Dungeon Crawl Stone Soup version 0.33-a0-1200-gece6b70641 (webtiles) character file. Game seed: 15761121010944016164 41 cirn0 the Conjurer (level 3, -6/20 HPs) Began as a Deep Elf Conjurer on Apr 5, 2025. Mangled by Terence ... wielding a +3 flail of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (865 turns). cirn0 the Conjurer (Deep Elf Conjurer) Turns: 865, Time: 00:01:11 Health: -6/20 AC: 2 Str: 6 XL: 3 Next: 32% Magic: 1/10 EV: 11 Int: 22 God: Gold: 73 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . g - staff of alchemy rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves g - a staff of alchemy (weapon) Scrolls e - a scroll of brand weapon {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic c - 3 potions of moonshine {unknown} d - a potion of brilliance {unknown} Skills: + Level 0.7 Fighting + Level 2.8 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of protection and wearing a +0 scale mail (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of protection and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +3 flail of protection! Ouch! That really hurt! The searing ray hits Terence but does no damage. Terence is heavily wounded. The hobgoblin closely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +3 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. The hobgoblin closely misses you. Terence hits you with a +3 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +3 flail of protection! You die... Terence says, "Finally, peace and quiet." #..... ..... #.....### ...#.. #.....#.. ...... .....#.. ..... .....##... #####......# ......g....+ #...@@.†.# #..<###...# # #.#####.).#.## ........†....# ########<....# #####.# ..# .. You could see Terence and a hobgoblin. Vanquished Creatures An adder (D:2) 3 bats (D:1) 3 endoplasms 3 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons 2 frilled lizards 6 goblins (D:1) 4 kobolds (D:1) 2 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 262 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 265 | D:1 | Learned a level 2 spell: Searing Ray 710 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/10 855 | D:2 | Noticed Terence 865 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_wetmaze, layout_basic, minmay_cupped D:2: layout_basic, serial_shops, nicolae_shop_window_shopping, minmay_small_reverse_x, uniq_sigmund, uniq_robin, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 45 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 866 | 851 | 15 | 0 | 752 | 2 | 433.0 | Dungeon | 866 | 851 | 15 | 0 | 752 | 2 | 433.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 814 daAuts D:2: 52 daAuts