ciphuk Level 1 of the Dungeon (1, 3, D:1) a +0 club (2, 10, D:1) a +0 robe (15, -18, D:1) 3 stones (22, -22, D:1) a +0 dagger (25, -20, D:1) a +0 leather armour (42, 7, D:1) a +0 dagger (47, 29, D:1) a +0 club (52, 28, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) 6 stones (6, 23, D:2) a +0 leather armour (11, 33, D:2) 6 poisoned darts (20, 7, D:2) 6 stones (23, 39, D:2) a +0 ring mail (26, 24, D:2) a +0 club (33, 33, D:2) a +0 club 3 stones (49, 30, D:2) a +0 club a +0 robe (57, -3, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (1, 0, D:3) a +0 short sword (4, 5, D:3) a +1 mace of protection (9, -13, D:3) a +0 buckler (12, 23, D:3) a +0 hand axe (16, 19, D:3) a +0 kite shield (18, 15, D:3) a scroll of enchant weapon (18, 17, D:3) a ring of fire (19, 15, D:3) 4 gold pieces (25, 5, D:3) a +0 club (27, -2, D:3) a +0 whip 3 stones (30, -1, D:3) a stone (30, 4, D:3) a +0 pair of boots (32, 3, D:3) a +0 dagger (36, -4, D:3) a +0 plate armour (49, -11, D:3) the +5 spear "Beastslayer" {speed, rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (1, 21, D:4) 6 stones (7, 2, D:4) a ring of wizardry (12, 10, D:4) a +0 sling (17, 14, D:4) a +0 short sword (18, 13, D:4) a +0 club (20, 18, D:4) a +0 long sword (22, 15, D:4) a +0 long sword (23, 20, D:4) a +0 short sword (28, 7, D:4) a +0 robe (28, 34, D:4) a +0 leather armour a +0 flail (33, 25, D:4) 9 stones (38, 12, D:4) a +0 dagger Level 5 of the Dungeon (19, 22, D:5) a +0 hand axe a +0 leather armour a +0 club a +0 dagger a +0 hand axe (22, 15, D:5) a +0 ring mail (24, 19, D:5) a +0 giant spiked club (25, 19, D:5) a +0 club (25, 22, D:5) a +0 short sword (27, 20, D:5) a +0 spear (27, 21, D:5) a +0 club a +0 whip a +0 robe (27, 22, D:5) a +0 halberd (27, 23, D:5) a +0 halberd (31, 17, D:5) the +0 plate armour of Leyphusi {+Inv rElec Int-2 Dex+3} Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. (37, -17, D:5) a +0 quarterstaff (48, -14, D:5) 6 stones (48, -11, D:5) a +1 dagger of venom a +0 robe a +0 robe a +0 dagger (48, -10, D:5) a +0 short sword (49, -11, D:5) a +0 hand axe (still there?) a +0 heavy flail (still there?) (55, -17, D:5) a +0 shortbow (62, -8, D:5) a +0 sling Level 6 of the Dungeon [Shop] Ahaemig's Antique Armour Shop a +4 scale mail (520 gold) the +1 pair of boots of Disaster {Harm +Blink rElec Regen+} (610 gold) rElec: It insulates you from electricity. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. a +0 robe (14 gold) a +0 ring mail (80 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) a +0 ring mail (80 gold) a +0 robe (14 gold) a +0 leather armour (40 gold) (0, 0, D:6) a +0 falchion a +0 falchion a +3 dagger a +0 robe (1, -5, D:6) a +0 hand axe a silver boomerang (3, 17, D:6) a +0 hand axe a +0 robe a +5 war axe of freezing a +0 robe (4, 18, D:6) a +0 dire flail a +0 robe a +0 flail a +0 robe (5, 34, D:6) 4 large rocks (6, 34, D:6) a +0 club a +0 dagger a +0 club 5 large rocks (6, 35, D:6) a +0 dagger (7, 35, D:6) a +0 club a +0 giant club a +0 club a +0 club a +0 club (17, -8, D:6) a +0 club a +0 leather armour (18, -2, D:6) a +0 dagger a +0 robe (18, -1, D:6) a +0 falchion (19, -2, D:6) a +0 flail a +0 leather armour (19, -1, D:6) a +2 antimagic short sword (21, 11, D:6) a +0 chain mail (25, 15, D:6) a +0 shortbow (28, -4, D:6) a +0 robe (28, 24, D:6) a +0 club a +0 scale mail a +0 dagger a +0 robe (28, 25, D:6) a +0 club 3 boomerangs a +0 mace (29, 24, D:6) a +0 falchion (36, 7, D:6) 5 stones (38, 24, D:6) a +0 shortbow (39, 16, D:6) a +0 hand axe (48, 18, D:6) a +0 dagger a +0 robe (49, -7, D:6) a +0 club (49, 0, D:6) a +0 ring mail (49, 4, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 9 stones (1, -5, D:7) a +0 war axe (3, 25, D:7) 9 stones (10, -15, D:7) a +0 robe (10, 15, D:7) a +3 short sword a +0 robe (10, 16, D:7) a +0 long sword a +0 robe (11, -11, D:7) a +0 sling (11, 15, D:7) a +0 war axe a +0 robe (11, 16, D:7) a +0 great sword a +0 robe (13, 21, D:7) 7 stones (20, 0, D:7) a +0 leather armour (22, 17, D:7) a +0 robe (31, 29, D:7) a +0 club a +0 leather armour a +0 dagger (31, 30, D:7) a +2 falchion of holy wrath a +0 club a +0 leather armour (34, 3, D:7) a +0 dagger a +0 leather armour a +0 dagger (36, 3, D:7) a +0 whip a +0 chain mail (36, 4, D:7) a +0 whip a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (still there?) a +2 heavy spear (still there?) a +0 spear (still there?) a +0 whip (still there?) a +0 whip (still there?) (1, 0, D:8) a +0 heavy flail (still there?) a +0 flail of protection (still there?) (2, 0, D:8) a +0 leather armour a +0 whip a +0 whip a +0 long sword (4, 7, D:8) 3 boomerangs a +0 flail (10, 13, D:8) a +0 dagger a +0 ring mail (12, 11, D:8) a +0 glaive a +0 plate armour (12, 12, D:8) a +0 club a boomerang (13, 11, D:8) a +0 falchion a +0 dagger (14, 11, D:8) the +0 pair of gloves "Caleumim" {rF+ Dex+5} Dex: It affects your dexterity (+5). rF: It protects you from fire. (18, -21, D:8) a +0 whip (20, -31, D:8) 3 stones (21, -30, D:8) a +0 dagger a +0 cloak (27, -12, D:8) 2 stones (30, -13, D:8) a +0 club 4 stones (31, 15, D:8) a +0 whip a +0 vampiric dagger a +0 robe (32, -14, D:8) a +0 whip (32, -13, D:8) a +0 whip 2 poisoned darts (32, 15, D:8) a +0 club (44, -31, D:8) 4 stones (46, -23, D:8) a +0 chain mail (47, -29, D:8) 3 stones (54, -18, D:8) a +0 chain mail (64, -41, D:8) a +4 dagger of chaos a +0 robe Level 9 of the Dungeon (5, -16, D:9) a +2 heavy great sword a +0 ring mail (8, 6, D:9) a +0 leather armour (16, -13, D:9) 8 stones (16, -12, D:9) a +0 war axe (16, -10, D:9) a stone (17, -13, D:9) a +0 short sword (17, -11, D:9) a +4 ring of protection (18, -18, D:9) a +0 dagger (18, -15, D:9) a +0 giant club a +0 giant club (18, -13, D:9) a +0 whip (18, -11, D:9) a +0 whip (20, -18, D:9) a +0 dagger 7 poisoned darts (20, -11, D:9) 6 poisoned darts (21, -12, D:9) a +0 giant spiked club a +0 giant spiked club (22, -20, D:9) a +0 whip a staff of death 8 poisoned darts (22, -18, D:9) a +0 short sword a +0 robe (22, -12, D:9) a +4 hand axe a +0 robe (23, -20, D:9) a +0 club 2 stones (23, -16, D:9) a +5 scimitar a +0 ring mail (23, -12, D:9) the +1 chain mail "Bealididd" {rElec Will+ rCorr Dex-4 Slay+2} Dex: It affects your dexterity (-4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (24, -21, D:9) a +0 sling a +4 heavy quarterstaff 15 stones a +0 scale mail (24, -20, D:9) a +1 rapier of venom 3 poisoned darts a +0 buckler (24, -19, D:9) a +0 whip a curare-tipped dart (24, -18, D:9) a +0 short sword 3 stones (24, -13, D:9) 4 large rocks (24, -11, D:9) a +0 mace (24, -10, D:9) a +0 shortbow a +0 dagger of holy wrath a +0 giant club a +1 plate armour of poison resistance a +2 vampiric long sword a +0 arbalest a +0 robe a +0 dagger (24, -8, D:9) a curare-tipped dart a +0 giant spiked club a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 shortbow (24, -4, D:9) 5 poisoned darts a +0 dagger (25, -12, D:9) a staff of air (25, -11, D:9) 3 poisoned darts a +0 dagger (25, -6, D:9) a +0 long sword (27, -12, D:9) a +0 giant spiked club a +0 robe (28, 9, D:9) 5 boomerangs (31, -6, D:9) 8 stones (32, -1, D:9) a +0 shortbow (33, -32, D:9) a +0 trident a +0 ring mail (33, 3, D:9) 8 stones a +0 club (34, -32, D:9) a +0 club a +0 club (34, 2, D:9) a +0 halberd (35, -32, D:9) a +0 club (35, -11, D:9) a +0 long sword (35, 4, D:9) a +0 ring mail a +0 spear (36, -32, D:9) a +0 halberd (37, -32, D:9) a +0 spear (37, 4, D:9) a +0 spear (40, -25, D:9) a staff of conjuration (49, -6, D:9) a +2 broad axe of flaming +0 steam dragon scales (56, 0, D:9) a +0 trident Level 10 of the Dungeon (0, 0, D:10) a yak corpse (skeletalised by now) (0, 2, D:10) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (1, 0, D:10) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (13, 18, D:10) a +0 chain mail (19, -10, D:10) 2 poisoned darts (19, -8, D:10) a +0 helmet (19, 14, D:10) a +0 sling (25, 4, D:10) a +0 trident (27, 6, D:10) a +0 club (27, 16, D:10) 6 boomerangs (31, 33, D:10) a +0 giant club a +0 giant spiked club (36, -9, D:10) a +0 hand axe (36, 37, D:10) a +0 robe (39, 25, D:10) a +1 flail of draining (51, 25, D:10) a +0 leather armour (54, 18, D:10) a +0 mace (58, 18, D:10) a +1 dagger of draining (58, 37, D:10) a staff of poison (59, 16, D:10) a +0 mace Level 11 of the Dungeon (0, 0, D:11) 7 stones (0, 5, D:11) a potion of curing (2, 0, D:11) a +0 sling (5, 1, D:11) 4 atropa-tipped darts (6, 0, D:11) a vampire mosquito corpse (7, -1, D:11) a vampire mosquito corpse the Ecumenical Temple