cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (9, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed ring of see invisible (61, 16, D) an uncursed staff of poison (61, 18, D) a +0 trident (62, 0, D) the +6 chain mail of Makhleb's Whim {Dex+4} It affects your dexterity (+4). (62, 9, D) a crystal ball of energy (62, 10, D) a +0 flail a +0 leather armour (62, 12, D) a +0 mace a +0 dagger a +0 short sword (62, 13, D) a tomahawk (62, 16, D) a +0 shortbow (62, 17, D) a +1 battleaxe of chopping (62, 18, D) a +2 rapier of venom (62, 19, D) the +11 shortbow of Fee Simple {speed, rElec rF- MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. 18 arrows (62, 20, D) a +0 shortbow (unseen) (63, 8, D) the +2 robe of Vaok {Dex+2} It affects your dexterity (+2). (63, 11, D) 2 tomahawks (63, 12, D) a +0 robe (63, 17, D) an uncursed staff of summoning (63, 19, D) a +0 trident (63, 21, D) an arrow (63, 22, D) an arrow (63, 23, D) a throwing net (63, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (64, 21, D) a +2 glaive of flaming (unseen) (67, 0, D) a cursed staff of wizardry (68, 0, D) a crystal ball of energy (69, 0, D) an uncursed staff of wizardry (69, 36, D) an uncursed staff of air (69, 41, D) a cursed -2 trident (70, 9, D) a +0 dire flail of protection (70, 12, D) a scorpion corpse (70, 36, D) a cursed amulet of inaccuracy (70, 37, D) a lamp of fire (70, 39, D) a +0 trident (71, 8, D) a +2 mace of holy wrath (71, 12, D) a +0 scale mail (71, 16, D) a fan of gales (71, 17, D) a +1 longbow of velocity (71, 21, D) a wolf corpse (71, 22, D) a wolf corpse (71, 27, D) the +2 quarterstaff of Sexzaczidywk {speed, +Blink} Attacks with this weapon are significantly faster. It lets you blink. (71, 36, D) a +2 hand axe of flaming (71, 37, D) a book of the Dragon (72, 16, D) a +4 battleaxe of distortion (72, 20, D) a +0 short sword a +0 robe a +0 rapier a +0 robe (72, 26, D) a +6 lajatang of pain (72, 36, D) an uncursed staff of fire (72, 37, D) the ring of Xut Buri {rC+++ MR- Int+2 Slay+3 Stlth-} [ring of attention] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It makes you less stealthy. (73, 2, D) a +0 glaive (73, 17, D) a +1 hand crossbow of flaming (73, 26, D) an uncursed staff of earth (73, 27, D) a +2 robe of the Archmagi (73, 36, D) the +5 shield of Defiance {MR+} It affects your resistance to hostile enchantments. (73, 37, D) a +2 battleaxe of chopping (74, 3, D) a +0 dagger (75, 1, D) a +2 robe of magic resistance