cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (5, -1, D) a +0 robe (7, 7, D) 9 potions of heal wounds (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) an uncursed staff of cold (35, 0, D) a +0 halberd (35, 14, D) a book of Geomancy (35, 15, D) an uncursed ring of see invisible (35, 24, D) a +2 mace of crushing a +3 arbalest of freezing a +0 robe (35, 25, D) a +0 glaive a naga corpse (35, 28, D) a +3 chain mail of poison resistance (35, 29, D) a +2 long sword of slicing (36, 1, D) a cursed staff of conjuration (36, 14, D) a crystal ball of energy (36, 15, D) a +0 spear (36, 22, D) a +0 scimitar (unseen) (36, 24, D) a +0 scimitar a +4 mace of holy wrath a black mamba corpse a naga corpse a naga corpse (36, 25, D) a +3 scimitar of slicing a +1 naga barding a naga corpse (36, 28, D) a sack of spiders (36, 29, D) a +0 dagger of distortion (37, 1, D) a book of Minor Magic (37, 4, D) a +4 trident of venom (unseen) (37, 14, D) a box of beasts (37, 15, D) a +0 long sword (37, 25, D) the +2 morningstar of Adehics {venom, *Corrode Dex+8} It poisons the flesh of those it strikes. It affects your dexterity (+8). It may corrode you when you take damage. a +0 robe a naga corpse (37, 28, D) a +0 giant spiked club (37, 29, D) an uncursed staff of conjuration (37, 31, D) 5 large rocks (unseen) (37, 32, D) the +6 great sword "Idoul" {slice, *Rage rPois rF+ rN+++} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It may make you go berserk in combat. (unseen) (38, 0, D) the +1 leather armour of the Evening {Str+4} It affects your strength (+4). (38, 1, D) an uncursed staff of wizardry (38, 5, D) 3 royal jellies an uncursed ring of magical power a +3 ring of strength a +0 giant club a +0 glaive a +0 plate armour an orc corpse (38, 6, D) a +2 glaive a +0 plate armour (38, 7, D) a +0 dagger (unseen) (38, 14, D) a +4 rapier of venom (38, 25, D) a guardian serpent corpse (38, 28, D) the +4 mace of Fate {crush, Int+3 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (+3). (38, 29, D) a lightning rod (4/4) (38, 31, D) a +0 long sword a +3 plate armour of poison resistance the +8 short sword of the New World {antimagic, MR++ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your resistance to hostile enchantments. a +0 hunting sling 24 sling bullets a +0 leather armour the orc corpse of Saint Roka the human corpse of Joseph (38, 32, D) a large rock a +3 eveningstar of draining a +0 plate armour a +0 large shield the human corpse of Louise (38, 33, D) a +2 dire flail of crushing (unseen) (38, 34, D) a +0 blowgun (still there?) 2 curare-tipped needles (still there?) (38, 35, D) a curare-tipped needle (39, 1, D) a lamp of fire (39, 5, D) a +2 war axe a +0 plate armour a cursed +0 giant club a +0 war axe a +0 giant club an orc corpse a moth of wrath corpse an ogre corpse (39, 14, D) a +0 flail (39, 21, D) a +1 trident of venom a +0 arbalest of flaming a naga corpse (39, 28, D) a book of Party Tricks (39, 29, D) Venothu's Handbook of Weightlessness and Translocation Spells Type Level a - Swiftness Charms/Air 2 b - Poisonous Vapours Poison/Air 2 c - Teleport Other Translocation 3 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (39, 31, D) a +0 hat (still there?) a large rock (still there?) (39, 32, D) 2 curare-tipped needles 3 large rocks a +0 dagger a +0 robe (39, 33, D) a potion of cancellation (still there?) a potion of cancellation (still there?) (39, 34, D) a curare-tipped needle (39, 35, D) a sling bullet (40, 0, D) a +0 battleaxe (40, 1, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (40, 5, D) a +0 plate armour a +0 dagger a +0 robe (40, 14, D) an uncursed staff of power (40, 28, D) a +2 quarterstaff of crushing (40, 29, D) a +4 morningstar of holy wrath (40, 31, D) a +1 scimitar of flaming (unseen) (40, 32, D) a +2 scimitar of flaming (unseen) (40, 33, D) an uncursed staff of air (unseen) (41, 0, D) a phantom mirror (41, 1, D) a +2 helmet of intelligence (41, 14, D) a +2 shortbow of velocity (41, 15, D) an uncursed staff of wizardry (41, 29, D) a +5 amulet of reflection (42, 0, D) a Young Poisoner's Handbook (42, 1, D) a +2 great sword of pain (42, 14, D) a +3 scale mail of fire resistance (42, 15, D) a +0 shield (42, 28, D) a +0 flail of protection (42, 29, D) an uncursed staff of conjuration (43, 14, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (43, 15, D) a book of Geomancy (43, 28, D) a +1 ring mail of cold resistance (44, 28, D) a +3 ring mail of positive energy (49, 0, D) an uncursed staff of summoning (49, 1, D) a +2 hand crossbow of velocity (49, 24, D) Zenoecle's Incunabulum of Malediction and Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Invisibility Hexes 6 (50, 0, D) a +4 rapier of draining (50, 1, D) an uncursed staff of conjuration (50, 13, D) an uncursed staff of death (50, 25, D) a +2 robe of positive energy (51, 0, D) a lightning rod (4/4) (51, 1, D) an uncursed staff of poison (51, 12, D) the +1 falchion of Suto {slice, rPois rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (51, 13, D) a +1 falchion of distortion (51, 16, D) 3 large rocks a +0 giant club a +0 troll leather armour a stone giant corpse an ogre corpse a troll corpse (51, 17, D) a +0 dire flail a cursed -2 giant club a two-headed ogre corpse (51, 24, D) an uncursed staff of poison (51, 25, D) an uncursed staff of death (51, 36, D) the +5 dagger of the Hummingbird {elec, rF+ Str-4 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It affects your dexterity (+3). It protects you from fire. (52, 0, D) a +0 trident an uncursed staff of cold (52, 4, D) a +2 hand axe (unseen) (52, 5, D) a hell hog corpse (52, 12, D) an uncursed staff of poison (52, 13, D) an uncursed staff of power (52, 16, D) a +0 giant club an ogre corpse a troll corpse (52, 17, D) 2 large rocks (52, 24, D) an uncursed staff of air (52, 25, D) a +1 arbalest of flaming (53, 0, D) a +0 cloak of magic resistance (53, 1, D) an uncursed staff of death (53, 13, D) the +10 flail "Ciubruoss" {freeze, +Fly rPois Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from poison. It lets you fly. (53, 16, D) a cyclops corpse (skeletalised by now) (53, 17, D) a +0 troll leather armour (unseen) (53, 24, D) an uncursed staff of power (53, 25, D) a cursed ring of loudness (54, 0, D) a book of Transfigurations (54, 12, D) an uncursed ring of flight (54, 25, D) a phantom mirror (55, 0, D) a lightning rod (4/4) (55, 1, D) a book of Necromancy (55, 13, D) an uncursed staff of earth (55, 24, D) a book of Callings (59, 36, D) a box of beasts (59, 37, D) an uncursed staff of energy (60, 36, D) a +3 trident of flaming (60, 37, D) +0 storm dragon scales (61, 0, D) an uncursed ring of see invisible (61, 16, D) a +0 quarterstaff (61, 26, D) a +1 vampiric great sword (61, 36, D) a +2 blowgun (61, 41, D) a ghoul corpse (skeletalised by now) (62, 0, D) a +2 hunting sling of freezing (62, 8, D) a cursed ring of loudness (62, 16, D) a book of Air (62, 17, D) a +0 battleaxe of electrocution (62, 20, D) a black bear corpse (skeletalised by now) (62, 21, D) a +0 robe a spriggan corpse (skeletalised by now) (62, 26, D) a book of Clouds (62, 27, D) Axkirr's Compendium of Earthen Aid Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Lee's Rapid Deconstruction Earth 5 (62, 36, D) the +27 Lear's hauberk (62, 37, D) a crystal ball of energy (63, 0, D) the cursed +3 scimitar "Onyzais" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It has a curse placed upon it. (63, 8, D) the +3 rapier "Unweid" {pierce, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). (63, 17, D) a +5 longbow (63, 20, D) a +0 spear (63, 21, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. an uncursed staff of air (63, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (63, 27, D) an uncursed staff of conjuration (64, 17, D) a +0 dagger (64, 20, D) a cursed +0 robe (64, 30, D) a +0 flail (69, 0, D) an uncursed staff of summoning (70, 8, D) an uncursed staff of earth (70, 9, D) an uncursed staff of cold (71, 16, D) a +4 mace of crushing (71, 17, D) an uncursed staff of energy (71, 19, D) a +0 robe (71, 27, D) a +2 quarterstaff of crushing (71, 40, D) a cursed -1 club a +0 scale mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 8, D) a +3 vampiric falchion (72, 16, D) a +2 trident of freezing (72, 20, D) a +0 glaive (72, 26, D) an uncursed staff of summoning (72, 36, D) an uncursed staff of summoning (72, 37, D) a +0 dagger (72, 39, D) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (72, 40, D) a +5 hand axe of chopping a cursed +0 robe a +0 dagger a +0 flail a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 41, D) a +0 dagger (unseen) (73, 1, D) a +1 spear of venom (73, 17, D) a +0 rapier of protection (73, 20, D) (unseen) (73, 26, D) an uncursed staff of cold