ciphuk Level 1 of the Dungeon (14, 3, D:1) a +0 leather armour (18, 4, D:1) a +0,+0 dagger (10, 6, D:1) a +2,+2 dagger (37, 6, D:1) a +0,+0 club (27, 8, D:1) a +0,+0 dagger (39, 10, D:1) a +0,+0 dagger (2, 11, D:1) a +0,+0 club (15, 14, D:1) a +0,+0 sling (37, 17, D:1) a +0,+0 short sword (14, 21, D:1) a +0,+0 dagger (2, 23, D:1) a +0,+0 dagger (14, 30, D:1) a dart of flame (14, 31, D:1) a dart of flame (20, 31, D:1) a +0 leather armour (12, 33, D:1) a +0,+0 whip (14, 33, D:1) a +0,+0 short sword 13 sling bullets (16, 33, D:1) a +0 robe (13, 34, D:1) 2 poisoned needles (6, 42, D:1) a +0,+0 club (38, 42, D:1) a +1,+0 mace (9, 44, D:1) a dart of frost (10, 44, D:1) a dart of frost Level 2 of the Dungeon (0, 0, D:2) a +0,+0 hand axe (-37, 3, D:2) a +0,+0 club (-16, 3, D:2) a +0,+0 club (-45, 9, D:2) a +0 ring mail (13, 9, D:2) a +0,+0 whip (-48, 12, D:2) a dart (-31, 20, D:2) a +0,+0 club (-21, 36, D:2) a +0,+0 dagger a +0,+0 dagger (-15, 36, D:2) 5 large rocks (18, 37, D:2) a +0 shield (-38, 38, D:2) a +0 robe (-7, 38, D:2) a +0,+0 cutlass (-18, 44, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a dart of flame (2, 0, D:3) 2 darts of flame (-7, 11, D:3) 22 sling bullets (43, 14, D:3) a +0,+0 flail a +0 orcish leather armour a +0,+0 war axe (40, 16, D:3) a +0 orcish leather armour (39, 18, D:3) a cursed -2,-2 club a +0,+0 club (32, 19, D:3) a +0,+0 short sword (9, 25, D:3) 2 tomahawks (45, 33, D:3) 7 bolts (19, 43, D:3) a +0,+0 whip (9, 52, D:3) a +0,+1 short sword (32, 54, D:3) 2 darts a +0,+0 short sword (-7, 56, D:3) 18 darts (0, 56, D:3) 13 bolts Level 4 of the Dungeon (0, 0, D:4) 2 silver tomahawks (30, 16, D:4) a +0,+2 short sword (35, 27, D:4) a +0 robe (20, 33, D:4) 2 darts (21, 35, D:4) a dart (12, 44, D:4) a +0 orcish ring mail Level 5 of the Dungeon (0, 0, D:5) a +0,+0 club (8, 12, D:5) the +9,+9 hand axe of Pandemonium {antimagic, -Cast rC+ MR++ Stlth++} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It affects your resistance to hostile enchantments. It prevents spellcasting. It makes you much more stealthy. (-24, 13, D:5) 17 darts (-3, 25, D:5) 24 stones (4, 26, D:5) a +0,+0 club (9, 31, D:5) a +0 leather armour (-33, 35, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) 18 bolts (-65, 8, D:6) a dart of frost (-41, 20, D:6) a wand of teleportation (4) (-40, 22, D:6) a cursed -1,-1 hand axe (-37, 22, D:6) 9 gold pieces (-11, 23, D:6) a +0 orcish leather armour a +0,+0 short sword (-66, 24, D:6) an orc skeleton a +0,+0 flail (-35, 24, D:6) 2 arrows (-34, 25, D:6) an arrow (-33, 26, D:6) an arrow (-65, 27, D:6) a +0,+0 quarterstaff (-62, 28, D:6) a giant gecko skeleton (-31, 28, D:6) 2 arrows (-30, 29, D:6) an arrow (-19, 31, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a cursed -3,+0 club (9, 0, D:7) 19 darts (-20, 5, D:7) a +0,+0 giant club (-19, 5, D:7) a throwing net (-22, 9, D:7) an arrow (-25, 15, D:7) a +0,+0 dagger (-25, 16, D:7) a cursed -2,-1 bow 26 arrows (-2, 31, D:7) 2 stones 2 tomahawks (-1, 31, D:7) a tomahawk (1, 31, D:7) a +0,+0 short sword a +0 orcish ring mail (2, 31, D:7) a +0,+0 dagger 2 tomahawks a +0 orcish leather armour (-2, 34, D:7) a +0,+2 whip a +0 orcish chain mail a +2,+0 flail a +0 orcish robe 11 stones (-26, 35, D:7) a +0,+0 quarterstaff (-2, 35, D:7) a stone (-2, 39, D:7) 2 stones (8, 46, D:7) a +0,+0 club (7, 47, D:7) a +0,+0 giant spiked club (-4, 50, D:7) 11 arrows (8, 51, D:7) 21 stones Level 8 of the Dungeon (0, 0, D:8) a +0,+0 quarterstaff (-10, 4, D:8) a dart of frost (-11, 6, D:8) a dart of frost (-18, 14, D:8) a sheep corpse (skeletalised by now) (still there?) a +1,+2 vampiric dagger (still there?) a +0 orcish robe (still there?) (-15, 14, D:8) a +0,+0 hand axe (still there?) a curare-tipped needle (still there?) (-16, 15, D:8) a +0,+0 whip (unseen) (-15, 15, D:8) a +0,+0 club (-3, 15, D:8) 10 gold pieces the Ecumenical Temple