ciphuk Level 1 of the Dungeon (0, 0, D:1) a +0 mace (7, 12, D:1) a +0 leather armour (8, 1, D:1) a +0 hand axe (14, -7, D:1) a +0 whip (15, -2, D:1) a +0 dagger (15, -1, D:1) a +0 dagger (19, -2, D:1) a +0 dagger (27, 6, D:1) a +0 sling (31, -14, D:1) a +0 dagger (33, 0, D:1) a +0 ring mail (35, -10, D:1) a +0 short sword a stone (40, 15, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 mace (9, 12, D:2) 8 stones (13, 8, D:2) 2 stones (13, 13, D:2) a +0 short sword 5 stones (16, -35, D:2) a +0 dagger (19, -20, D:2) 4 stones (19, 13, D:2) a +0 sling (20, 3, D:2) a +0 leather armour (23, -22, D:2) a +0 dagger (23, -20, D:2) a +0 leather armour (31, 7, D:2) a +0 flail (32, -11, D:2) a +0 robe (34, -23, D:2) a +0 short sword a stone (36, -8, D:2) a staff of air (36, -7, D:2) a +0 ring mail (36, 2, D:2) a +0 rapier (39, -18, D:2) 4 stones (41, -21, D:2) a +0 helmet (50, -5, D:2) 2 stones Level 3 of the Dungeon [Shop] Harosche's Weapon Emporium 9 stones (10 gold) a +1 heavy flail (159 gold) 7 stones (8 gold) 5 stones (6 gold) a +0 long sword (42 gold) 6 stones (7 gold) a +0 dagger (24 gold) a +0 sling (18 gold) (0, 0, D:3) a +0 short sword 4 stones (9, 31, D:3) the +1 leather armour of Nuryewug {Will- rCorr Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (16, -12, D:3) 4 poisoned darts (27, 22, D:3) a +0 leather armour (30, 13, D:3) a +0 mace (30, 17, D:3) a +0 pair of gloves (34, -6, D:3) 2 javelins (39, 32, D:3) a +0 whip (49, 22, D:3) a +0 club a +0 chain mail (50, 22, D:3) a +0 dagger (51, 22, D:3) a +0 hand axe Level 4 of the Dungeon (1, -13, D:4) 2 boomerangs a +0 mace (4, -15, D:4) a +0 falchion (6, 0, D:4) a +0 whip 4 stones (8, -14, D:4) 3 stones (16, 8, D:4) a +0 robe (18, 4, D:4) 4 stones (24, -34, D:4) a +0 short sword (29, -4, D:4) a +0 dagger (29, 16, D:4) a +0 leather armour (30, -13, D:4) a +0 club (31, -14, D:4) a +0 short sword (31, -6, D:4) 9 stones (36, -36, D:4) 3 stones (37, -4, D:4) a +2 helmet of intelligence (38, 9, D:4) a +0 leather armour (56, 2, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) the +5 scale mail of the Unstoppable Tusks {Dex+2} Dex: It affects your dexterity (+2). (3, -16, D:5) a +0 dagger (5, -43, D:5) a +0 trident (5, -38, D:5) a +0 scale mail a +0 short sword a +0 flail (7, -48, D:5) a +0 chain mail a +3 hand axe (7, -16, D:5) a +0 giant club (8, -51, D:5) a +0 ring mail (8, -48, D:5) a +0 flail a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (22, -42, D:5) a +0 giant club (23, -10, D:5) a +0 flail a +0 scale mail (24, -10, D:5) a +0 whip a +0 mace 3 boomerangs (45, -57, D:5) a +0 hand axe (48, -45, D:5) a +0 chain mail (51, -48, D:5) 6 stones Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (7, 11, D:6) a +0 robe (10, -3, D:6) a +0 dagger (13, 4, D:6) a +0 halberd a +0 whip (13, 5, D:6) a +0 halberd (25, 12, D:6) a +0 robe a +0 dire flail (28, 23, D:6) a +0 leather armour (32, 4, D:6) a +0 club (33, 23, D:6) a +0 war axe a +0 whip a +0 dagger a +0 robe (36, 28, D:6) a +0 rapier (37, -5, D:6) a +0 shortbow (40, 10, D:6) a +0 flail (43, -17, D:6) 5 stones (44, -7, D:6) a +0 sling (45, -3, D:6) a +0 short sword a +0 scale mail a +0 mace a +0 club a +0 falchion a +0 leather armour a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 club 6 poisoned darts (4, 0, D:7) a +0 war axe (7, 23, D:7) a +0 hand axe a +0 dagger (8, -1, D:7) a +0 hand crossbow (8, 1, D:7) a stone a +3 whip (8, 23, D:7) a +0 dagger 2 boomerangs of dispersal a +0 leather armour (9, 5, D:7) a +0 dagger a +0 robe (9, 23, D:7) a +0 club (10, 6, D:7) 2 stones a +0 short sword (11, 12, D:7) a +0 club (12, 12, D:7) 3 stones a +0 club (33, 32, D:7) 5 gold pieces a +0 club 2 potions of flight (35, 28, D:7) a +0 robe (36, 30, D:7) the +11 hand axe of the Hidden Knives {venom, rPois Dex+5 Stlth+} Dex: It affects your dexterity (+5). rPois: It protects you from poison. Stlth: It makes you more stealthy. (40, 25, D:7) a curare-tipped dart a +0 club (41, 25, D:7) 5 stones a +0 dagger (41, 26, D:7) a +0 whip (49, 22, D:7) a +0 mace (58, 21, D:7) a +0 short sword a +0 scale mail (58, 27, D:7) 5 stones (63, 28, D:7) a +0 trident (64, 12, D:7) a +0 short sword (65, 13, D:7) a +0 chain mail a +0 trident Level 8 of the Dungeon [Shop] Zok Qikhli's Book Shop a book of Alchemy (392 gold) a manual of Polearms (1120 gold) a book of Misfortune (504 gold) a Young Poisoner's Handbook (280 gold) a Young Poisoner's Handbook (280 gold) a book of Transfigurations (560 gold) the Collected Works on Haze (588 gold) Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Plasma Beam Fire/Air 6 c - Storm Form Transmutation/Air 7 a book of Unlife (504 gold) a book of Iron (504 gold) (0, 0, D:8) a +0 dagger (5, -11, D:8) a +0 short sword (11, -9, D:8) a +0 giant spiked club (15, -6, D:8) a +0 flail a +0 robe a +3 falchion a +0 robe a +5 long sword a +0 robe (16, -27, D:8) a +0 war axe (21, -4, D:8) a +0 dagger a +0 leather armour a +0 dagger (22, -7, D:8) a +0 short sword a stone (22, -6, D:8) a +0 dagger (22, -5, D:8) a +0 dagger 2 poisoned darts (22, -4, D:8) a +0 whip 2 poisoned darts (23, -4, D:8) a +0 short sword 3 stones (24, -8, D:8) a +0 flail a +0 dagger a +0 ring mail a +0 dagger (24, -7, D:8) a +1 dagger of draining a +0 robe (26, -31, D:8) a -2 halberd a +2 animal skin (26, -28, D:8) a +1 dagger of venom (26, -6, D:8) a +0 dagger a +0 ring mail (27, -30, D:8) a +0 leather armour a +0 dagger (27, -5, D:8) a +0 helmet (28, -33, D:8) a +0 war axe (32, -16, D:8) a +0 club (33, -20, D:8) a +0 halberd a +0 plate armour (33, -18, D:8) a +0 club a +0 leather armour (33, -15, D:8) a +0 club the +1 robe of Eternity {Harm rC+ rN++ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rC: It protects you from cold. rN: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (39, -17, D:8) a +0 club (47, 10, D:8) a +0 halberd (48, 11, D:8) a +0 club a +0 robe (51, 11, D:8) a +0 club (52, -38, D:8) a +0 short sword a boomerang (52, -34, D:8) a +0 dire flail a +0 chain mail (53, -14, D:8) a +0 whip of electrocution (53, -11, D:8) a +0 mace a +0 robe (54, -39, D:8) a +0 dagger a +0 robe (54, -38, D:8) a +0 club a +0 leather armour a +0 mace (54, -36, D:8) a +0 hand axe a +0 chain mail (54, -19, D:8) a +0 war axe (54, -15, D:8) a +0 short sword a +0 ring mail (55, -39, D:8) a +0 club (55, -12, D:8) a +0 flail (56, -15, D:8) a +0 club (56, -11, D:8) a +0 vampiric broad axe a +0 plate armour (57, -40, D:8) a +0 club (58, -41, D:8) a +0 short sword a +0 leather armour (59, -41, D:8) a +0 whip a +0 leather armour (60, -40, D:8) a +0 club (63, -13, D:8) a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 robe (1, 2, D:9) 6 gold pieces (5, 6, D:9) 22 gold pieces (still there?) a +1 short sword of flaming (still there?) a +0 longbow (still there?) the amulet of the Five Ultimatums {Spirit Int+2} (still there?) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Int: It affects your intelligence (+2). a potion of curing (still there?) a +0 spear (still there?) a +0 scale mail (still there?) a +0 kite shield (still there?) (6, 6, D:9) 9 gold pieces the Ecumenical Temple