Dungeon Sprint DCSS version 0.20-a0-910-gb611367 (webtiles) character file. 0 cirnu the Skirmisher (level 1, 0/18 HPs) Began as a Demonspawn Chaos Knight on Mar 24, 2017. Slain by a yak (3 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:07:24 (145 turns). cirnu the Skirmisher (Demonspawn Chaos Knight) Turns: 145, Time: 00:07:24 Health: 0/18 AC: 25 Str: 12 XL: 1 Next: 0% Magic: 1/1 EV: 3 Int: 13 God: Xom [..*...] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . K - -3 mace of Variability {chaos} rCold . . . Gourm . E - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rNeg . . . Faith . (shield currently unavailable) rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) Regen 0.1/turn (no ring) MPRegen 0.1/turn (no ring) @: no status effects A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Xom. You were a toy of Xom. You were not hungry. You visited 1 branch Inventory: Hand Weapons o - the +1 sword of Power (You found it in the Dungeon) A - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). B - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. C - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. D - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. G - the +7 Singing Sword (You found it in the Dungeon) H - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. I - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. J - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). K - the -3 mace of Variability (weapon) {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. L - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. M - the cursed +13 scythe of Curses {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. N - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) O - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Armour q - a +3 buckler r - a +3 large shield s - a +3 shield E - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. F - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Jewellery P - a +6 ring of dexterity Q - a +6 ring of dexterity R - a +6 ring of intelligence S - a +6 ring of intelligence T - a +6 ring of strength U - a +6 ring of strength V - an uncursed ring of flight Wands W - a wand of disintegration (7/24) X - a wand of iceblast (5/15) Y - a wand of lightning (5/15) Z - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking j - 4 scrolls of amnesia k - 3 scrolls of recharging l - 7 scrolls of fog m - 5 scrolls of identify n - 5 scrolls of remove curse p - 2 scrolls of fear y - a scroll of holy word Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage t - 2 potions of brilliance u - 2 potions of invisibility v - 4 potions of resistance w - a potion of experience x - 5 potions of agility z - 5 potions of might Comestibles a - 42 fruits b - 4 meat rations c - 5 bread rations Skills: + Level 3.0 Fighting + Level 2.6 Polearms + Level 1.7 Armour + Level 0.8 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History a +5 giant spiked club; a +5 giant club; a +5 great mace Your surroundings seem different! Welcome to arena 1. An iguana and a yak come into view. The yak bellows! The iguana hisses angrily. Found a box of beasts and an uncursed staff of earth. The yak snorts and paws the ground. The yak gores you but does no damage. You hit the yak but do no damage. The iguana bites you. A shower of butterflies erupts from you! The yak gores you. The iguana bites you but does no damage. Your Maxwell's patent armour prevents you from hitting the yak. The yak gores you but does no damage. The iguana bites you. * * * LOW HITPOINT WARNING * * * The yak gores you but does no damage. The iguana bites you. * * * LOW HITPOINT WARNING * * * Your Maxwell's patent armour prevents you from hitting the yak. The yak gores you. You die... Xom giggles madly! ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓...b.▓ ▓.|.}.▓ ▓..Yl.▓ ▓..@b.▓ ▓.....▓ ▓▓▓▓▓▓▓ You could see a yak and an iguana. Vanquished Creatures (others) A spatial maelstrom (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cirnu the Demonspawn Chaos Knight began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | XOM: harmless Hex miscast 2 | D | Banished a spatial maelstrom 5 | D | Found a blossoming altar of Fedhas. 7 | D | Found a viscous altar of Jiyva. 7 | D | Found a hazy altar of Hepliaklqana. 7 | D | Found an opulent altar of Gozag. 7 | D | Found an ancient bone altar of Kikubaaqudgha. 7 | D | Found a corrupted altar of Lugonu. 23 | D | Found a burning altar of Makhleb. 24 | D | Found an iron altar of Okawaru. 24 | D | Found a stormy altar of Qazlal. 24 | D | Found a sparkling altar of Nemelex Xobeh. 24 | D | Found a sacrificial altar of Ru. 24 | D | Found a deep blue altar of Sif Muna. 54 | D | Found a bloodstained altar of Trog. 141 | D | Entered arena 1. 141 | D | Noticed a yak 141 | D | Noticed an iguana 143 | D | XOM: butterfly on damage 145 | D | Slain by a yak Vault maps used: D: sprint_v Action || total -------------------------++------- Melee: Great mace || 3 Armor: Plate armour || 4