Dungeon Crawl Stone Soup version 0.33-a0-1030-g170f05ed26 (webtiles) character file. Game seed: 6783204225531081638 65 ciphuk the Vexing (level 3, 0/22 HPs) Began as a Poltergeist Hexslinger on Mar 3, 2025. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:05 (905 turns). ciphuk the Vexing (Poltergeist Hexslinger) Turns: 905, Time: 00:01:06 Health: 0/22 AC: 1 Str: 4 XL: 3 Next: 94% Magic: 4/4 EV: 11 Int: 15 God: Gold: 92 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +0 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 92 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 cloak (haunted) Scrolls b - 2 scrolls of poison e - a scroll of identify {unknown} g - a scroll of teleportation {unknown} h - a scroll of fog {unknown} i - a scroll of immolation {unknown} Potions d - a potion of magic {unknown} f - a potion of enlightenment {unknown} j - 2 potions of might {unknown} k - a potion of curing {unknown} Skills: - Level 0.8 Fighting * Level 3.5 Ranged Weapons - Level 2.1 Dodging - Level 1.0 Spellcasting - Level 4.4 Hexes - Level 0.8 Fire Magic You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The bat is severely wounded. The bat misses you. A bat is nearby! You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. Things that are here: a +0 short sword; 4 stones; a kobold corpse Found a whip. j - 2 amethyst potions (gained 1) b - 2 scrolls of poison (gained 1) Found a leather armour. Found a stone staircase leading up. You now have 92 gold pieces (gained 13). There is a stone staircase leading up here. k - a bubbling black potion A goblin comes into view. It is wielding a +0 club. The goblin shouts! The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet barely misses you. Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a wand of flame. You shoot a sling bullet. Sigmund shouts! The sling bullet hits Sigmund. Sigmund is moderately wounded. The goblin shoots a sling bullet. The sling bullet barely misses you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. The goblin shoots a sling bullet. The sling bullet hits you. You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. The goblin shoots a sling bullet. The sling bullet hits you. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #... .....g....# #... ..........# #... ..........# . #... ..........###.. #... .............. #... ............. #... #...@.#..... #... #.@# ..... #..> ##.## #..# #... #..#####..## ##.## #..........###..# #.#######......### ##<# ###†#......# .. ##..# ###...##...... ...####..####..).......... .[..............####...... You could see Sigmund and a goblin. Vanquished Creatures A gnoll (D:1) An adder (D:2) 5 endoplasms (D:1) 4 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) 2 quokkas (D:1) 4 ball pythons 6 bats 2 frilled lizards (D:1) 4 kobolds 2 rats (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ciphuk the Poltergeist Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 92 | D:1 | Reached XP level 2. HP: 15/18 MP: 3/3 277 | D:1 | Reached XP level 3. HP: 21/22 MP: 4/4 902 | D:2 | Noticed Sigmund 905 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring D:2: layout_rooms, basic_altar, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 2 3 | 3.5 Fighting | | 0.8 Dodging | | 2.1 Spellcasting | | 1.0 Hexes | | 4.4 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 107 Armour: Skin || 27 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 932 | 924 | 8 | 0 | 740 | 2 | 466.0 | Dungeon | 932 | 924 | 8 | 0 | 740 | 2 | 466.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 820 daAuts D:2: 111 daAuts