Dungeon Crawl Stone Soup version 0.33-a0-408-g599108c877 (webtiles) character file. Game seed: 469214827880236446 94 cirn0 the Conjurer (level 4, -3/25 HPs) Began as a Deep Elf Conjurer on Nov 17, 2024. Slain by a sky beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:40 (1558 turns). cirn0 the Conjurer (Deep Elf Conjurer) Turns: 1558, Time: 00:02:41 Health: -3/25 AC: 2 Str: 4 XL: 4 Next: 38% Magic: 3/12 EV: 16 Int: 25 God: Gold: 95 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . e - +1 whip (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . q - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons e - a +1 vampiric whip (weapon) Armour a - a +0 robe (worn) q - a +0 hat (worn) Jewellery d - a +5 ring of evasion (left hand) Scrolls g - 2 scrolls of blinking {unknown} h - a scroll of immolation {unknown} i - a scroll of teleportation {unknown} j - a scroll of revelation {unknown} k - 3 scrolls of identify {unknown} l - a scroll of fear {unknown} m - a scroll of summoning {unknown} n - 2 scrolls of brand weapon {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} f - a potion of attraction {unknown} o - a potion of might {unknown} p - a potion of curing {unknown} Skills: + Level 1.2 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.6 Spellcasting * Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading down here. You climb downwards. Found 3 gold pieces. There is a stone staircase leading up here. You now have 95 gold pieces (gained 3). A sky beast comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (wandering, hasn't noticed you, 73% to hit) The searing ray misses the sky beast. (Press . to maintain the ray.) Unknown command. The searing ray hits the sky beast! The sky beast is moderately wounded. The searing ray hits the sky beast. The sky beast is heavily wounded. The sky beast completely misses you. The searing ray hits the sky beast! The sky beast is almost dead. You finish channelling your searing ray. The sky beast barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (almost dead, 73% to hit) The searing ray hits the sky beast. The sky beast is almost dead. (Press . to maintain the ray.) The sky beast hits you. The sky beast shocks you. The searing ray hits the sky beast but does no damage. The sky beast is almost dead. The sky beast hits you. The sky beast shocks you. * * * LOW HITPOINT WARNING * * * The searing ray misses the sky beast. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. You die... ..# #. #^# #. #<# .# #.# .. #.# #. #.# #. #.# #.###.###.# #.....@...# #####Y##### ... ##.. ... ##.. ##. #. You could see a sky beast. Vanquished Creatures Terence (D:2) 2 adders (D:2) A ribbon worm (D:2) 5 dart slugs 3 endoplasms 3 giant cockroaches 2 goblins 3 hobgoblins 4 quokkas 4 bats A frilled lizard (D:1) 4 kobolds 3 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 152 | D:1 | Learned a level 2 spell: Searing Ray 408 | D:1 | Found a faded altar of an unknown god. 507 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/10 780 | D:2 | Reached skill level 1 in Fighting 780 | D:2 | Reached skill level 5 in Conjurations 853 | D:2 | Noticed Terence 859 | D:2 | Killed Terence 860 | D:2 | Reached XP level 4. HP: 25/25 MP: 3/12 1551 | D:3 | Noticed a sky beast 1558 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, ebering_ecumenical_altar_rust, minmay_stone_trees_medium D:2: layout_basic, grunt_decor_junction, uniq_terence D:3: layout_loops_corners, dk_xom_monty_hall, hellmonk_no_cap, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Fighting | 1 | 1.2 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 54 | 12 || 66 Searing Ray | 1 | 3 || 4 Armour: Robe | 1 | 4 || 5 Dodge: Dodged | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1556 | 1515 | 41 | 0 | 1336 | 3 | 518.7 | Dungeon | 1556 | 1515 | 41 | 0 | 1336 | 3 | 518.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 869 daAuts D:1: 670 daAuts D:3: 16 daAuts