Dungeon Sprint DCSS version 0.20-a0-915-gb278767 (webtiles) character file. 0 cirnu the Skirmisher (level 1, -4/18 HPs) Began as a Demonspawn Monk on Mar 25, 2017. Killed by the scythe of Curses (22 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:09 (71 turns). cirnu the Skirmisher (Demonspawn Monk) Turns: 71, Time: 00:03:09 Health: -4/18 AC: 25 Str: 17 XL: 1 Next: 0% Magic: 1/1 EV: 5 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . SeeInvis . X - +13 scythe of Curses {drain, *Curse} (curse) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . P - +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} rPois . Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr + Harm . (no gloves) MR +.... NoTele + (no boots) Stlth ..........NoCast + (no amulet) Regen 0.1/turn G - +6 ring of strength MPRegen 0.1/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 spear L - the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (You found it in the Dungeon) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). M - the +10 dark maul {crush} (You found it in the Dungeon) It inflicts extra damage upon your enemies. N - the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} (You found it in the Dungeon) Any bolt fired from it inflicts extra damage. It lets you see invisible. O - the cursed +14 obsidian axe {chop, +Fly SInv *Curse} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. R - the +7 Singing Sword (You found it in the Dungeon) S - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. T - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. U - the +7 longbow "Piercer" {penet, EV-2} (You found it in the Dungeon) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). V - the +11 mace of Variability {chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. W - the +11 plutonium sword {*Contam Stlth-} (You found it in the Dungeon) It causes magical contamination when unequipped. It makes you less stealthy. X - the cursed +13 scythe of Curses (weapon) {drain, *Curse} (You found it in the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. Y - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. Z - the +1 sword of Power (You found it in the Dungeon) Armour b - a +0 robe P - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec MR+ rCorr} (You found it in the Dungeon) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. Q - the +18 shield of the Gong {rElec rN+ MR+ EV-5} (You found it in the Dungeon) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. Magical Staves J - an uncursed staff of energy Jewellery C - a +6 ring of dexterity D - a +6 ring of dexterity G - a +6 ring of strength (left hand) H - a +6 ring of strength Wands y - a wand of disintegration (7/24) z - a wand of iceblast (5/15) A - a wand of lightning (5/15) B - a wand of acid (5/15) Scrolls i - 4 scrolls of blinking l - 4 scrolls of amnesia m - 3 scrolls of recharging n - 7 scrolls of fog o - 5 scrolls of identify p - 5 scrolls of remove curse q - 2 scrolls of fear x - a scroll of holy word Potions d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage r - 2 potions of brilliance s - 2 potions of invisibility t - 4 potions of resistance u - a potion of experience v - 5 potions of agility w - 5 potions of might Miscellaneous I - a lightning rod (4/4) K - a crystal ball of energy Comestibles c - 5 bread rations j - 42 fruits k - 4 meat rations Skills: + Level 3.0 Fighting + Level 2.6 Polearms + Level 2.6 Dodging + Level 1.7 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Message History Z - the +1 sword of Power (weapon) You see here the +9 sword of Zonguldrok {reap}. You can't carry that many items. You drop the +6 shillelagh "Devastator" {shatter}. Y - the +9 sword of Zonguldrok {reap} You drop a +6 ring of intelligence. You drop a +6 ring of intelligence. You feel stronger. G - a +6 ring of strength (left hand) You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You start putting on your armour. You continue putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. x5 You finish putting on the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr}. You'd need three hands to do that! Really wield X - the cursed +13 scythe of Curses {drain, *Curse}? A shiver runs down your spine. You convulse helplessly as pain tears through your body! Ouch! That really hurt! You die... ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).....=...8▓ ▓_............._▓ ▓8...[.........8▓ ▓_...[.<......._▓ ▓8.............8▓ ▓_........@...._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cirnu the Demonspawn Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 2 | D | Found a blossoming altar of Fedhas. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found an opulent altar of Gozag. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found a corrupted altar of Lugonu. 7 | D | Found a burning altar of Makhleb. 8 | D | Found a stormy altar of Qazlal. 8 | D | Found a sacrificial altar of Ru. 8 | D | Found an iron altar of Okawaru. 8 | D | Found a deep blue altar of Sif Muna. 8 | D | Found a sparkling altar of Nemelex Xobeh. 8 | D | Found a bloodstained altar of Trog. 71 | D | Killed by the scythe of Curses Vault maps used: D: sprint_v