Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. circ the Apothecary (Djinni Conjurer) Turns: 920, Time: 00:29:49 Health: 21/25 AC: 3 Str: 6 XL: 3 Next: 85% Gold: 33 EV: 12 Int: 21 God: the Shining One [*.....] SH: 0 Dex: 11 rFire + + . g - staff of death rCold x . . (no shield) rNeg + . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying, glowing A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Divine Shield You are on level 2 of the Dungeon. You worship the Shining One. The Shining One is aware of your devotion. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 33 gold pieces. Inventory: Hand Weapons c - a +0 short sword f - a +0 dagger Missiles d - 12 stones Armour a - a +1 robe (worn) b - a +0 robe Magical Staves g - a staff of death (weapon) Jewellery h - a ring of positive energy Scrolls e - a scroll labelled URPHUFFAENU Skills: + Level 0.1 Fighting + Level 3.3 Dodging + Level 2.3 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 28% 4 e - Shock Conj/Air 72% 1d7 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a goblin, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You hear a loud squeak. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! A rat comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (100% to hit) The magic dart hits the rat. The rat is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - rat The magic dart hits the rat but does no damage. The rat is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (severely wounded, haloed, 100% to hit) The magic dart hits the rat. You kill the rat! Unknown command. Saving game... please wait. #####.#. #....... #.....# #..... # #...# .# #...# ..# #..#####.†.### .. . #...).@......##.#..# #..#####...#.......# #....)......# #..#####..... #..# #.# #..# #.#####†.###### #.....)...<.... #######.####### There are no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms 4 giant cockroaches (D:1) 2 goblins 4 hobgoblins (D:1) 3 jackals (D:1) 6 kobolds A quokka (D:1) 2 ball pythons 5 bats (D:1) 2 frilled lizards 2 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | circ the Djinni Conjurer began the quest for the Orb. 0 | D:1 | circ set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D:1 | Noticed a swamp drake 10 | D:1 | Noticed a snapping turtle 10 | D:1 | Noticed a black bear 11 | D:1 | Noticed a hound 11 | D:1 | Noticed a redback 160 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 408 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 408 | D:1 | Learned a level 1 spell: Shock 748 | D:1 | Found a faded altar of an unknown god. 755 | D:1 | Prayed at the altar of an unknown god. 755 | D:1 | Became a worshipper of the Shining One 755 | D:1 | Reached * piety under the Shining One Illustrated notes Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | 2 | 2.3 Fighting | | 0.1 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Short sword || 3 Staff || 7 Cast: Magic Dart || 55 Searing Ray || 7 Shock || 1 Use: Scroll || 5 Stab: Sleeping || 1 Armour: Skin || 5 Robe || 16 Dodge: Dodged || 30