Dungeon Crawl Stone Soup version 0.27-a0-1519-gc8121b24ce (webtiles) character file. Game seed: 8786915011921367845 53 cirn0 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on July 10, 2021. Slain by Terence (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:19 (1273 turns). cirn0 the Conjurer (Deep Elf Conjurer) Turns: 1273, Time: 00:02:19 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 1/9 EV: 12 Int: 23 God: Gold: 14 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.11/turn (no ring) @: flying A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions f - a potion of heal wounds {unknown} g - a potion of might {unknown} Skills: * Level 0.8 Fighting * Level 2.7 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting * Level 5.3 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 3% N/A 11% 1 Dazzling Flash Conj/Hex 32% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 17% 2 Tukima's Dance Hex 3% N/A 32% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Message History The adder bites you. The searing ray hits the adder! You kill the adder! Terence hits you with a +2 vorpal mace. The searing ray hits the endoplasm! You kill the endoplasm! You finish channeling your searing ray. Terence closely misses you. You see here an adder corpse. Your magical contamination has completely faded away. There is a stone staircase leading up here. Okay, then. It was a potion of curing. You feel better. Terence hits you with a +2 vorpal mace. Terence hits you with a +2 vorpal mace. You climb upwards. There is a stone staircase leading down here. Terence shouts, "Get ready for death!" You see here a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 vorpal mace and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence barely misses you. The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +2 vorpal mace. The searing ray hits Terence. Terence is heavily wounded. You finish channeling your searing ray. Terence barely misses you. It was a potion of flight. You feel very buoyant. You fly up into the air. Terence hits you with a +2 vorpal mace! * * * LOW HITPOINT WARNING * * * You die... .##..##.#.# #.# .....##.#.# #.# .######.#.# #.# ......#†#.# #.# )####.#.#.######## #.# ....#.#.#........# #.# .##)#.#.#..#####.# #.# .##.#.#.#..# #.# #.# .#..#.#.#..# #@# #.# .####.#.#).# #@# #.# ......#.#..# #.# #.# .######.#..# #)# #(# ........#..# #.# #.# .######.#..# #.# #.# .# #.#..# #.# #.# .# ###..# #.# #.# .# #....# #.# #.# You could see Terence. Vanquished Creatures 2 adders (D:2) A gnoll (D:1) 2 bats (D:1) 3 endoplasms 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 5 frilled lizards 2 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 9/16 MP: 0/8 202 | D:1 | Learned a level 2 spell: Searing Ray 450 | D:1 | Reached skill level 5 in Conjurations 757 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/9 1230 | D:2 | Noticed Terence 1273 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, minmay_misc_feat_roman, minmay_fountain_box, hex_intersection D:2: layout_basic, basic_ecumenical_altar, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Fighting | | 0.8 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.4 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 2 Use: Potion || 2 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1272 | 1241 | 31 | 0 | 1111 | 2 | 636.0 | Dungeon | 1272 | 1241 | 31 | 0 | 1111 | 2 | 636.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1228 daAuts D:2: 44 daAuts