cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a crystal ball of energy (19, 16, D) a +4 plate armour of fire resistance (19, 17, D) a phial of floods (20, 4, D) a +0 long sword the +7 shortbow of Tortfeasance {freeze, rF+ Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. a +0 robe (20, 16, D) a book of Debilitation (20, 17, D) a +1 plate armour of fire resistance (21, 1, D) an uncursed staff of earth (21, 6, D) a cursed +0 falchion a +1 robe of cold resistance (21, 16, D) a +2 robe (21, 17, D) a +7 blowgun (22, 0, D) an uncursed staff of earth (22, 10, D) an uncursed staff of air a +0 robe (22, 16, D) a phial of floods (22, 17, D) a book of Geomancy (23, 16, D) a +2 hand axe of electrocution (23, 17, D) a scroll of brand weapon (23, 18, D) the +11 mace of the Invisible Stories {distort, rF+ MP+9 Dex-4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-4). It protects you from fire. It affects your magic capacity (+9). (24, 0, D) a +3 morningstar of holy wrath (24, 9, D) a +0 dagger of draining a +0 robe a human corpse (24, 10, D) a +0 scimitar a +0 robe (24, 11, D) a +0 robe a potion of blood (24, 16, D) the Compendium of Lethal Earth Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Draining Conjuration/Necromancy 5 f - Iron Shot Conjuration/Earth 6 (24, 17, D) a +1 troll leather armour (24, 18, D) an uncursed staff of power (24, 22, D) a hell hound corpse (25, 1, D) an uncursed staff of air (25, 8, D) a +0 robe a +0 scimitar a necrophage corpse (25, 16, D) an uncursed staff of poison (25, 17, D) a +1 robe of magic resistance (25, 18, D) a book of Geomancy (26, 1, D) a +2 great mace of holy wrath (26, 8, D) a +0 trident (26, 10, D) a +0 trident a +0 robe (26, 12, D) a +0 robe (26, 16, D) an uncursed staff of fire (26, 17, D) a +6 war axe of flaming (27, 16, D) a +3 plate armour of poison resistance (27, 17, D) a +0 trident of protection (28, 1, D) the +2 hunting sling "Murmur" {venom, Str+4 Int+2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+2). (28, 16, D) a fan of gales (28, 17, D) an uncursed staff of death (29, 1, D) the +12 lajatang "Jelly's Funeral" {antimagic, *Slow rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It may slow you when you take damage. (29, 16, D) an uncursed amulet of faith (29, 17, D) a +1 scimitar of protection (34, 19, D) +0 storm dragon scales an uncursed staff of summoning a +0 robe a storm dragon corpse (35, 0, D) a +1 trident of piercing (35, 14, D) the +2 leather armour of the Hurricane {Int+6} It affects your intelligence (+6). (35, 15, D) a +4 plate armour of cold resistance (35, 19, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (35, 29, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (36, 0, D) a +3 halberd of flaming (36, 1, D) the cursed +0 leather armour of Happy Babbling {Str+6} It affects your strength (+6). It has a curse placed upon it. (36, 3, D) a +5 amulet of reflection the +11 short sword of Qejockof {flame, MR+ Str+4 Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed ring of magical power the ring of Cipyb {Ice +Inv rPois Str-2 SInv} [ring of ice] It enhances your ice magic. It affects your strength (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It lets you see invisible. It lets you turn invisible. an uncursed ring of protection from cold the amulet of Finality {Inacc MP+9 Str+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+3). It affects your magic capacity (+9). an uncursed amulet of regeneration an uncursed ring of magical power an uncursed ring of magical power the ring of Fonuoc {Ice rN+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (36, 14, D) an uncursed amulet of faith (36, 18, D) a +0 robe (unseen) (37, 1, D) a fan of gales (37, 29, D) a +1 lajatang of venom (38, 8, D) an ugly thing corpse (skeletalised by now) (38, 14, D) a +3 leather armour of cold resistance (38, 22, D) a +0 robe (38, 38, D) a death drake corpse (38, 39, D) a wyvern corpse (39, 0, D) a lamp of fire (39, 1, D) an uncursed staff of death (39, 9, D) an ugly thing corpse (skeletalised by now) (39, 14, D) a +2 robe of positive energy (39, 15, D) a +2 broad axe of chopping (39, 28, D) the +5 battleaxe of the Salmon {vamp, +Blink rPois Str+4 Int+3 Dex-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (-2). It protects you from poison. It lets you blink. (39, 29, D) a +3 plate armour of magic resistance (40, 9, D) an ugly thing corpse (skeletalised by now) (40, 14, D) a cursed amulet of inaccuracy (40, 15, D) a fan of gales (40, 29, D) the +2 shield of Surikad {rN+} It protects you from negative energy. (40, 37, D) +0 fire dragon scales a fire dragon corpse (40, 38, D) a wyvern corpse a steam dragon corpse (40, 39, D) a hydra corpse (41, 14, D) the +2 ring mail of the Guardian {Str+4} It affects your strength (+4). (41, 15, D) a +2 mace of crushing (41, 28, D) the +8 shortbow of the Modern Beggars {velocity, Int+4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+4). (41, 29, D) a +3 lajatang of distortion (41, 35, D) a rime drake corpse (41, 37, D) +0 steam dragon scales a steam dragon corpse (42, 14, D) a phial of floods (42, 15, D) a +1 hunting sling of flaming (42, 28, D) an uncursed staff of fire (43, 14, D) an uncursed staff of energy (43, 15, D) a +4 vampiric lajatang (43, 28, D) a +1 mace of crushing (43, 29, D) a +4 ring of intelligence (44, 28, D) an uncursed staff of cold (47, 35, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour (47, 37, D) an arrow (48, 38, D) an arrow (49, 0, D) a phial of floods (49, 1, D) a +0 halberd (49, 12, D) a scroll of holy word (49, 24, D) the +4 helmet of Panentheism {Str-3 Int+6} It affects your strength (-3). It affects your intelligence (+6). (49, 36, D) the cursed +1 plate armour of Sloth {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (49, 37, D) a crystal ball of energy (50, 0, D) a +0 flail of holy wrath (50, 3, D) a +1 dire flail of protection (50, 4, D) a +1 vampiric hand axe a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (50, 13, D) a crystal ball of energy (50, 41, D) a +0 ring mail (unseen) (50, 42, D) a +1 long sword of holy wrath (unseen) (51, 0, D) a +0 dire flail (51, 1, D) a +0 scale mail of magic resistance (51, 3, D) a +0 eveningstar of draining (51, 12, D) an uncursed staff of death (51, 13, D) a +7 dire flail of holy wrath (51, 14, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (51, 16, D) a fire dragon corpse (skeletalised by now) (51, 17, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (51, 24, D) a +1 ring mail of cold resistance (51, 29, D) a +0 mace (51, 37, D) a +0 dagger (51, 40, D) a +0 dagger a +0 shortbow 16 arrows a +0 leather armour (51, 41, D) 3 arrows a +0 rapier (51, 42, D) an arrow an uncursed staff of summoning a +0 short sword a +0 short sword (52, 0, D) a +2 scale mail of fire resistance (52, 1, D) a +0 glaive (52, 2, D) a +2 scythe of freezing a +0 halberd a white draconian corpse (skeletalised by now) (52, 3, D) a +0 glaive a +0 flail of holy wrath a +0 battleaxe a +0 flail a +2 great mace of protection a red draconian corpse (skeletalised by now) (52, 12, D) an uncursed staff of death (52, 13, D) a +1 battleaxe of draining (52, 14, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (52, 15, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (52, 24, D) a +1 scimitar of slicing (52, 25, D) a cursed staff of earth (52, 40, D) a cursed -1 short sword a +0 ring mail (52, 41, D) a +2 short sword of venom (52, 42, D) a +0 leather armour (53, 1, D) a +6 quick blade (53, 16, D) an acid dragon corpse (skeletalised by now) (53, 36, D) a +0 hunting sling of freezing (53, 37, D) a cursed -3 ring of protection (53, 40, D) a +2 glaive of protection (53, 44, D) an arrow (54, 1, D) a +0 war axe (54, 13, D) an uncursed staff of wizardry (54, 17, D) a steam dragon corpse (skeletalised by now) (54, 25, D) a +0 robe of cold resistance (54, 30, D) 3 large rocks (55, 0, D) a +2 robe of cold resistance (55, 1, D) a +7 giant club (55, 12, D) an uncursed staff of poison (55, 13, D) a +4 hand crossbow of freezing (55, 24, D) a +1 hand crossbow of flaming (55, 37, D) a +0 dagger (59, 36, D) a +0 rapier (59, 41, D) a +1 trident of flaming (unseen) (60, 36, D) a cursed ring of attention (60, 40, D) a +5 trident of venom a +0 leather armour (60, 42, D) a +2 rapier of electrocution a +0 robe (61, 0, D) an uncursed staff of summoning (61, 2, D) a +5 trident (61, 3, D) a +0 leather armour (61, 8, D) a +3 fustibalus of velocity (61, 16, D) a +4 great sword of slicing (61, 40, D) a +2 trident of flaming a +0 robe a +0 rapier a +0 robe (61, 41, D) an arrow a +1 mace of holy wrath a +0 robe (61, 42, D) an arrow (62, 0, D) an uncursed ring of stealth a +6 ring of intelligence a +6 ring of dexterity a +6 ring of intelligence (62, 1, D) a +0 large shield of cold resistance (62, 2, D) a +0 short sword a +0 shortbow 21 arrows a +0 leather armour (62, 3, D) a +0 short sword (62, 16, D) a +0 glaive (62, 17, D) a +1 robe of fire resistance (62, 20, D) a +0 flail (62, 21, D) a cursed -3 battleaxe (62, 22, D) a +4 hand axe of distortion (62, 26, D) an uncursed staff of air (62, 27, D) the cursed +3 dagger "Imp's Regret" {flame, rPois Str+3 Int-2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (-2). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (62, 36, D) a +0 war axe of venom (62, 37, D) a +1 chain mail of fire resistance (62, 40, D) a +0 longbow (unseen) (63, 2, D) a +0 short sword (63, 8, D) a +4 spear of piercing (63, 17, D) a +0 flail (63, 20, D) the +1 eveningstar "Kihiec" {protect, MR++} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. (63, 26, D) a +2 shortbow of freezing (63, 36, D) an uncursed staff of wizardry (63, 41, D) a +0 spear (unseen) (64, 16, D) a +0 dagger (64, 17, D) a +0 morningstar (64, 20, D) a +0 flail a +1 vampiric morningstar (64, 21, D) the +6 morningstar of Courage {freeze, *Contam rF+ rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It causes magical contamination when unequipped. (64, 26, D) a +1 quarterstaff of crushing (64, 27, D) a +0 dagger of venom (64, 30, D) a cursed +0 great sword (unseen) (65, 26, D) the +9 mace of the First Tales {crush, rElec rC+ rN+ Int-4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (69, 3, D) a cursed -3 short sword (unseen) (70, 9, D) a crystal ball of energy (70, 37, D) the +6 hand axe "Fygeuwno" {chop, +Blink Str+5 Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your dexterity (+4). It lets you blink. It makes you less stealthy. (71, 8, D) a +1 hand crossbow of freezing (71, 10, D) a +0 war axe (unseen) (71, 16, D) a crystal ball of energy (71, 30, D) a +0 short sword a +0 robe (71, 31, D) a +0 dagger a +0 robe (71, 32, D) a +0 short sword (unseen) (72, 9, D) the +6 broad axe "Leumoick" {protect, rC+ Dex+4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It protects you from cold. It makes you more stealthy. (72, 16, D) an uncursed staff of conjuration (72, 17, D) a cursed ring of attention (72, 26, D) an uncursed staff of conjuration (72, 28, D) a +4 dagger of speed (unseen) (72, 30, D) (unseen) (73, 1, D) a +0 war axe of electrocution (73, 16, D) the +2 eveningstar "Eliankeg" {crush, rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. (73, 17, D) a cursed ring of attention (73, 27, D) a +0 dagger (75, 1, D) a +6 ring of dexterity