Dungeon Crawl Stone Soup version 0.32-a0-1175-gca21d12091 (webtiles) character file. Game seed: 13984772745311463308 42 cirn0 the Conjurer (level 3, -3/20 HPs) Began as a Deep Elf Conjurer on May 15, 2024. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:52 (1467 turns). cirn0 the Conjurer (Deep Elf Conjurer) Turns: 1467, Time: 00:02:53 Health: -3/20 AC: 2 Str: 4 XL: 3 Next: 33% Magic: 12/19 EV: 11 Int: 24 God: Gold: 88 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of magical power HPRegen 0.23/turn o - ring of protection from fire MPRegen 0.16/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery l - a ring of magical power (left hand) m - an amulet of guardian spirit o - a ring of protection from fire (right hand) Scrolls d - a scroll of immolation {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of fear {unknown} g - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of identify {unknown} k - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} i - a potion of ambrosia {unknown} n - a potion of resistance {unknown} p - a potion of mutation {unknown} Skills: + Level 0.8 Fighting + Level 2.8 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Vhi's Electric Charge Tloc/Air 8% N/A 69% 4 Arcjolt Conj/Air 8% 1d18 69% 5 Plasma Beam Fire/Air 2% 2x1d12 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Message History Found four hammers. Found a runed translucent door. Okay, then. Found a hammer. Crazy Yiuf screams, "Scoff!" You see here a +1 heavy hammer. You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak (82% to hit) The searing ray hits Crazy Yiuf but does no damage. (Press . to maintain the ray.) Crazy Yiuf barely misses you. The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf waves his quarterstaff at you. Crazy Yiuf hits you with a +2 quarterstaff of chaos. Crazy Yiuf freezes you. The searing ray hits Crazy Yiuf. Crazy Yiuf is heavily wounded. Crazy Yiuf misses you. The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. You finish channelling your searing ray. Crazy Yiuf misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +2 cloak (severely wounded, 82% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos. You convulse. The searing ray misses Crazy Yiuf. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! You die... .####...# #....# #.# .##.....# ##..## #.# ....##.## ♣♣...♣ ### ##.....# ♣)PP♣♣ ###..#### ♣♣)♣♣ ........#### ♣.♣♣ ##.####....# ♣♣)♣ #..######## ♣.♣♣ ##...##### ♣♣@♣ #### #..#.....# #g# #..# #.##.....### .)) #..# ..##.......# #.))# #..# #####....### #..)# #..# #....# ##### #..# #...># #..# ###..### ### #####..# #....###.# #......# You could see Crazy Yiuf. Vanquished Creatures A dart slug (D:1) 2 ribbon worms (D:2) 2 bats (D:2) 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins 3 jackals (D:1) 5 quokkas 3 ball pythons (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 302 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 305 | D:1 | Learned a level 2 spell: Searing Ray 580 | D:1 | Found a faded altar of an unknown god. 831 | D:1 | Reached XP level 3. HP: 20/20 MP: 8/10 1457 | D:2 | Found a runed translucent door. 1458 | D:2 | Noticed Crazy Yiuf 1467 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_rooms, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1468 | 1450 | 18 | 0 | 1319 | 2 | 734.0 | Dungeon | 1468 | 1450 | 18 | 0 | 1319 | 2 | 734.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1000 daAuts D:2: 468 daAuts