cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 4, D) 1000 sling bullets (unseen) (3, 8, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 shield (still there?) a +0 shield (still there?) a +0 scale mail (still there?) a +0 long sword (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a lamp of fire (20, 0, D) a +2 scale mail of positive energy (20, 1, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (21, 0, D) a +0 shortbow of flaming (21, 1, D) the cursed +2 trident of Becyoz {pain, rElec MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (22, 0, D) an uncursed staff of power (22, 1, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (23, 0, D) a +3 ring mail of poison resistance (23, 1, D) a +4 glaive of protection (24, 0, D) a +0 centaur barding of stealth (24, 1, D) the +3 falchion "Concordance" {slice, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 7, D) a stone (24, 12, D) 5 stones (25, 0, D) the amulet "Codiosez" {Reflect rElec Str+4 SH+2} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+4). It insulates you from electricity. It affects your SH (+2). (25, 1, D) a +3 vampiric whip (26, 0, D) the amulet of Nairoyl {Reflect Dex+5 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+5). It affects your SH (+5). (26, 1, D) a +3 hand axe of flaming (26, 2, D) +0 pearl dragon scales (unseen) (27, 0, D) an uncursed staff of poison (27, 1, D) a book of Ice (27, 2, D) 5 stones (28, 0, D) the +11 rapier of a Labyrinth {holy, -Tele rPois Int-4 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-4). It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. (28, 1, D) a book of Annihilations (29, 0, D) a crystal ball of energy (29, 1, D) a book of Cantrips (33, 33, D) the +7 hand axe of a Million Ships {protect, Dex+3 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It makes you more stealthy. the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. an uncursed ring of protection from cold the ring "Igollen" {Wiz rElec rF+ Dex+3 Slay+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It insulates you from electricity. the ring of Ximuz {MP+9 SInv} [ring of magical power] It affects your magic capacity (+9). It lets you see invisible. the amulet of Activism {Inacc +Fly rPois Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It protects you from poison. It lets you fly. (34, 28, D) a +2 ring mail of poison resistance (35, 14, D) a +2 great sword of slicing (35, 15, D) an uncursed staff of death (35, 29, D) a +1 pair of boots of flying (36, 15, D) an uncursed ring of positive energy (36, 28, D) a +2 scale mail of positive energy (37, 0, D) a +3 chain mail of magic resistance (37, 1, D) an uncursed staff of poison (37, 3, D) a +0 hand axe (37, 14, D) a fan of gales (37, 15, D) a lamp of fire (37, 18, D) a +0 trident a +3 ring mail of poison resistance (37, 29, D) a lamp of fire (37, 31, D) a +1 scythe of protection (38, 0, D) a +1 buckler of poison resistance (38, 1, D) a fan of gales (38, 3, D) a +2 scythe of slicing (38, 5, D) a +2 scimitar of flaming (38, 14, D) an uncursed staff of cold (38, 15, D) the +7 hunting sling "Demonspawn's Foe" {flame, +Fly rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you fly. (38, 28, D) a +3 long sword of electrocution (39, 2, D) a phial of floods a fan of gales a +1 buckler of protection (39, 3, D) a +6 scythe of distortion (39, 14, D) an uncursed staff of power (39, 15, D) a lamp of fire (39, 28, D) a lamp of fire (39, 29, D) an uncursed staff of death (39, 31, D) a +0 scimitar (40, 3, D) a +1 scythe of slicing (40, 19, D) a hell hog corpse (40, 29, D) a +1 vampiric scimitar (41, 0, D) an uncursed staff of cold (41, 15, D) a +1 scale mail of fire resistance (41, 18, D) a +0 trident (42, 14, D) the cursed +1 ice dragon scales of the Iron Devil {rPois rF- rC++ rCorr Str-2 Slay-3} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (42, 15, D) a +3 flail of protection (42, 28, D) a +1 robe of the Archmagi (42, 29, D) an uncursed amulet of faith (43, 14, D) the +7 scimitar of Duty {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (43, 15, D) an uncursed ring of positive energy (43, 28, D) a +0 shortbow of flaming (43, 29, D) an uncursed staff of wizardry (44, 28, D) an uncursed staff of power (47, 2, D) a lightning rod (4/4) a lightning rod (4/4) a +2 amulet of reflection a +1 ring of protection the +8 rapier of Hypaw {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. the +6 scimitar "Cevvail" {antimagic, *Contam Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It causes magical contamination when unequipped. (47, 4, D) +5 gold dragon scales (49, 0, D) a +2 ring of strength (49, 2, D) a porcupine corpse (skeletalised by now) (49, 24, D) a +0 halberd of protection (49, 36, D) an uncursed staff of death (49, 37, D) a +2 short sword of freezing (50, 1, D) +1 swamp dragon scales (50, 12, D) an uncursed staff of cold (50, 13, D) an uncursed staff of conjuration (50, 24, D) a +1 spear of piercing (50, 25, D) a +2 robe of magic resistance (51, 0, D) a +2 hand axe of draining (51, 1, D) the +9 shortbow "Gijuem" {venom, rPois rF+ MR- Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (51, 5, D) a black mamba corpse (skeletalised by now) (51, 6, D) a water moccasin corpse (skeletalised by now) (51, 7, D) a water moccasin corpse (skeletalised by now) (51, 12, D) a +1 falchion of holy wrath (51, 13, D) a +1 quarterstaff of protection (51, 16, D) a +1 leather armour of fire resistance the amulet of Egomania {Harm *Drain +Blink} [amulet of harm] It increases damage dealt and taken. It lets you blink. It causes draining when unequipped. (51, 18, D) the +5 whip "Kusac" {freeze, *Corrode rC+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It may corrode you when you take damage. a +0 robe an uncursed ring of stealth (51, 42, D) the +6 hunting sling of Power {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (52, 0, D) an uncursed amulet of magic regeneration (52, 1, D) the +3 chain mail "Ovelaf" {rElec rC+} It protects you from cold. It insulates you from electricity. (52, 5, D) a crocodile corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (52, 6, D) a black mamba corpse (skeletalised by now) (52, 15, D) a +0 trident (52, 16, D) a +0 mace (52, 24, D) a +0 robe (52, 25, D) a crystal ball of energy (53, 0, D) a +1 plate armour of positive energy (53, 6, D) a crocodile corpse (skeletalised by now) (53, 7, D) a crocodile corpse (skeletalised by now) (53, 17, D) a +0 dagger (unseen) (53, 24, D) the +10 mace "Zat Udgha" {crush, Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). (54, 13, D) an uncursed ring of stealth (55, 0, D) a +3 mace of protection (55, 1, D) a +2 scale mail of cold resistance (55, 12, D) a +0 hunting sling of flaming (61, 0, D) a +2 shortbow of flaming (61, 8, D) a +6 shortbow (61, 37, D) a +3 ring of dexterity an uncursed ring of wizardry an uncursed ring of stealth an uncursed ring of protection from fire an uncursed ring of fire a +6 ring of intelligence a +6 ring of intelligence (62, 1, D) a +5 dagger of speed (62, 3, D) a cursed +0 flail a +0 robe (62, 9, D) a +3 dagger of venom (62, 10, D) a +0 hand axe (62, 16, D) the cursed +0 leather armour of Tender Moments {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (62, 17, D) a +0 vampiric spear (63, 8, D) a +3 plate armour of magic resistance (63, 16, D) a +1 double sword of electrocution (63, 17, D) an uncursed staff of summoning (63, 27, D) an uncursed staff of energy (64, 16, D) the cursed +3 scythe "Dubag" {freeze, rElec rF- MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It has a curse placed upon it. (64, 26, D) a +2 robe of positive energy (64, 27, D) a +2 flail of holy wrath (68, 5, D) a bolt (70, 4, D) a +0 arbalest 22 bolts (70, 8, D) the cursed -6 pair of gloves of Meaf {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (70, 11, D) a +2 short sword of electrocution (71, 16, D) a +1 shortbow of velocity (72, 9, D) a +4 trident of piercing (72, 11, D) an uncursed staff of earth (72, 27, D) an uncursed staff of air (72, 36, D) the +9 quarterstaff of Intuition {freeze, rElec rPois MP+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). It makes you less stealthy. (73, 1, D) a +0 dagger a +0 robe (73, 27, D) a +1 hand axe of flaming (74, 1, D) an uncursed staff of earth (75, 1, D) a +0 dagger a +0 robe