ciphuk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 fire dragon scales a +5 plate armour (6, 1, D) a +0 war axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed ring of poison resistance (19, 1, D) the +4 leather armour "Anin" {rElec rF+} It protects you from fire. It insulates you from electricity. (19, 16, D) a manual of Throwing (19, 17, D) an uncursed ring of protection from cold (20, 0, D) +5 storm dragon scales (20, 1, D) a +3 great mace of crushing (20, 16, D) a +1 great sword of slicing (20, 17, D) a phial of floods (21, 0, D) a book of Frost (21, 1, D) a +4 blowgun (21, 16, D) a cursed staff of earth (21, 17, D) a +1 shortbow of freezing (22, 0, D) an uncursed staff of summoning (22, 1, D) a crystal ball of energy (22, 16, D) an uncursed ring of wizardry (22, 17, D) a scroll of brand weapon (23, 0, D) a scroll of brand weapon (23, 1, D) an uncursed staff of energy (23, 6, D) a +0 battleaxe (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (23, 7, D) a +4 halberd (unseen) (23, 8, D) a +0 whip a +0 robe (23, 9, D) a +0 hand axe a +0 shield a naga corpse (skeletalised by now) (23, 16, D) a fan of gales (23, 17, D) the cursed +0 scale mail "Edyte" {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (23, 18, D) a +2 glaive of protection (24, 6, D) a black mamba skeleton (24, 8, D) a +0 battleaxe a +0 trident a +0 shield the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). a cursed -2 short sword a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (24, 16, D) a book of Conjurations (24, 17, D) an uncursed ring of protection from fire (24, 18, D) a book of Frost (25, 1, D) a +0 ring mail of magic resistance (25, 7, D) a +0 hand axe of flaming (still there?) a +0 whip (still there?) (25, 8, D) an adder skeleton (25, 16, D) a +2 flail of crushing (25, 17, D) a lightning rod (4/4) (25, 18, D) a +3 plate armour of cold resistance (25, 22, D) a death drake corpse (26, 0, D) the amulet "Ostich" {Harm *Drain rF- rC+ MR+ Int+8} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. It causes draining when unequipped. (26, 1, D) a +0 long sword of holy wrath (26, 16, D) a +2 leather armour of fire resistance (26, 17, D) a scroll of brand weapon (26, 22, D) +0 steam dragon scales (unseen) (27, 0, D) the cursed +1 hand axe "Goblinslayer" {venom, +Rage} It poisons the flesh of those it strikes. It lets you go berserk. It has a curse placed upon it. (27, 1, D) a +2 mace of crushing (27, 16, D) a phantom mirror (27, 17, D) a +5 battleaxe of electrocution (28, 0, D) a lightning rod (4/4) (28, 16, D) a +1 hand axe of freezing (28, 17, D) 4 potions of heal wounds (29, 1, D) an uncursed staff of power (29, 16, D) a +4 rapier of flaming (29, 17, D) the ring "Pisuyxoc" {rC+ Str+4 Stlth-} [ring of attention] It affects your strength (+4). It protects you from cold. It makes you less stealthy. (34, 28, D) a book of Cantrips (35, 0, D) a book of Cantrips (35, 14, D) the +1 plate armour of Nihilism {Str-2 Int+8 Stlth-} It affects your strength (-2). It affects your intelligence (+8). It makes you less stealthy. (35, 15, D) the +8 morningstar of Emier {crush, MR+ SInv} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you see invisible. (35, 29, D) a +1 trident of piercing (36, 1, D) a +3 scale mail of cold resistance (36, 14, D) a +1 helmet of intelligence (36, 15, D) a scroll of brand weapon (36, 28, D) a crystal ball of energy (36, 29, D) a crystal ball of energy (37, 0, D) an uncursed staff of cold (37, 1, D) an uncursed staff of wizardry (37, 14, D) an uncursed ring of see invisible (37, 15, D) a scroll of brand weapon (37, 28, D) an uncursed staff of air (37, 29, D) the cursed +1 ring mail "Dutolosu" {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (37, 32, D) 2 large rocks (37, 33, D) 3 large rocks (38, 0, D) a +0 centaur barding of fire resistance (38, 1, D) an uncursed ring of poison resistance (38, 14, D) a +1 short sword of venom (38, 15, D) an uncursed ring of stealth (38, 28, D) the +1 scale mail of the Slorg {rElec Int-2 SInv Stlth+} It affects your intelligence (-2). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (38, 32, D) a +0 giant club (unseen) (38, 33, D) a large rock (39, 1, D) a book of Death (39, 14, D) an uncursed ring of fire (39, 15, D) an uncursed staff of power (39, 28, D) a +1 hand axe of flaming (39, 29, D) a +1 glaive of protection (39, 30, D) 3 large rocks (39, 31, D) 2 large rocks (39, 32, D) 4 large rocks a +0 troll leather armour (39, 33, D) a +0 giant club (still there?) 5 large rocks (still there?) (39, 35, D) a large rock (39, 36, D) a large rock (40, 7, D) a +4 scimitar of flaming (still there?) a +0 great sword of flaming (still there?) (40, 15, D) a book of Conjurations (40, 28, D) the +2 ring mail "Mahang" {MR- Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It lets you see invisible. (40, 29, D) a lamp of fire (40, 32, D) a +0 giant spiked club (unseen) (40, 33, D) a +0 giant club (unseen) (40, 34, D) a +0 troll leather armour (unseen) (41, -1, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (41, 1, D) the Volume of Air and the Rocks Spells Type Level a - Passwall Transmutation/Earth 2 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (41, 7, D) a +2 scimitar of flaming (unseen) (41, 13, D) a +3 shield (41, 15, D) a cursed ring of attention (41, 28, D) a +0 shield of protection (41, 29, D) a +1 scale mail of fire resistance (42, 0, D) a +3 chain mail of magic resistance (42, 14, D) a +1 robe of positive energy (42, 15, D) a Young Poisoner's Handbook (42, 28, D) a book of Summonings (42, 29, D) a manual of Crossbows (43, 14, D) an uncursed ring of stealth (43, 15, D) a +1 chain mail of cold resistance (43, 28, D) a +2 hunting sling of freezing (43, 29, D) a lamp of fire (44, 28, D) a +4 ring mail of fire resistance (49, 0, D) an uncursed staff of power (49, 1, D) an uncursed staff of summoning (49, 12, D) a +2 scale mail of cold resistance (49, 24, D) a +0 short sword (49, 36, D) an uncursed staff of summoning (49, 37, D) a lightning rod (4/4) (50, 0, D) +2 steam dragon scales (50, 1, D) a +4 ring of strength (50, 12, D) a +2 halberd of flaming (50, 13, D) a fan of gales (50, 24, D) an uncursed staff of wizardry (50, 25, D) a box of beasts (50, 36, D) an uncursed staff of conjuration (51, 0, D) the +8 broad axe of the Moon {chop, rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. (51, 1, D) the +1 robe of Classification {rElec Regen+ rCorr Str-4} It affects your strength (-4). It insulates you from electricity. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (51, 13, D) a +0 falchion (51, 24, D) an uncursed staff of fire (51, 27, D) a +0 scimitar (51, 28, D) a +0 quarterstaff of draining (51, 35, D) a +0 demon trident of venom a +2 ring mail of positive energy (52, 1, D) a +2 broad axe of distortion (52, 5, D) +0 shadow dragon scales (52, 12, D) a +3 dire flail of venom (52, 13, D) a +1 falchion of holy wrath (52, 16, D) a +0 flail a +2 hunting sling of freezing (52, 24, D) a phial of floods (52, 25, D) an uncursed staff of earth (52, 27, D) a +2 short sword of speed a +0 ring mail a +0 longbow 38 arrows a +3 leather armour (52, 28, D) 5 arrows a +1 glaive of chopping (52, 29, D) an arrow (52, 32, D) an arrow (52, 37, D) a +2 quarterstaff of protection (52, 40, D) a +2 scythe of slicing (53, 0, D) the +1 halberd "Peleul" {chaos, rN+ MP+9 Dex+2} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). (53, 1, D) a phial of floods (53, 12, D) a +2 short sword of protection (53, 17, D) a +0 mace of protection (unseen) (53, 25, D) a cursed staff of wizardry (53, 27, D) a +0 scimitar (still there?) a +2 long sword of flaming (still there?) (53, 28, D) a +0 short sword a +0 chain mail a +0 long sword (53, 29, D) a cursed -2 rapier (unseen) (54, 0, D) an uncursed amulet of the gourmand (54, 1, D) a +3 leather armour of positive energy (54, 13, D) a cursed staff of earth (54, 25, D) a +5 antimagic glaive (54, 36, D) a box of beasts (55, 1, D) a +5 ring of intelligence (55, 12, D) the cursed +0 scale mail of the True Pharaoh {*Drain rPois Int+3 Dex+10} It affects your intelligence (+3). It affects your dexterity (+10). It protects you from poison. It causes draining when unequipped. It has a curse placed upon it. (55, 13, D) the +6 plate armour of Bitterness {rElec rN++ Str-3 Int-4} It affects your strength (-3). It affects your intelligence (-4). It insulates you from electricity. It greatly protects you from negative energy. (55, 24, D) the +9 flail of Watuh Toc {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (59, 36, D) a +0 helmet (59, 37, D) an uncursed ring of resist corrosion (60, 36, D) a +1 great sword of protection (60, 37, D) a +2 hunting sling of flaming (61, 8, D) an uncursed staff of summoning (61, 16, D) a phial of floods (61, 26, D) a +1 whip of freezing (61, 41, D) a +2 flail of protection (unseen) (62, 1, D) the cursed +1 shortbow of Darkness {speed, rF+ Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). It protects you from fire. It has a curse placed upon it. (62, 8, D) an uncursed staff of energy (62, 9, D) an uncursed staff of poison (62, 16, D) a cursed staff of wizardry (62, 17, D) an uncursed staff of power (62, 26, D) a +2 battleaxe of electrocution (62, 27, D) a +1 morningstar of holy wrath (62, 36, D) a +3 mace of crushing (62, 41, D) an uncursed staff of energy a +0 halberd (63, 0, D) a cursed ring of attention (63, 8, D) an uncursed staff of summoning (63, 16, D) a crystal ball of energy (63, 17, D) a fan of gales (63, 26, D) a +4 vampiric long sword (63, 37, D) the cursed +1 robe of Foolhardiness {MP+9} It affects your magic capacity (+9). It has a curse placed upon it. (64, 17, D) an uncursed ring of resist corrosion (64, 26, D) the +0 ring mail "Ucetam" {rPois rF++ Str-2 SInv Stlth+} It affects your strength (-2). It greatly protects you from fire. It protects you from poison. It lets you see invisible. It makes you more stealthy. (64, 27, D) a lightning rod (4/4) (64, 40, D) a +0 glaive (unseen) (65, 26, D) a +3 leather armour of fire resistance (67, 2, D) a +5 morningstar of crushing a +0 scale mail (68, 0, D) a +0 dagger (69, 2, D) a +0 hand axe a +0 chain mail (70, 8, D) an uncursed staff of energy (70, 9, D) a +0 dagger (70, 10, D) a +2 dagger of flaming (unseen) (70, 36, D) an uncursed staff of fire (70, 37, D) a phial of floods (71, 8, D) a +2 plate armour of magic resistance (71, 10, D) a +0 falchion a +0 hand axe (71, 16, D) a +0 shortbow of freezing (71, 26, D) a +2 shield of fire resistance (71, 27, D) the +4 shield "Cingir" {rElec} It insulates you from electricity. (71, 32, D) a +0 dagger (unseen) (71, 36, D) an uncursed amulet of magic regeneration (71, 39, D) +5 ice dragon scales a +3 buckler (72, 9, D) a +0 dagger (72, 10, D) an uncursed staff of earth (unseen) (72, 17, D) the cursed +0 leather armour of Xuji {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (72, 26, D) the Volume of Freezing Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Bolt of Cold Conjuration/Ice 6 (72, 27, D) a +0 leather armour +0 gold dragon scales (72, 36, D) a +5 shortbow (73, 1, D) a +2 short sword of holy wrath (73, 3, D) a +2 flail of protection (73, 16, D) a +2 hunting sling of velocity (73, 26, D) the cursed +1 great sword "Otojelik" {flame, rF+ MR- SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (73, 36, D) a book of Necromancy (73, 37, D) a crystal ball of energy (75, 1, D) an uncursed staff of wizardry