Dungeon Crawl Stone Soup version 0.33-a0-265-g90227b9278 (webtiles) character file. Game seed: 5481571067154549960 63 ciphuk the Ducker (level 4, -9/33 HPs) Began as a Coglin Hexslinger on Oct 21, 2024. Mangled by an ice beast (13 damage) ... on level 3 of the Dungeon. The game lasted 00:01:41 (1811 turns). ciphuk the Ducker (Coglin Hexslinger) Turns: 1811, Time: 00:01:42 Health: -9/33 AC: 3 Str: 8 XL: 4 Next: 10% Magic: 5/5 EV: 12 Int: 13 God: Gold: 118 SH: 0 Dex: 18 Spells: 5/5 levels left rFire . . . a - +1 sling {Akal} rCold . . . d - -2 sling {Pancho} rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) {Akal} d - a -2 sling (offhand) {Pancho} q - a +1 dagger of protection Missiles r - a throwing net Armour c - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls b - a scroll of poison e - a scroll of brand weapon {unknown} g - a scroll of vulnerability {unknown} l - 2 scrolls of identify {unknown} m - a scroll of revelation {unknown} n - a scroll of noise {unknown} o - a scroll of torment {unknown} p - a scroll of teleportation {unknown} Potions f - a potion of resistance {unknown} h - a potion of enlightenment {unknown} j - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} Skills: + Level 2.3 Fighting - Level 1.7 Ranged Weapons * Level 3.2 Dodging - Level 1.0 Spellcasting - Level 2.6 Hexes - Level 0.8 Fire Magic You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 14% N/A 14% 2 Magic Dart Conj 0% 1d3 28% 1 Shock Conj/Air 0% 1d3 28% 1 Summon Small Mammal Summ 0% N/A 28% 1 Sigil of Binding Hex 7% N/A 28% 3 Call Imp Summ 0% N/A 38% 2 Searing Ray Conj 0% 2d4 38% 2 Inner Flame Hex/Fire 5% N/A 38% 3 Call Canine Familiar Summ 0% N/A 63% 3 Swiftness Air 0% N/A 63% 3 Cause Fear Hex 3% N/A 67% 4 Dimensional Bullseye Hex/Tloc 2% N/A 85% 4 Summon Blazeheart Golem Fire/Summ 1% N/A 93% 4 Airstrike Air 0% 2d(0-16) 95% 4 Fulminant Prism Conj/Alch 0% 3d5 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The ice beast hits you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is lightly wounded. You shoot a sling bullet. The sling bullet hits the ice beast but does no damage. The ice beast is lightly wounded. The ice beast misses you. You shoot a sling bullet. The sling bullet hits the ice beast but does no damage. The ice beast is lightly wounded. You shoot a sling bullet. The sling bullet closely misses the ice beast. The ice beast hits you. The ice beast freezes you! You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is moderately wounded. You shoot a sling bullet. The sling bullet barely misses the ice beast. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The ice beast barely misses you. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is heavily wounded. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. You shoot a sling bullet. The sling bullet hits the ice beast. The ice beast is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the ice beast. The ice beast barely misses you. You shoot a sling bullet. The sling bullet hits the ice beast but does no damage. The ice beast is heavily wounded. You shoot a sling bullet. The sling bullet hits the ice beast but does no damage. The ice beast is heavily wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ........ .......# .. ...$... ... ..... #... #(.. #..####..# #......Y# #.....@# ##.....# ###.### ###.# #...# #.### . #####.##### ..♣.........# .......(....# You could see an ice beast. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ribbon worms (D:2) 3 ball pythons 4 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas 5 bats 3 frilled lizards (D:1) 2 kobolds (D:1) A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ciphuk the Coglin Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 127 | D:1 | Reached skill level 2 in Dodging 245 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 551 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 1058 | D:2 | Reached skill level 3 in Dodging 1521 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/5 1795 | D:3 | Noticed an ice beast 1811 | D:3 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_loops_corners, serial_rivers, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_e, chequers_serial_rivers_marsh, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_d D:2: layout_loops_corners, st_stairs_11 D:3: layout_rooms, lemuel_doored_altar, serial_shops, nicolae_shop_behind_doors, serial_forest, infiniplex_forest_end_3, infiniplex_forest_end_2, infiniplex_forest_lined_3_way, infiniplex_forest_clump_C, infiniplex_forest_lined_room_3, infiniplex_forest_lined_room_3, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 3 | 3.2 Fighting | 2 | 2.3 Ranged Weapons | | 1.7 Spellcasting | | 1.0 Hexes | | 2.6 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 170 | 34 || 204 Armour: Robe | 14 | 6 || 20 Dodge: Dodged | 18 | 5 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1852 | 1778 | 74 | 29 | 1530 | 3 | 617.3 | Dungeon | 1852 | 1778 | 74 | 29 | 1530 | 3 | 617.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 932 daAuts D:2: 885 daAuts D:3: 34 daAuts