Dungeon Crawl Stone Soup version 0.34-a0-691-gd390f7e422 (webtiles) character file. Game seed: 1619485960291284470 25 ciphuk the Vexing (level 3, 0/27 HPs) Began as a Formicid Hexslinger on Aug 25, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (868 turns). ciphuk the Vexing (Formicid Hexslinger) Turns: 868, Time: 00:01:32 Health: 0/27 AC: 2 Str: 12 XL: 3 Next: 17% Magic: 2/4 EV: 11 Int: 12 God: Gold: 39 SH: 0 Dex: 18 Spells: 2/4 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: weak-willed, jinxed A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles c - a throwing net Armour b - a +0 robe (worn) Jewellery d - a ring of protection from cold Scrolls p - a scroll of poison c - a scroll of revelation {unknown} d - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} h - a scroll of identify {unknown} Potions f - a potion of might {unknown} j - a potion of magic {unknown} k - 2 potions of curing {unknown} Skills: + Level 2.0 Fighting * Level 3.0 Ranged Weapons - Level 1.7 Dodging - Level 1.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 18% 2d2 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 0% 2d4 41% 2 Sigil of Binding Hex 9% N/A 21% 3 Inner Flame Hex/Fire 6% N/A 34% 3 Cause Fear Hex 4% N/A 56% 4 Dimensional Bullseye Hex/Tloc 2% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History There is a stone staircase leading down here. You now have 39 gold pieces (gained 3). You pick up a parchment of Searing Ray and begin reading... You add the spell Searing Ray to your library. Done exploring. Done exploring. Done exploring. Search for what [? for help]? . There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Found a stone staircase leading down. d - a ring of protection from cold You sense a monster nearby. Terence the Veteran comes into view. He is wielding a +0 flail. Found a parchment of Fulminant Prism. You shoot a sling bullet. The sling bullet hits Terence! Terence shouts! Terence is heavily wounded. Casting: Jinxbite (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. Terence hits you with a +0 flail. Unknown command. You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You shoot a sling bullet. The sling bullet hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! You shoot a sling bullet. The sling bullet barely misses Terence. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 flail. You die... Terence says, "And stay out!" ########. .. #.@:..... #. #@# #.# #.###.# #.# #...#.# #.# #...#.# #.# #...#.# #.# #...#.# #.####.##.# #.........# #.######......#### ####### You could see Terence. Vanquished Creatures A gnoll (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 4 frilled lizards (D:1) A kobold (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ciphuk the Formicid Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 11 | D:1 | Found a faded altar of an unknown god. 58 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 130 | D:1 | Learned a level 2 spell: Jinxbite 259 | D:1 | Reached XP level 3. HP: 27/27 MP: 4/4 863 | D:2 | Noticed Terence 868 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, hellmonk_ecumenical_altar_arch_garden, minmay_distorted D:2: layout_basic, grunt_decor_fettered, uniq_terence, uniq_natasha, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.0 Ranged Weapons | 3 | 3.0 Dodging | | 1.7 Spellcasting | | 1.1 Hexes | | 3.6 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 41 Cast: Jinxbite || 1 Armour: Robe || 20 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 878 | 867 | 11 | 0 | 760 | 2 | 439.0 | Dungeon | 878 | 867 | 11 | 0 | 760 | 2 | 439.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 834 daAuts D:2: 44 daAuts