ciphuk Level 1 of the Dungeon (0, 0, D:1) a +0 sling (6, 21, D:1) a +0 club (7, 19, D:1) a +0 whip (20, -26, D:1) a +0 spear (32, 24, D:1) a +0 robe (38, 28, D:1) 4 stones (46, -16, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, -18, D:2) a +0 club (8, -17, D:2) a stone (26, -31, D:2) a staff of cold (32, -33, D:2) a +0 spear (42, -35, D:2) a +0 robe (45, -23, D:2) a +0 leather armour (51, -29, D:2) the +9 dagger of Irritation {spect, *Rage Str+3 SInv Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). Stlth: It makes you more stealthy. (51, -22, D:2) a +0 club (56, 8, D:2) 5 stones (57, -22, D:2) a +0 whip Level 3 of the Dungeon [Shop] Jereo's Antique Weapon Shop a +0 sling (28 gold) the +7 captain's cutlass {speed, disarm} (1026 gold) Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. a +0 dagger (38 gold) a +0 sling (28 gold) a +0 halberd (76 gold) a +0 short sword (57 gold) (0, 0, D:3) a +0 whip a +0 club a gnoll corpse a gnoll corpse (1, 15, D:3) 3 stones (2, -17, D:3) a hobgoblin corpse (skeletalised by now) (3, -17, D:3) a +0 robe (6, 2, D:3) a +0 dagger (11, -20, D:3) a +0 short sword 3 stones (11, -18, D:3) a +0 ring mail (25, 10, D:3) a +0 hammer (38, 4, D:3) an adder corpse