Dungeon Crawl Stone Soup version 0.34-a0-584-gdd7f91d1c4 (webtiles) character file. Game seed: 4150820287372138727 35 ciphuk the Vexing (level 3, -2/27 HPs) Began as a Formicid Hexslinger on Aug 10, 2025. Slain by a gnoll ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:00 (798 turns). ciphuk the Vexing (Formicid Hexslinger) Turns: 798, Time: 00:01:00 Health: -2/27 AC: 2 Str: 12 XL: 3 Next: 52% Magic: 4/4 EV: 11 Int: 12 God: Gold: 22 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Jewellery c - a +5 ring of evasion Scrolls p - a scroll of poison c - a scroll of noise {unknown} e - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of attraction {unknown} f - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.1 Fighting * Level 3.2 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 36% N/A 7% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 22% 2 Kiss of Death Conj/Necr 0% 2d5 30% 1 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Your line of fire to the bat is blocked by a plant. A bat is nearby! The bat hits the plant. The plant begins to die. The bat hits the plant. x2 Your line of fire to the bat is blocked by a plant. Your line of fire to the bat is blocked by a plant. Your line of fire to the bat is blocked by a plant. You enter the shallow water. Moving in this stuff is going to be slow. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! The bat hits the plant. x3 A gnoll comes into view. It is wielding a +0 heavy spear. Your line of fire to the bat is blocked by a plant. Your line of fire to the bat is blocked by a plant. The bat hits the plant. The bat hits you but does no damage. You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! A nearby plant withers and dies. You shoot a sling bullet. The sling bullet barely misses the gnoll. The gnoll shouts! The sling bullet hits the plant. The plant begins to die. The plant is lightly damaged. A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing nets. You shoot a sling bullet. The gnoll shouts! The sling bullet hits the gnoll. The gnoll is moderately wounded. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. A nearby plant withers and dies. You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 flail! You shoot a sling bullet. The sling bullet hits the gnoll but does no damage. The gnoll is almost dead. The gnoll hits you with a +0 flail! You die... ~#...... ≈≈~P.... ≈....... ~~~..P.## ~~ #...... ≈≈~~.##.# ~.###....###.~~.... ~~#......#~~~~..## ≈≈........~≈jPj.P.# ~#......#~~P.##.# ##....###~j...# #......#..@.### #..)...###### #########..### .......###.# ######.....# # #####..# # #[.... . ......# ## ......# You could see 3 gnolls. Vanquished Creatures A gnoll (D:1) 2 giant cockroaches (D:1) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 3 bats (D:2) 6 endoplasms 2 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ciphuk the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 194 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 449 | D:1 | Reached XP level 3. HP: 21/27 MP: 4/4 452 | D:1 | Learned a level 2 spell: Jinxbite 798 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_loops_ring D:2: wad_lake_hut, layout_rooms, hellmonk_ecumenical_altar_blasted Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.1 Ranged Weapons | 3 | 3.2 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 75 Cast: Jinxbite || 1 Armour: Robe || 24 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 819 | 818 | 1 | 0 | 654 | 2 | 409.5 | Dungeon | 819 | 818 | 1 | 0 | 654 | 2 | 409.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 728 daAuts D:2: 91 daAuts