club (9, 16, D:3) a +0 spear (24, 20, D:3) a +0 ring mail (28, 14, D:3) a +0 club (31, 37, D:3) a +0 long sword (36, 35, D:3) a +0 hand axe (36, 41, D:3) a +0 robe (37, 2, D:3) a +0 dagger (38, -7, D:3) a +0 dagger (38, 50, D:3) a +0 club (57, 40, D:3) a +0 dagger (58, 2, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) 2 stones (7, 1, D:4) a +0 club (8, 3, D:4) a +1 dagger of draining (10, 3, D:4) a +0 chain mail (18, 17, D:4) a +0 spear (19, 18, D:4) a +0 halberd (20, 19, D:4) a +0 whip (29, 0, D:4) a +0 robe (33, 26, D:4) a +0 leather armour (38, 1, D:4) a +0 dagger (44, 6, D:4) a stone (44, 10, D:4) 7 large rocks (45, 8, D:4) a stone (46, 6, D:4) a stone (47, 9, D:4) a stone (48, 7, D:4) a stone (49, 10, D:4) a stone (56, 37, D:4) a +0 hand axe (57, 13, D:4) a +0 club (58, 11, D:4) a +0 club a +0 short sword (59, 11, D:4) a +0 dagger a +0 mace a +0 chain mail (61, -6, D:4) 2 stones Level 5 of the Dungeon [Shop] Bunoic's Magic Scroll Shop a scroll of noise (12 gold) a scroll of torment (114 gold) a scroll of enchant weapon (90 gold) a scroll of teleportation (36 gold) a scroll of teleportation (36 gold) a scroll of torment (114 gold) a scroll of acquirement (624 gold) (0, 0, D:5) a +0 robe (6, 33, D:5) a +0 scale mail (9, 26, D:5) a +0 giant club (32, 3, D:5) a stone (38, -3, D:5) a +0 club (38, -2, D:5) a +0 dagger a +0 scale mail a +0 whip a +0 robe (40, -11, D:5) a +0 shortbow (41, 32, D:5) a +3 flail a +0 leather armour (59, 46, D:5) a +0 halberd (60, 45, D:5) a +0 spear (61, 45, D:5) a +0 flail a +0 club 3 stones (62, 44, D:5) a +0 club a +0 robe (66, -11, D:5) a +0 giant spiked club Level 6 of the Dungeon (4, 2, D:6) 6 stones (5, 12, D:6) a +0 trident a +0 giant club (10, 2, D:6) a +0 short sword (11, 5, D:6) a +0 dagger (13, 3, D:6) a +0 leather armour a +0 short sword (15, 3, D:6) a +0 club (17, 2, D:6) a +0 scale mail a +0 dagger a +0 short sword (17, 3, D:6) 4 stones (18, 2, D:6) a +0 dagger (19, 5, D:6) a +0 sling (28, 14, D:6) a +0 hammer (31, 30, D:6) a +2 pair of boots (36, 11, D:6) a +0 giant club (38, 25, D:6) a +0 flail (45, 34, D:6) a +0 robe a +4 spear (46, 33, D:6) a +0 dagger (46, 34, D:6) a +0 robe a +0 war axe (51, 8, D:6) 5 stones Level 7 of the Dungeon [Shop] Bamp's Antique Weapon Shoppe a +0 club (19 gold) a +0 dagger (38 gold) a +0 falchion (57 gold) a +0 broad axe (76 gold) a +0 sling (28 gold) a +0 club (19 gold) a +0 club (19 gold) a +0 falchion (57 gold) a +3 heavy great mace (545 gold) a +7 rapier of venom (794 gold) (0, 0, D:7) a +2 heavy hand axe (0, 18, D:7) a +0 hand axe (2, 23, D:7) a +0 dagger (5, 5, D:7) 5 stones (7, 25, D:7) a +0 whip (7, 26, D:7) a +0 mace 4 stones a +0 plate armour (7, 27, D:7) a +0 mace (9, 21, D:7) a +0 giant club (12, 24, D:7) a +2 robe of willpower a +0 dagger (12, 27, D:7) a +3 halberd a +0 robe (18, 21, D:7) 16 gold pieces (25, 7, D:7) 5 stones (31, 30, D:7) a +0 hand axe a +0 whip of draining (32, 30, D:7) a +0 hand axe a +0 scale mail a +0 short sword (34, 32, D:7) 6 stones (36, 9, D:7) a +0 chain mail (36, 37, D:7) 4 stones (43, 25, D:7) a +0 quarterstaff Level 8 of the Dungeon (0, 0, D:8) a +0 scale mail (2, 23, D:8) a +0 giant spiked club a +0 dire flail (14, 25, D:8) a +0 leather armour (20, 4, D:8) a +0 quarterstaff (28, 19, D:8) a stone (36, 35, D:8) a +0 flail a +0 robe a +0 halberd a +0 robe (36, 36, D:8) a +0 falchion a +0 robe (37, 35, D:8) a +3 spear a +0 robe (39, 9, D:8) a +0 short sword 4 stones a +0 short sword a +0 robe a +0 short sword (40, 9, D:8) a +0 short sword a +0 whip (47, 12, D:8) 6 stones Level 9 of the Dungeon (0, 0, D:9) a +0 whip (4, 0, D:9) a +0 short sword a +1 leather armour of cold resistance (4, 1, D:9) a +0 war axe a +0 leather armour (5, -30, D:9) a +0 leather armour (5, 0, D:9) a +0 dagger a +0 robe (18, -12, D:9) a +0 quarterstaff (20, -27, D:9) a +0 ring mail (23, 20, D:9) a +0 giant spiked club a +0 dire flail (32, 8, D:9) 3 potions of degeneration (33, -20, D:9) a +0 orcbow (33, -17, D:9) a +0 whip 2 stones (33, -16, D:9) a +0 short sword 3 stones (33, -15, D:9) a +0 dagger (33, -14, D:9) a +0 club (33, 10, D:9) a +0 club (34, -14, D:9) a +0 club 2 stones a +0 short sword (34, 9, D:9) a +0 dagger a +0 leather armour a +0 hand axe a +0 leather armour (39, 10, D:9) a +0 robe (48, 18, D:9) a +0 club (49, 18, D:9) a +0 dagger a +0 robe (49, 19, D:9) a +0 short sword (59, 9, D:9) a +0 dire flail a +0 giant spiked club (63, 12, D:9) +0 steam dragon scales Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (0, 1, D:10) a +0 flail a +3 ring mail of willpower a +0 war axe a +0 plate armour (0, 2, D:10) a +0 hand axe (1, 0, D:10) a +0 short sword (11, -17, D:10) a +0 giant spiked club a +0 giant club (32, -20, D:10) a +0 shortbow (32, -16, D:10) a +0 halberd (40, -1, D:10) 7 stones (42, 19, D:10) the staff of Chaos {rF+ rC+ rCorr Dex-2 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-2: It affects your dexterity (-2). rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (43, -4, D:10) a serpent talisman (47, -14, D:10) a +0 long sword a +0 ring mail a +0 long sword a +0 ring mail (51, 3, D:10) a +0 dagger (52, 2, D:10) a +0 short sword (52, 3, D:10) a +0 short sword 3 stones a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +0 quarterstaff (2, 0, D:11) a +0 flail (3, -2, D:11) a +0 whip a +0 spear a +0 scale mail a +0 buckler (3, -1, D:11) a +0 whip (4, -2, D:11) a +0 spear (15, 22, D:11) a +0 scimitar (15, 34, D:11) a +1 mace of holy wrath (16, 33, D:11) a +0 flail a +0 scale mail (17, 30, D:11) the +9 sling "Qapled" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). (18, 22, D:11) a +0 halberd (18, 34, D:11) a +0 dagger a +0 robe (18, 35, D:11) a +0 hand axe (21, 25, D:11) a +0 war axe (22, 3, D:11) a +0 sling (22, 6, D:11) a +0 orcbow (22, 19, D:11) a +0 mace (23, 14, D:11) a +0 war axe (25, 1, D:11) 5 stones (27, 32, D:11) a +0 short sword (32, 29, D:11) a +0 hand axe (34, 27, D:11) a +0 club (35, 26, D:11) a +0 long sword a +0 plate armour (37, 42, D:11) a +0 flail (38, 25, D:11) a +0 dagger a +0 robe (39, 23, D:11) a +0 club a +0 leather armour (41, 22, D:11) a +0 hand axe (51, 10, D:11) a +0 short sword (56, 22, D:11) a +0 giant spiked club a +0 giant spiked club Level 12 of the Dungeon (0, 0, D:12) a +0 war axe a +0 chain mail (0, 1, D:12) a +0 club a +0 leather armour (0, 2, D:12) a +2 glaive of freezing a +0 orcbow a +0 plate armour (8, 8, D:12) a +0 mace (14, -3, D:12) a +0 giant spiked club a +0 giant spiked club (14, -2, D:12) a +0 dagger a +0 robe (15, -2, D:12) a +0 hand axe a +0 club a +0 leather armour (16, -2, D:12) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (26, 10, D:12) 4 large rocks (43, 17, D:12) 3 stones (44, -6, D:12) a +0 trident (45, -6, D:12) a ring of positive energy (46, -6, D:12) a +0 rapier (46, 15, D:12) a +0 troll leather armour (47, 1, D:12) a +0 scimitar of flaming (58, -2, D:12) 6 stones (61, -2, D:12) a +0 scimitar Level 13 of the Dungeon (0, 0, D:13) Great Wizards, Vol. VII (7, 8, D:13) 3 poisoned darts (8, 0, D:13) a +0 cloak (10, 5, D:13) a +0 club a gnoll corpse (skeletalised by now) (10, 6, D:13) a +0 spear a +0 trident of venom a +0 scale mail a +0 kite shield a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (11, 7, D:13) a +0 flail a +0 whip a +0 club a +0 dagger a +0 ring mail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) an elf corpse (skeletalised by now) (18, 6, D:13) a +0 hand axe (29, 0, D:13) a +0 robe the Ecumenical Temple a Gauntlet (10, -2, Gauntlet) a +2 plate armour of poison resistance (unseen) (10, -1, Gauntlet) a scroll of summoning (10, 1, Gauntlet) 2 potions of invisibility (10, 2, Gauntlet) the -2 pair of gloves of Noon {rN+++ Will- Str+4} Str+4: It affects your strength (+4). rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. (unseen) (10, 10, Gauntlet) a ring of poison resistance (10, 15, Gauntlet) a scroll of enchant weapon (10, 32, Gauntlet) a scroll of brand weapon (24, -2, Gauntlet) a ring of protection from cold (24, -1, Gauntlet) a potion of mutation (24, 2, Gauntlet) 18 gold pieces (24, 13, Gauntlet) 11 gold pieces (24, 16, Gauntlet) a +1 pair of gloves of hurling (unseen) (24, 26, Gauntlet) a scroll of teleportation