Dungeon Crawl Stone Soup version 0.27-a0-1187-ge80a49f48c (webtiles) character file. Game seed: 15461584175769997068 4 cirn0 the Conjurer (level 1, -14/13 HPs) Began as a Demonspawn Conjurer on May 20, 2021. Demolished by a gnoll ... wielding a +3 whip of electrocution (18 damage) ... on level 1 of the Dungeon. The game lasted 00:01:09 (400 turns). cirn0 the Conjurer (Demonspawn Conjurer) Turns: 400, Time: 00:01:12 Health: -14/13 AC: 2 Str: 7 XL: 1 Next: 58% Magic: 1/3 EV: 12 Int: 19 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of immolation {unknown} c - a scroll of noise {unknown} Skills: * Level 1.9 Dodging + Level 1.9 Stealth * Level 2.1 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 3d4 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You start resting. Magic restored. You start resting. HP restored. You see here a quokka corpse. Found a stone staircase leading down. A gnoll comes into view. It is wielding a +3 whip of electrocution. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. Your magical contamination has completely faded away. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +3 whip of electrocution! Ouch! That really hurt! You are electrocuted!! Ouch! That really hurt! You die... #.# #.#### #....# ####.# #.# #.# #.# #g# #@# #.# #.# ######.# ###......# .........# ###.....## #.....# #.....# You could see a gnoll. Vanquished Creatures A goblin (D:1) A quokka (D:1) 3 rats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 400 | D:1 | Demolished by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_basic Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 11 Armor: Robe || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 400 | 400 | 0 | 192 | 145 | 1 | 400.0 | Dungeon | 400 | 400 | 0 | 192 | 145 | 1 | 400.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 400 daAuts