ciphuk Level 1 of the Dungeon (1, -8, D:1) a +0 club (2, -13, D:1) a +0 leather armour (2, 7, D:1) a +0 mace (8, 15, D:1) a +0 dagger 4 stones (12, 14, D:1) a +0 club 3 stones (13, 14, D:1) a +0 dagger (13, 15, D:1) a +0 dagger (14, -27, D:1) 7 stones (14, 1, D:1) a +0 club (14, 4, D:1) a +0 club (16, -3, D:1) a +0 dagger 3 stones (17, 14, D:1) a +0 dagger (26, -13, D:1) a +0 sling (27, -2, D:1) a +2 pair of gloves (30, -1, D:1) a +0 pair of gloves (32, 3, D:1) a +0 dagger (35, 12, D:1) a +0 dagger 5 stones (41, 5, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +1 dagger of electrocution (2, -7, D:2) a +0 mace a +0 chain mail (12, 17, D:2) a +0 spear (13, 8, D:2) a +0 cloak (16, 7, D:2) a +0 club (19, 16, D:2) 4 large rocks (23, 4, D:2) 2 poisoned darts (28, 11, D:2) a throwing net (35, 19, D:2) a +0 short sword (37, 4, D:2) a +0 whip (39, 19, D:2) a +0 whip (40, -1, D:2) a +0 club (45, -16, D:2) a +0 spear Level 3 of the Dungeon [Shop] Gauc's General Store a scroll of acquirement (676 gold) a potion of curing (39 gold) 2 potions of invisibility (208 gold) a wand of roots (10) (312 gold) a scroll of revelation (97 gold) a +0 dagger (26 gold) a +0 robe (9 gold) a book of Weapons (338 gold) a +0 scale mail (52 gold) a scarf of invisibility (156 gold) (0, 0, D:3) a beast talisman (4, -7, D:3) a +0 short sword (4, 5, D:3) a +0 short sword (9, -13, D:3) a +0 robe (13, -16, D:3) a +0 dagger (20, -11, D:3) a +0 whip a +0 flail a +0 ring mail (25, 24, D:3) a +0 ring mail (26, -11, D:3) a +0 hand axe (26, 30, D:3) a +0 club (27, -12, D:3) a +0 dagger (29, -14, D:3) a +0 dagger of venom a +0 ring mail (30, -14, D:3) a +0 hand axe a +0 short sword a +4 war axe a +0 falchion (32, 24, D:3) a +0 dagger (41, -17, D:3) the +6 whip of the Middle {heavy, rPois Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. (42, -11, D:3) 6 javelins (44, -2, D:3) a +0 hand axe (44, 8, D:3) 6 atropa-tipped darts (47, 5, D:3) a +1 short sword of draining (48, -10, D:3) a +0 buckler (50, -2, D:3) a +0 spear (61, 28, D:3) a +0 dagger (63, 5, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (11, 0, D:4) a +0 short sword a +0 leather armour (14, 19, D:4) 4 stones (15, 13, D:4) 3 stones (19, 4, D:4) a +0 ring mail (23, -7, D:4) 4 stones (23, 16, D:4) a +0 club a stone (37, 3, D:4) a +0 falchion (45, 20, D:4) a +0 short sword (47, 26, D:4) a +0 dagger (58, 29, D:4) the +10 spear "Ruastiunk" {speed, *Rage rCorr Str+4 Dex+3} Str: It affects your strength (+4). Dex: It affects your dexterity (+3). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. a stone (62, 26, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (36, -13, D:5) a +0 dagger (36, -12, D:5) a +0 whip a +0 dagger (43, -15, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 2 stones (9, -4, D:6) a +0 dagger (10, 20, D:6) a +0 trident a +0 leather armour (12, 18, D:6) a +0 sling (13, -6, D:6) the +1 ring mail of Decompression {rC+} rC: It protects you from cold. (13, -4, D:6) Sif Muna's Atlas of Electrocution Spells Type Level a - Shock Conjuration/Air 1 (unseen) (14, -4, D:6) a +0 dagger a +0 robe (22, 26, D:6) a +0 leather armour (27, 12, D:6) a +0 robe (32, -12, D:6) a +0 sling (34, -1, D:6) a +0 dagger (35, -1, D:6) a +0 club a +0 dagger (35, 0, D:6) a +0 club (43, -12, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (1, -19, D:7) a +0 pair of boots (6, -36, D:7) a +0 shortbow (15, -8, D:7) a +0 robe (18, -22, D:7) 3 stones (18, 15, D:7) a +0 club (21, -23, D:7) a +0 long sword (21, -1, D:7) a +0 scale mail (23, 2, D:7) a +0 robe (36, 2, D:7) a +0 mace of protection (44, -17, D:7) a +0 robe (44, 1, D:7) 6 stones Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow (11, 9, D:8) a +0 battleaxe (18, 1, D:8) +0 acid dragon scales (18, 14, D:8) a +0 falchion (22, 14, D:8) a +0 chain mail a +0 hand axe (29, 31, D:8) 3 stones (33, 45, D:8) a +0 dagger a +0 robe a +0 dagger (33, 46, D:8) a +0 falchion a +0 ring mail a +0 dagger a +0 robe (43, 18, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 buckler of protection (12, 39, D:9) a +0 troll leather armour (16, 14, D:9) a +0 dagger a +0 robe (16, 15, D:9) a +0 club a +0 hand axe (17, 12, D:9) a +0 flail a +0 plate armour (26, 7, D:9) a +0 flail a +0 plate armour a +0 short sword of flaming (26, 8, D:9) a +0 club a +0 ring mail a +0 mace a +0 leather armour (30, 12, D:9) a +0 leather armour a +0 short sword (32, 14, D:9) a +0 hand axe a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 trident (10, -15, D:10) a maw talisman (10, -14, D:10) a potion of attraction the Ecumenical Temple Level 1 of the Lair of Beasts (4, 2, Lair:1) a komodo dragon skeleton (14, 12, Lair:1) a +0 morningstar (16, 29, Lair:1) a scroll of identify (23, 13, Lair:1) a +0 heavy glaive (31, 22, Lair:1) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (39, -9, Lair:1) a wolf corpse (41, -8, Lair:1) a wolf corpse (45, -4, Lair:1) a water moccasin corpse (45, 0, Lair:1) a +0 scale mail