cirnu the Dungeon (3, 2, D) a +5 great sword a +5 double sword (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +5 lajatang a +5 triple sword a +0 spear a +5 demon blade a +5 demon trident a +5 executioner's axe a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 shadow dragon scales +5 ice dragon scales +5 gold dragon scales +5 fire dragon scales a +0 robe a +5 crystal plate armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (10, 7, D) a wand of disintegration (7/24) (unseen) (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +3 shortbow of flaming (36, 0, D) a +1 shortbow of velocity (36, 1, D) an uncursed ring of positive energy (37, 0, D) a +0 dagger (37, 1, D) a +3 hand crossbow of flaming (38, 0, D) 3 royal jellies (38, 1, D) a +1 rapier of speed (38, 6, D) a +0 rapier (unseen) (39, 0, D) an uncursed ring of resist corrosion (39, 1, D) a +0 long sword (39, 6, D) a +0 dagger (unseen) (39, 8, D) an arrow (40, 0, D) a crystal ball of energy (40, 1, D) an uncursed staff of wizardry (41, 0, D) a +0 long sword (41, 1, D) a cursed staff of fire (47, 0, D) 2 phantom mirrors 3 scrolls of recharging (47, 16, D) 2 arrows (49, 0, D) 42 fruits a lamp of fire (49, 1, D) a +1 scale mail of cold resistance (49, 36, D) a +2 blowgun (49, 37, D) an uncursed staff of summoning (50, 5, D) a +1 demon trident of venom (50, 13, D) 4 potions of heal wounds (50, 18, D) an arrow (50, 24, D) a lamp of fire (50, 25, D) an uncursed amulet of the gourmand (50, 36, D) a +2 leather armour of cold resistance (50, 37, D) a +2 arbalest of velocity (50, 41, D) 5 large rocks a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (50, 42, D) a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) (51, 0, D) an uncursed staff of wizardry (51, 12, D) a book of Conjurations (51, 13, D) a +0 scimitar (51, 18, D) a +0 longbow a +0 leather armour a +1 short sword of draining 34 arrows a +0 trident of flaming (51, 19, D) an arrow a +1 morningstar of protection (51, 24, D) a +1 leather armour of cold resistance (51, 25, D) an uncursed staff of summoning (51, 30, D) an uncursed staff of death (51, 36, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (51, 37, D) a +0 leather armour of poison resistance (51, 40, D) 2 large rocks a stone giant corpse (skeletalised by now) (51, 42, D) 3 large rocks (51, 44, D) a large rock (52, 1, D) 3 royal jellies (52, 12, D) an uncursed staff of fire (52, 13, D) 4 scrolls of enchant armour (52, 18, D) a +6 battleaxe of flaming (52, 19, D) a +0 flail of holy wrath a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (52, 25, D) a +1 chain mail of poison resistance (52, 36, D) a cursed staff of power (52, 37, D) a +5 falchion of freezing (52, 40, D) 3 large rocks a cyclops corpse (skeletalised by now) (52, 41, D) a +0 troll leather armour a troll corpse (skeletalised by now) (52, 42, D) a +0 giant spiked club a +0 giant spiked club (53, 0, D) 4 scrolls of blinking (53, 1, D) a cursed -3 ring of dexterity (53, 12, D) a +0 shortbow of flaming (53, 13, D) a book of Cantrips (53, 17, D) a +0 long sword (unseen) (53, 18, D) a cursed +0 dagger a +0 robe a +2 glaive of venom (53, 19, D) a +0 long sword a +0 rapier a +0 leather armour an elf corpse an elf corpse (skeletalised by now) (53, 24, D) a crystal ball of energy (53, 25, D) a +4 ring mail of cold resistance (53, 36, D) the Incunabulum of Evil Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Regeneration Charms/Necromancy 3 (54, 0, D) an uncursed staff of power (54, 12, D) a +2 shortbow of velocity (54, 13, D) an uncursed staff of fire (54, 16, D) 2 sacks of spiders (54, 24, D) +0 ice dragon scales (54, 25, D) a +2 ring mail of poison resistance (54, 36, D) the +6 shillelagh "Devastator" {shatter} the +9 staff of Wucad Mu {channel} (55, 0, D) a sack of spiders (55, 1, D) 5 bread rations a book of the Tempests (55, 12, D) a crystal ball of energy (55, 13, D) an uncursed ring of positive energy (56, 1, D) a crystal ball of energy (59, 16, D) a +6 ring of strength a +6 ring of dexterity (59, 37, D) a book of Party Tricks (59, 41, D) a +0 spear the ring of Serendipity {Str+3 Int+3 Stlth+} [ring of strength] It affects your strength (+3). It affects your intelligence (+3). It makes you more stealthy. a merfolk corpse (skeletalised by now) (59, 44, D) a large rock (60, 37, D) a lamp of fire (60, 41, D) a +1 antimagic trident the +5 shortbow of Disarray {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). a +0 robe a merfolk corpse (skeletalised by now) (60, 43, D) a harpy corpse (skeletalised by now) (61, 8, D) an uncursed staff of conjuration (61, 11, D) a +2 long sword of protection a +0 robe a +2 mace of venom (61, 16, D) a +5 blowgun (61, 37, D) a +3 scale mail of fire resistance (61, 43, D) a large rock (62, 0, D) a +2 shortbow of velocity (62, 9, D) a +3 hunting sling of freezing (62, 20, D) (unseen) (62, 26, D) a +2 hand axe of chopping (62, 27, D) a +6 ring of dexterity a +6 ring of intelligence (62, 31, D) a +0 great sword a +0 plate armour (62, 32, D) a +0 glaive a +0 chain mail (62, 36, D) a +2 scale mail of cold resistance (62, 37, D) a large rock an uncursed staff of earth (62, 42, D) 3 large rocks (unseen) (62, 43, D) 3 large rocks (unseen) (63, 17, D) a fan of gales (63, 26, D) a +3 ring of intelligence (63, 31, D) a +0 great sword a +0 plate armour a +1 great mace a +0 plate armour (63, 32, D) a +6 ring of strength (63, 36, D) 5 scrolls of identify a scroll of brand weapon (64, 16, D) a crystal ball of energy (64, 17, D) a +1 plate armour of positive energy (64, 27, D) the +10 short sword of Bile {pain, Fragile rElec rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. (64, 31, D) a +1 halberd of venom a +0 ring mail (64, 32, D) a cursed -1 great sword a +0 chain mail (65, 26, D) a +0 dire flail (65, 31, D) an uncursed ring of protection from cold (67, 2, D) a +0 short sword (68, 2, D) a +0 falchion (69, 2, D) a +0 short sword (70, 8, D) a +5 halberd of flaming (70, 9, D) an uncursed ring of poison resistance (70, 37, D) an uncursed staff of poison (71, 16, D) an uncursed staff of earth (71, 17, D) a +2 buckler of protection (71, 26, D) a book of Spatial Translocations (71, 30, D) a +0 glaive of chopping a +0 arbalest a cursed +0 arbalest an uncursed staff of poison 27 bolts (71, 31, D) a +0 great sword a +0 plate armour (71, 36, D) 8 scrolls of fog (71, 37, D) 4 meat rations (71, 43, D) 10 potions of heal wounds 4 scrolls of amnesia (72, 16, D) an uncursed staff of wizardry (72, 27, D) a lamp of fire (72, 30, D) a +0 great mace a +0 scale mail (72, 32, D) 2 bolts (72, 33, D) a bolt (72, 36, D) a book of Party Tricks (72, 37, D) an uncursed staff of summoning (73, 17, D) a +2 chain mail of poison resistance (73, 27, D) an uncursed ring of resist corrosion (73, 30, D) a +0 morningstar a +0 scale mail (73, 33, D) a +0 dagger a +0 robe (73, 37, D) a +2 plate armour of cold resistance (74, 2, D) a +0 long sword a cursed +0 scale mail (75, 1, D) the +4 halberd "Kyibyb" {drain, Fragile rC+ Dex+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from cold. It lets you see invisible. It will be destroyed if unequipped. a +0 arbalest 14 bolts