ciphuk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (0, 10, D:1) a +0 whip (2, -6, D:1) a +0 hunting sling (20, -12, D:1) 14 stones (31, -7, D:1) a +0 hunting sling (32, 24, D:1) 19 stones (36, 0, D:1) a +0 dagger (44, 10, D:1) a +0 dagger (49, -4, D:1) a +0 dagger of venom a +0 club Level 2 of the Dungeon (2, -4, D:2) 18 arrows (25, -10, D:2) a +0 robe (30, 0, D:2) a +0 dagger (38, 46, D:2) 31 arrows (46, 42, D:2) a +0 club (57, 35, D:2) a +0 dagger (59, 32, D:2) a +0 dagger (62, 3, D:2) a +0 club a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 flail a +0 club (7, -5, D:3) 16 poisoned darts (13, -8, D:3) a +0 dagger a +0 robe (15, -11, D:3) 27 sling bullets (17, 5, D:3) a +0 club a +0 dagger a +0 leather armour a +0 mace a +0 leather armour (18, -10, D:3) a +0 falchion a +0 flail a +0 whip (26, -3, D:3) a +0 short sword a +0 leather armour (26, 18, D:3) a +0 whip (30, 17, D:3) a +0 club a +0 ring mail a +0 hand axe a +0 dagger a +0 robe a +0 whip (35, -23, D:3) a +0 club (36, -25, D:3) a +0 robe (41, 1, D:3) 17 arrows (43, 9, D:3) 9 bolts (50, 8, D:3) 3 stones (52, 9, D:3) a +0 dagger 7 poisoned darts Level 4 of the Dungeon [Shop] Kur Viwna's Antique Armour Shop a +2 ring mail of cold resistance (357 gold) a +2 ring mail of poison resistance (306 gold) the +2 pair of gloves of Death Resistance {rN+ Dex+3 Stlth+} (591 gold) Dex: It affects your dexterity (+3). rN: It protects you from negative energy. Stlth: It makes you more stealthy. a +0 plate armour (391 gold) a +2 leather armour of fire resistance (323 gold) a +0 scale mail (68 gold) a +2 leather armour of cold resistance (323 gold) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} (341 gold) It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +2 plate armour of poison resistance (629 gold) a +0 leather armour (34 gold) a +2 buckler (280 gold) a +2 chain mail of cold resistance (365 gold) [Shop] Herufus's Magic Scroll Shop a scroll of identify (20 gold) 3 scrolls of fog (60 gold) a scroll of enchant weapon (75 gold) a scroll of fear (35 gold) a scroll of teleportation (30 gold) a scroll of holy word (75 gold) a scroll of acquirement (520 gold) a scroll of amnesia (35 gold) a scroll of immolation (35 gold) a scroll of amnesia (35 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) [Shop] Guuhuch's Antique Armour Boutique a +1 chain mail of fire resistance (429 gold) the +1 pair of boots of Edghugeut {Harm Will+} (574 gold) Harm: It increases damage dealt and taken. Will: It increases your willpower. a +0 chain mail (117 gold) a +2 scale mail of poison resistance (468 gold) a +0 ring mail (104 gold) a +0 robe (18 gold) the +3 pair of seven-league boots {Rampage+∞} (1040 gold) Its wearer moves as far as possible in that direction when moving towards enemies. a +0 robe (18 gold) a +0 robe of cold resistance (200 gold) a +0 scale mail (104 gold) a +0 scale mail (104 gold) [Shop] Jeuduq's Armour Shoppe a +2 hat (224 gold) a +0 robe (9 gold) the +0 chain mail "Xuriahue" {rPois} (219 gold) rPois: It protects you from poison. the -8 kite shield "Winnamuk" {rPois Str+8 Int-2 Slay+2} (1 gold) Str: It affects your strength (+8). Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. a +0 chain mail (63 gold) a +0 plate armour (322 gold) the +2 ring mail "Umolenwe" {rF+ Slay+3} (568 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. the +1 robe of Ymat {-Tele Will+ Int+4} (295 gold) Int: It affects your intelligence (+4). -Tele: It prevents most forms of teleportation. Will: It increases your willpower. a +0 chain mail (63 gold) [Shop] Rosieral's Antique Weapon Boutique a +0 dagger (52 gold) a +0 trident (91 gold) a +0 hunting sling (39 gold) a +0 war axe (91 gold) a +0 falchion (78 gold) the +1 spear "Rojisexe" {pain, Int+5} (780 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). a +4 short sword of venom (665 gold) a +0 falchion (78 gold) a +3 morningstar of protection (566 gold) a +0 trident (91 gold) a +0 dagger (52 gold) (0, 0, D:4) 17 stones (3, 0, D:4) a +0 ring mail (7, -35, D:4) 23 stones (9, -16, D:4) a +0 dagger (29, -28, D:4) 25 stones (32, -8, D:4) a +2 flail of draining (36, -31, D:4) a +0 quarterstaff (36, -7, D:4) 14 stones (37, -29, D:4) a +0 hunting sling (39, -29, D:4) a +0 leather armour (43, -9, D:4) 20 stones (45, 3, D:4) a +0 ring mail (46, 0, D:4) a +0 short sword a stone (47, -30, D:4) a +0 club a +0 leather armour a +0 dagger a +0 club a +0 whip a +0 short sword a +0 leather armour (52, 8, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (4, -16, D:5) a +0 dagger (4, -15, D:5) a +0 club (still there?) a +0 hand axe (still there?) (8, 21, D:5) a +0 ring mail (9, -2, D:5) a +0 short sword (12, 8, D:5) a +0 scythe (20, 14, D:5) 15 bolts