Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 8656451891860069642 507 ciphuk the Conjurer (level 6, -1/24 HPs) Began as a Felid Conjurer on July 1, 2022. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:05:17 (5179 turns). ciphuk the Conjurer (Felid Conjurer) Turns: 5179, Time: 00:05:17 Health: -1/24 AC: 2 Str: 3 XL: 6 Next: 97% Magic: 4/13 EV: 17 Int: 21 God: Gold: 233 SH: 0 Dex: 15 Spells: 7/14 levels left Lives: 0 Deaths: 1 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn j - ring of flight MPRegen 0.13/turn (no ring) @: lethally poisoned (-1 -> -7), flying, quick A: very small, claws 1, fangs 3, see invisible, speed 1, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 233 gold pieces. Inventory: Jewellery j - a ring of flight (left paw) m - a ring of fire Wands i - a wand of flame (20) n - a wand of acid (7) Scrolls a - 4 scrolls of fear {unknown} b - 3 scrolls of amnesia {unknown} d - 5 scrolls of identify {unknown} f - a scroll of brand weapon {unknown} g - a scroll of magic mapping {unknown} k - 2 scrolls of vulnerability {unknown} l - a scroll of teleportation {unknown} Potions c - a potion of degeneration {unknown} e - 2 potions of attraction h - 2 potions of curing {unknown} o - a potion of magic {unknown} p - a potion of lignification {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 4.6 Spellcasting * Level 7.1 Conjurations + Level 2.4 Hexes You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Hex 12% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 50% N/A 4% 3 Freeze Ice 16% 1d4 12% 1 Hailstorm Conj/Ice 19% 3d6 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 26% 4 Frozen Ramparts Ice 8% 1d2 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:4 * Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. (Speed+) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (wandering, hasn't noticed you, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin hisses angrily. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You die... #.............#.###.#< #........##...#.# #.#. #........##....(# #.#. #........##..######.#. #...#..####..#...##.#. ##....># #..#.#.##.#. #####.# #..#.#.(..## #######S####..#.#.#### #.....@.#.....#.### #.#######.#.###.# ####.####.##.#.....# #..).##......#.##### #.#####.######## #.# #...# #.#######.# #.........# ########### You could see a water moccasin. Vanquished Creatures A hornet (D:5) A sky beast (D:5) A centaur (D:5) A howler monkey (D:5) A bullfrog zombie (D:5) A hound (D:4) 2 iguanas 3 orc wizards (D:4) 8 adders A howler monkey skeleton (D:4) 2 white imps An ufetubus (D:5) 2 worms 3 dart slugs 2 orcs 8 ball pythons 4 endoplasms A giant cockroach (D:2) 9 goblins 5 hobgoblins 6 jackals 6 kobolds 2 quokkas (D:4) 4 bats 2 frilled lizards (D:3) 2 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ciphuk the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 373 | D:1 | Reached XP level 2. HP: 11/11 MP: 4/6 434 | D:1 | Reached skill level 4 in Conjurations 628 | D:1 | Found a faded altar of an unknown god. 1012 | D:2 | Reached XP level 3. HP: 14/14 MP: 1/7 1872 | D:2 | Reached XP level 4. HP: 18/18 MP: 7/9 2267 | D:3 | You fall into a shaft and drop 1 floor! 2779 | D:3 | Reached skill level 5 in Conjurations 3136 | D:4 | Reached XP level 5. HP: 21/21 MP: 5/10 3328 | D:4 | Found Mephap's General Store. 3737 | D:4 | Gained mutation: You are covered in thick fur. (AC +2) | [Felid growth] 3737 | D:4 | Reached XP level 6. HP: 24/24 MP: 6/12 3932 | D:5 | Entered Level 5 of the Dungeon 4151 | D:5 | Noticed a sky beast 4160 | D:5 | Killed a sky beast 4161 | D:5 | Reached skill level 6 in Conjurations 4572 | D:5 | Learned a level 2 spell: Searing Ray 4577 | D:5 | Learned a level 4 spell: Fulminant Prism 4614 | D:5 | Noticed a hornet 4618 | D:5 | Slain by a hornet 4618 | D:5 | Paralysed by a hornet for 3 turns 4619 | D:5 | Reached XP level 5. HP: -2/21 MP: 8/12 4655 | D:5 | Killed a hornet 4656 | D:5 | Reached skill level 7 in Conjurations 4656 | D:5 | Reached XP level 6. HP: 6/24 MP: 5/13 5172 | D:5 | Noticed a water moccasin 5178 | D:5 | HP: 1/24 [poisoned by a water moccasin] 5179 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_rooms, shapermc_ecumenical_altar_petra D:2: layout_loops_corners D:3: layout_rooms, minmay_misc_feat_hallway, columned_hall_lemuel D:4: layout_cave_pools, serial_shops, shop, minmay_cupped D:5: layout_basic, lemuel_coloured_pillars_altar, hangedman_decor_diamond_cutter Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 7 6 | 7.1 Spellcasting | 3 4 | 4.6 Hexes | 2 | 2.4 Dodging | | 2.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 64 | 134 || 198 Searing Ray | | 8 || 8 Use: Potion | | 3 || 3 Armor: Skin | 1 | 2 || 3 Dodge: Dodged | 6 | 50 || 56