ciphuk Level 1 of the Dungeon (0, 0, D:1) 18 stones (9, 7, D:1) a +0 short sword (10, 10, D:1) 2 stones (10, 22, D:1) 19 bolts (21, 18, D:1) 13 stones (34, -6, D:1) 20 stones (38, -4, D:1) 19 stones (59, 3, D:1) a +0 club (60, 14, D:1) a +0 dagger of venom Level 2 of the Dungeon (5, 4, D:2) a +0 dagger (16, -6, D:2) a +0 short sword (16, 11, D:2) 10 stones (25, 14, D:2) a +0 falchion a cursed -2 ring mail (27, 3, D:2) a +0 mace (43, 16, D:2) a +0 club (53, 26, D:2) a cursed +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 0, D:3) 23 stones (9, -21, D:3) 34 stones (10, 2, D:3) 17 stones (12, -29, D:3) 17 stones (16, -20, D:3) a +0 robe (18, -27, D:3) a +0 club (31, -40, D:3) 14 stones (31, -12, D:3) a +0 hand axe a +0 chain mail (34, -31, D:3) a +0 club 10 stones (38, -28, D:3) a stone (39, -33, D:3) a stone (40, -34, D:3) a stone (40, -33, D:3) a stone (40, -29, D:3) a +0 whip 4 stones (40, -28, D:3) a +0 mace (40, -27, D:3) a +0 club a +0 hand axe a +0 ring mail of poison resistance (42, -41, D:3) a +0 hand axe a +0 leather armour (44, -1, D:3) 13 arrows (45, 6, D:3) a +0 ring mail (49, -11, D:3) a +0 hunting sling (55, -12, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (8, 17, D:4) 15 poisoned needles (9, 12, D:4) 20 sling bullets (14, 19, D:4) 14 stones (21, -13, D:4) a +0 dagger (24, -14, D:4) a +0 flail (25, 20, D:4) 13 sling bullets (25, 25, D:4) a +0 club a +0 leather armour (37, 17, D:4) 21 arrows (47, 18, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 club (10, -16, D:5) a +0 spear (11, 16, D:5) 4 javelins (11, 17, D:5) 2 throwing nets (26, 34, D:5) a +0 hunting sling (29, -6, D:5) a +0 giant spiked club (30, -5, D:5) a +0 giant club (30, -1, D:5) a +0 club (37, -1, D:5) a +0 flail (39, 5, D:5) 23 stones (39, 33, D:5) a +0 falchion (45, -5, D:5) 27 bolts (47, 11, D:5) 24 stones (48, 17, D:5) the +3 quarterstaff "Peips" {vamp, MR+ Str+3 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (55, 1, D:5) a +0 halberd Level 6 of the Dungeon (0, 0, D:6) a slice of pizza (1, 2, D:6) a scroll of amnesia (4, -3, D:6) a +0 battleaxe (5, -34, D:6) a +0 short sword 5 stones (5, -33, D:6) a +0 club (8, -44, D:6) a +0 flail (9, -22, D:6) a +0 spear (9, 3, D:6) 15 poisoned needles (14, -32, D:6) a +0 leather armour (16, -11, D:6) a +0 short sword a +0 dagger a +0 robe a +1 short sword of venom a +0 chain mail (18, -31, D:6) a +0 rapier (18, -29, D:6) a +0 ring mail (21, -31, D:6) a +0 plate armour (25, -3, D:6) 19 arrows (35, -48, D:6) a +0 shortbow 18 arrows (35, -46, D:6) 2 arrows (35, -45, D:6) an arrow (35, -43, D:6) an arrow (40, -36, D:6) 8 bolts (42, -1, D:6) a +0 halberd (46, -5, D:6) 25 stones (53, -1, D:6) 24 stones (55, -25, D:6) a +0 dagger (55, 5, D:6) a +0 whip (56, 4, D:6) a +0 scale mail a cursed -2 spear (59, -9, D:6) a +0 great mace (63, -21, D:6) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 flail a +0 spear (0, 1, D:8) a +4 spear of piercing a cursed +0 ring mail a +0 buckler (0, 2, D:8) a +0 halberd (8, -16, D:8) a +0 scale mail (8, 21, D:8) a +0 ring mail (15, 39, D:8) a +0 hunting sling (20, 8, D:8) a +2 dagger of venom (28, 31, D:8) 25 stones (40, -17, D:8) 13 arrows (40, -3, D:8) a +0 club (42, -14, D:8) 14 stones (43, 16, D:8) 28 bolts (48, 4, D:8) a +0 dagger a +0 robe (48, 6, D:8) a +0 flail a +0 ring mail a +0 dagger (64, 31, D:8) 18 stones Level 9 of the Dungeon (9, -29, D:9) a +0 leather armour (9, -16, D:9) a +0 giant spiked club (10, -29, D:9) a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (11, -33, D:9) a +0 mace (11, -30, D:9) 27 bolts (15, -29, D:9) 22 stones (16, -9, D:9) 13 arrows (25, -27, D:9) 26 stones (29, -22, D:9) an uncursed ring of teleportation a +0 robe (32, -6, D:9) a +0 quarterstaff a +0 leather armour (33, -36, D:9) a +0 short sword (33, -34, D:9) a +0 short sword (33, -33, D:9) a +0 club (36, -9, D:9) a cursed -1 giant spiked club a +0 giant club (37, -9, D:9) 22 arrows (38, -16, D:9) a +0 club a +0 hand axe a +0 robe a +0 dagger (38, -14, D:9) a +0 robe a +0 dagger (38, -13, D:9) a +0 scale mail a +0 flail (43, -27, D:9) 17 stones (48, -3, D:9) a +0 mace Level 10 of the Dungeon (0, 0, D:10) a +0 halberd a +0 plate armour (15, 11, D:10) 4 stones a +0 dagger (20, 25, D:10) 2 arrows (20, 26, D:10) 4 arrows (20, 27, D:10) an arrow (22, 6, D:10) a cursed -1 quarterstaff (37, 18, D:10) a +0 shortbow 20 arrows (42, 23, D:10) a +0 short sword of venom a +0 blowgun (43, 4, D:10) a +0 rapier (43, 22, D:10) 2 curare-tipped needles (44, 22, D:10) 2 curare-tipped needles (45, 22, D:10) a curare-tipped needle a +0 giant club (46, 22, D:10) a curare-tipped needle (46, 23, D:10) 26 arrows a +0 shortbow (48, 19, D:10) a +0 giant club (48, 20, D:10) a curare-tipped needle (49, 17, D:10) an arrow Level 11 of the Dungeon (0, 0, D:11) a +0 flail (0, 1, D:11) a +0 dagger of protection a +0 robe (2, 8, D:11) a +0 leather armour a +0 falchion (2, 34, D:11) a +0 whip (2, 35, D:11) a +0 dagger a +0 robe (3, 34, D:11) a +2 flail of holy wrath an exploding tomahawk (3, 54, D:11) a +0 rapier (7, 25, D:11) the +1 demon blade of Fate {pain, *Drain rElec rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It causes draining when unequipped. (8, 26, D:11) a +0 giant spiked club 21 sling bullets (9, 36, D:11) a +0 giant spiked club (15, 7, D:11) a +0 mace (17, 28, D:11) a +2 dire flail a +0 robe (17, 29, D:11) a +0 dire flail a +0 robe a +2 short sword of freezing a +0 robe (24, 26, D:11) a cursed +1 war axe a +0 robe (25, 26, D:11) a +0 spear a +0 robe (27, 51, D:11) a +0 giant club (28, 38, D:11) a +0 flail (53, 30, D:11) a scroll of remove curse (53, 31, D:11) a wand of confusion (21/48) (54, 30, D:11) a +0 leather armour (54, 31, D:11) 26 gold pieces (54, 45, D:11) a +0 leather armour (63, 42, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 ring mail (16, 15, D:12) a +2 vampiric dagger a +0 robe (16, 27, D:12) a +0 long sword (17, 9, D:12) a +0 dagger a +0 robe (17, 10, D:12) a +0 dagger a +0 robe (18, 9, D:12) a +0 flail (19, 34, D:12) 20 bolts Level 1 of the Lair of Beasts (0, 0, Lair:1) 2 potions of mutation (2, 4, Lair:1) a +0 leather armour (5, 4, Lair:1) 2 scrolls of enchant armour 2 potions of cure mutation an uncursed ring of magical power 2 scrolls of remove curse a book of Summonings a book of Necromancy a book of the Earth a book of Callings