cirnu the Dungeon (0, 50, D) a +2 vampiric hand axe (0, 51, D) a +1 rapier of speed (0, 52, D) Luwkaecs's Catalogue of Viperous Air Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Static Discharge Conjuration/Air 3 d - Deflect Missiles Charms/Air 6 e - Tornado Air 9 (1, 32, D) a phial of floods (1, 34, D) an uncursed staff of conjuration (1, 50, D) a +2 long sword of electrocution (1, 51, D) the cursed +1 dagger of the Crawling Thing {pierce, rElec rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (1, 52, D) an uncursed staff of summoning (2, 15, D) the +6 scale mail of Purpose {rF- rN++ Regen+ MP+9} It makes you vulnerable to fire. It greatly protects you from negative energy. It affects your magic capacity (+9). It increases your rate of regeneration. (2, 32, D) an uncursed staff of air (2, 33, D) an uncursed staff of air (2, 34, D) the Guide on Enchantment and Flight Spells Type Level a - Inner Flame Hexes/Fire 3 b - Silence Hexes/Air 5 c - Darkness Hexes 6 d - Invisibility Hexes 6 (2, 51, D) an uncursed ring of fire (2, 52, D) the +8 arbalest "Ceqito" {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (3, 2, D) a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +4 great sword of slicing (3, 18, D) a +0 hand crossbow of flaming a +1 cloak (3, 19, D) +5 gold dragon scales (3, 34, D) a +0 dagger (3, 50, D) an uncursed amulet of faith (3, 52, D) a +2 whip of draining (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 42, D) a +0 dagger (unseen) (4, 44, D) a +0 dagger a +0 robe (4, 47, D) the cursed +1 great mace "Zacyurphexuud" {speed, Dex+8} Attacks with this weapon are significantly faster. It affects your dexterity (+8). It has a curse placed upon it. a potion of blood (4, 50, D) a +3 ring of evasion (4, 55, D) a manual of Shields a +3 ring of protection the amulet "Qoeroc" {Faith SInv} [amulet of faith] It allows you to gain divine favour quickly. It lets you see invisible. the ring "Gazoj" {rElec rC+ SInv} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It lets you see invisible. a scroll of brand weapon (5, 14, D) the +4 mace of Remimoin {crush, rPois rC+ Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from cold. It protects you from poison. (5, 15, D) the +7 dagger of Chance {freeze, +Blink Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you blink. It makes you more stealthy. (5, 16, D) an uncursed ring of protection from magic (5, 25, D) a +0 scythe of protection (5, 32, D) a crystal ball of energy (5, 33, D) +0 fire dragon scales (5, 41, D) a +0 scimitar a +0 dagger a +0 robe (5, 43, D) a +0 dire flail a +0 plate armour a +3 trident a +0 robe a cursed ring of attention a potion of blood a +0 executioner's axe of chopping a +0 robe (5, 45, D) a +0 broad axe (unseen) (5, 46, D) a +0 flail of crushing (unseen) (5, 50, D) a +4 ring of intelligence (5, 51, D) an uncursed staff of cold (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (6, 15, D) the cursed +3 rapier of the Dwarven Hall {pierce, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It has a curse placed upon it. (6, 24, D) the ring of Ludghoregg {Wiz rF+ Int+6} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+6). It protects you from fire. a phial of floods the ring of the Okapi {rElec rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. It insulates you from electricity. the ring of the Two Names {rPois rF+ MP+9 Dex+2} [ring of magical power] It affects your dexterity (+2). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). the ring "Eqodweikk" {rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It protects you from negative energy. the ring of Past Mistakes {Fire rN++} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +3 ring of protection (6, 33, D) a +1 cloak of invisibility (6, 42, D) a +0 dire flail (unseen) (6, 43, D) an uncursed staff of earth (unseen) (6, 44, D) a +0 scimitar a +0 dagger a cursed +0 robe a +3 trident of flaming a +0 robe (6, 45, D) a +0 dagger (unseen) (6, 50, D) a crystal ball of energy (6, 51, D) a crystal ball of energy (6, 52, D) an uncursed staff of earth (6, 61, D) (unseen) (7, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) a scroll of holy word (7, 16, D) a +6 ring of dexterity (7, 33, D) a +0 pair of gloves of dexterity (7, 34, D) a +3 whip of draining (7, 39, D) an uncursed staff of summoning (unseen) (7, 42, D) a cursed -3 long sword (unseen) (7, 46, D) an uncursed staff of energy (unseen) (7, 50, D) a +1 plate armour of cold resistance (7, 59, D) (unseen) (8, 15, D) the +2 ring mail of the Gardener {Str+5 SInv} It affects your strength (+5). It lets you see invisible. (8, 28, D) the cursed +2 short sword "Najew" {vamp, SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you see invisible. It has a curse placed upon it. a +1 plate armour of cold resistance a +4 amulet of reflection (8, 33, D) the +2 helmet "Qaygukea" {-Cast MP+9 Int+7 Dex+4} It affects your intelligence (+7). It affects your dexterity (+4). It affects your magic capacity (+9). It prevents spellcasting. (8, 34, D) a phial of floods (8, 50, D) a +4 falchion of protection (8, 51, D) an uncursed staff of fire (8, 63, D) (unseen) (9, 14, D) a +6 quick blade (9, 16, D) a +1 great mace of protection (9, 33, D) a +0 dagger (9, 34, D) a +2 blowgun (9, 39, D) a +0 battleaxe (unseen) (9, 40, D) a cursed -1 great sword (unseen) (9, 50, D) the amulet of Etejif {RegenMP Int+2 Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+2). It affects your dexterity (+4). (9, 52, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 robe of fire resistance (10, 15, D) a +0 long sword (10, 34, D) a fan of gales (10, 50, D) the +4 hand crossbow of Amortisation {venom, rF+ Str+2 SInv} It poisons the ammo it fires. It affects your strength (+2). It protects you from fire. It lets you see invisible. (10, 51, D) a +2 quarterstaff of speed (10, 52, D) the +2 ring mail of Gehenna {rPois rF- Dex+5} It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a lamp of fire (11, 16, D) an uncursed ring of poison resistance (11, 32, D) a +4 hunting sling of freezing (11, 50, D) the ring of Suamnex {Ice Dex+2 Stlth+} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (11, 52, D) a +0 falchion of electrocution (12, 14, D) an uncursed staff of poison (12, 16, D) a +0 hand axe of electrocution (12, 50, D) the ring "Woys" {Fire +Blink Int+5} [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It protects you from fire. It makes you vulnerable to cold. It lets you blink. (12, 52, D) a +4 mace of venom (13, 32, D) a +3 mace of protection (13, 34, D) a lightning rod (4/4) (13, 50, D) a +1 quarterstaff of protection (13, 52, D) an uncursed staff of air (14, 50, D) the +11 scimitar "Jellybane" {protect, +Blink} It protects the one who uses it against injury (+AC on strike). It lets you blink. (14, 51, D) the +2 robe of Context {rPois Dex+6 SInv} It affects your dexterity (+6). It protects you from poison. It lets you see invisible. (17, 20, D) the +0 pair of gloves "Kipnanga" {rElec} It insulates you from electricity. a +3 ring of dexterity the amulet of Lumasalu {Inacc rElec rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. It insulates you from electricity. a +6 ring of strength the +6 acid dragon scales of Idaxziq {rC- rCorr Int+5 Dex+5} It affects your intelligence (+5). It affects your dexterity (+5). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. (18, 48, D) a lamp of fire (18, 49, D) a +2 robe of fire resistance (18, 50, D) a +4 short sword of draining (19, 0, D) an uncursed staff of energy (19, 1, D) the +11 mace "Sotog" {elec, MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It makes you more stealthy. (19, 16, D) a +4 morningstar of crushing (19, 17, D) the cursed +1 leather armour of Satisfaction {rElec Str-2 Int+9 Dex-4} It affects your strength (-2). It affects your intelligence (+9). It affects your dexterity (-4). It insulates you from electricity. It has a curse placed upon it. (19, 32, D) a lightning rod (4/4) (19, 33, D) the +2 shield of Action {rC+} It protects you from cold. (19, 48, D) an uncursed ring of see invisible (19, 49, D) an uncursed staff of summoning (20, 0, D) an uncursed staff of air (20, 1, D) a +2 war axe of chopping (20, 32, D) a +1 hand crossbow of velocity (20, 33, D) a +1 quarterstaff of speed (20, 48, D) the +7 great mace "Enecah" {crush, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (20, 50, D) a +5 short sword of draining (21, 16, D) a +1 vampiric battleaxe (21, 17, D) a phial of floods (21, 32, D) a +2 ring of protection (21, 33, D) an uncursed ring of wizardry (21, 34, D) an uncursed staff of earth (21, 50, D) an uncursed staff of power (21, 65, D) a +2 war axe of chopping (unseen) (22, 0, D) a crystal ball of energy (22, 1, D) a +0 hat (22, 16, D) a +2 trident of venom (22, 33, D) a +0 buckler of protection (22, 48, D) an uncursed staff of air (22, 49, D) an uncursed staff of power (23, 0, D) an uncursed staff of earth (23, 17, D) a +2 chain mail of poison resistance (23, 32, D) a crystal ball of energy (23, 33, D) a +1 hand crossbow of freezing (23, 34, D) a +1 arbalest of flaming (23, 38, D) a +0 long sword (24, 0, D) a +0 quarterstaff of draining (24, 8, D) the +6 battleaxe of Disorder {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. (24, 16, D) a +2 antimagic lajatang (24, 17, D) a +5 flail of crushing (24, 22, D) (unseen) (24, 32, D) a +3 leather armour of cold resistance (24, 33, D) the +5 flail "Amekhl Hiapo" {freeze, +Inv Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It lets you turn invisible. (24, 34, D) a +4 quarterstaff of crushing (24, 49, D) a +2 helmet of see invisible (24, 61, D) a +3 scythe of slicing (24, 63, D) a +2 vampiric scythe (still there?) a +3 scythe of distortion (still there?) (25, 0, D) a lamp of fire (25, 16, D) a cursed -3 ring of evasion (25, 18, D) a +4 quarterstaff of speed (25, 32, D) a +4 scale mail of poison resistance (25, 33, D) a +3 shortbow of velocity (25, 34, D) 4 scrolls of enchant weapon (25, 37, D) a +0 dire flail (25, 38, D) a cursed -2 war axe (25, 48, D) an uncursed ring of flight (25, 50, D) an uncursed staff of poison (25, 54, D) an uncursed ring of protection from fire the ring "Taeb" {*Contam rPois Int+6 Dex+5} [ring of poison resistance] It affects your intelligence (+6). It affects your dexterity (+5). It protects you from poison. It causes magical contamination when unequipped. 4 scrolls of brand weapon (25, 57, D) a +0 giant club (25, 60, D) a +0 mace (25, 64, D) the +9 long sword of the Toadstool {drain, +Rage rElec rC- rN++ SInv} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It lets you go berserk. a +2 shortbow of flaming the +3 leather armour of Boredom {Regen+ rCorr Int+4 Stlth-} It affects your intelligence (+4). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (26, 0, D) the cursed +1 scimitar "Unoch" {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (26, 1, D) a +4 scale mail of poison resistance (26, 16, D) the +9 long sword of Dried Tears {slice, rC++ rN+ Dex-2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from cold. It protects you from negative energy. It makes you more stealthy. (26, 32, D) a phial of floods (26, 33, D) a crystal ball of energy (26, 48, D) an uncursed staff of wizardry (26, 49, D) a +2 robe of positive energy (26, 58, D) a +0 dire flail of protection (26, 61, D) the +3 war axe "Womuneupp" {antimagic, rElec rF++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It insulates you from electricity. (26, 62, D) a +0 war axe (still there?) a +2 scythe of venom (still there?) (26, 63, D) a +3 scythe of venom (27, 0, D) a phial of floods (27, 1, D) the +0 ring mail of Doubu Beit {rCorr} It provides partial protection from all sources of acid and corrosion. (27, 32, D) the cursed +3 great sword of Olomut {freeze, rPois SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (27, 33, D) a lightning rod (4/4) (27, 34, D) a +2 short sword of speed (27, 48, D) a +0 pair of gloves of archery (27, 49, D) an uncursed staff of conjuration (27, 50, D) a +0 trident (27, 61, D) a +0 scythe of flaming (28, 0, D) a +1 triple crossbow of freezing (28, 16, D) a cursed ring of attention (28, 32, D) the +9 glaive of the Whale {flame, *Drain +Blink rPois MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It causes draining when unequipped. (28, 33, D) a +0 antimagic trident (28, 49, D) a +1 spear of piercing (28, 50, D) an uncursed staff of earth (29, 0, D) a +7 hand crossbow (29, 16, D) a lightning rod (4/4) (29, 17, D) an uncursed staff of cold (29, 32, D) a +2 flail of protection (29, 48, D) an uncursed staff of cold (29, 49, D) a fan of gales (29, 50, D) a lamp of fire (31, 48, D) a +6 hunting sling (31, 49, D) the +0 scale mail of Absence {Str+2 Int+4 Dex+3} It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+3). (32, 48, D) a crystal ball of energy (32, 49, D) an uncursed ring of resist corrosion (32, 50, D) an uncursed amulet of the gourmand (33, 49, D) an uncursed staff of death (33, 50, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (34, 50, D) the +5 short sword "Zilaqegh" {flame, Int+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). (35, 0, D) an uncursed staff of death (35, 15, D) a fan of gales (36, 15, D) a lamp of fire (37, 0, D) a +0 hand crossbow of freezing (37, 15, D) an uncursed staff of cold (37, 18, D) an uncursed staff of summoning (unseen) (38, 0, D) a +2 leather armour of magic resistance (38, 1, D) a lightning rod (4/4) (38, 48, D) a +3 great sword of holy wrath (38, 50, D) a crystal ball of energy (39, 14, D) a +1 dire flail of distortion (39, 15, D) a +2 ring of intelligence a +3 ring of intelligence an uncursed ring of protection from fire a +6 ring of strength an uncursed ring of stealth an uncursed ring of stealth (39, 22, D) a +3 scimitar of freezing an uncursed ring of flight (39, 48, D) a +4 ring of protection (39, 49, D) 4 scrolls of enchant weapon (39, 50, D) an uncursed staff of power (40, 0, D) a +1 glaive of holy wrath (40, 1, D) a +5 blowgun (40, 14, D) a lightning rod (4/4) (40, 25, D) the +11 war axe of Terror {chop, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +1 shortbow of flaming (40, 28, D) the cursed +1 shortbow "Tooj" {venom, rN+ SInv} It poisons the ammo it fires. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (41, 1, D) an uncursed staff of energy (41, 14, D) a +4 plate armour of fire resistance (41, 48, D) a +1 demon blade of electrocution (42, 0, D) a +1 chain mail of fire resistance (42, 48, D) a book of Burglary (42, 49, D) an uncursed staff of fire (42, 61, D) a +7 hand axe of chopping (unseen) (43, 48, D) the +5 scythe of Darkness {slice, rF+ Int+5 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (-3). It protects you from fire. (43, 50, D) a +2 great mace of crushing (44, 16, D) a +0 demon whip (44, 48, D) a +1 cloak of magic resistance (44, 49, D) a +3 leather armour of fire resistance (44, 58, D) a +0 scythe of venom (45, 48, D) an uncursed staff of wizardry (45, 49, D) a +1 whip of holy wrath (45, 51, D) a +3 trident of venom (45, 56, D) a +1 demon trident of electrocution an uncursed ring of resist corrosion (45, 57, D) a +0 trident a +2 ring mail of cold resistance a +0 vampiric demon trident (45, 61, D) a hell hound corpse (skeletalised by now) (46, 48, D) a book of Ice (46, 49, D) an uncursed staff of poison (46, 50, D) a +2 battleaxe of chopping (46, 52, D) the +1 pair of gloves "Ifun" {rElec rN++ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It insulates you from electricity. It greatly protects you from negative energy. a +0 pair of gloves of strength (46, 58, D) a +1 scythe of venom (47, 0, D) 3 javelins of penetration (47, 48, D) a +4 halberd of distortion (47, 49, D) a book of Geomancy (47, 50, D) the +4 short sword "Kiocij" {flame, rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. (47, 58, D) a +2 scythe of venom (47, 61, D) a +2 scythe of flaming (48, 48, D) a +0 quarterstaff of speed (48, 49, D) a +3 chain mail of cold resistance (48, 50, D) a book of Party Tricks (48, 51, D) a book of Cantrips (49, 0, D) an uncursed ring of poison resistance (49, 1, D) a fan of gales (49, 12, D) a +3 spear of piercing (49, 24, D) a +0 short sword of speed (49, 37, D) a +2 morningstar of protection (49, 42, D) a +0 short sword (unseen) (49, 48, D) a +2 pair of gloves of strength (49, 49, D) an uncursed staff of wizardry (50, 1, D) a +0 rapier (50, 13, D) a +5 great sword of freezing (50, 17, D) a cursed +0 halberd (unseen) (50, 36, D) a +0 long sword (50, 37, D) an uncursed amulet of regeneration (50, 42, D) a +0 long sword (unseen) (50, 48, D) an uncursed staff of earth (50, 49, D) the +4 leather armour of Gluttony {rC+ MP-9 Str-3 Dex+5} It affects your strength (-3). It affects your dexterity (+5). It protects you from cold. It affects your magic capacity (-9). (50, 50, D) an uncursed amulet of magic regeneration (51, 4, D) a +2 spear of venom 9 javelins a +0 leather armour an uncursed amulet of faith (51, 5, D) a +0 trident (51, 7, D) 4 javelins of penetration (51, 8, D) a javelin of penetration (51, 12, D) a +2 troll leather armour (51, 17, D) a +0 robe (51, 19, D) an uncursed staff of power (51, 24, D) an uncursed staff of poison (51, 25, D) a +1 helmet of intelligence (51, 30, D) (unseen) (51, 36, D) the +10 chain mail of the Stars {*Drain +Fly rElec MR-} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. (51, 37, D) an uncursed staff of death (51, 40, D) a +0 long sword (51, 42, D) a +0 leather armour a +2 quarterstaff of draining a +0 rapier a +0 rapier a +1 vampiric long sword an arrow (51, 43, D) a +0 dagger 2 arrows a cursed -1 dagger (51, 49, D) an uncursed staff of wizardry (52, 0, D) a +0 trident (52, 5, D) a +1 executioner's axe of freezing a +0 trident 5 javelins the cursed +1 long sword of Farim {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It has a curse placed upon it. a +3 leather armour of magic resistance (52, 7, D) a +0 rapier a +0 robe (52, 8, D) a javelin of penetration (52, 12, D) a +0 dagger (52, 13, D) a lamp of fire (52, 18, D) a +1 glaive of chopping (52, 19, D) a +3 rapier (52, 20, D) a +4 great sword a +0 robe (52, 25, D) a +2 giant club (52, 37, D) the cursed -7 cloak of Morality {rElec} It insulates you from electricity. It has a curse placed upon it. (52, 43, D) a +0 rapier (52, 48, D) a fan of gales (52, 49, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (52, 50, D) the cursed +1 trident of Balance {flame, Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It has a curse placed upon it. (53, 1, D) a +0 long sword of venom (53, 5, D) a +0 rapier a +0 robe a +1 dagger of venom a +0 shortbow 27 arrows (53, 6, D) the +5 mace of the Whelk {antimagic, rN+ Int+2 Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (-3). It protects you from negative energy. 9 javelins of penetration a +0 leather armour (53, 12, D) the +3 long sword of Pandemonium {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). (53, 13, D) a +0 scimitar (53, 17, D) a +1 trident of freezing (unseen) (53, 18, D) a +1 glaive of freezing a +0 plate armour (53, 19, D) a +1 morningstar of protection a +0 robe a +0 robe 2 potions of blood (53, 37, D) a lightning rod (4/4) (53, 48, D) a +4 flail of holy wrath (53, 49, D) an uncursed staff of fire (53, 50, D) a +1 pair of boots of stealth (54, -1, D) a +3 great sword of slicing (unseen) (54, 0, D) an uncursed staff of wizardry (54, 1, D) a +0 trident (54, 24, D) a +5 short sword of venom (54, 25, D) a +2 whip of freezing (54, 36, D) an uncursed staff of air (54, 48, D) an uncursed amulet of the acrobat (54, 49, D) a +2 plate armour of magic resistance (54, 50, D) a +2 amulet of reflection (55, 1, D) a +1 vampiric spear (58, 48, D) a book of Necromancy (58, 49, D) an uncursed staff of conjuration (59, 36, D) a +0 dagger (59, 37, D) a +0 troll leather armour (59, 48, D) a +0 fustibalus of freezing (59, 49, D) a phial of floods (60, 36, D) an uncursed staff of poison (60, 37, D) an uncursed staff of air (60, 38, D) a +0 long sword (unseen) (60, 39, D) a +2 war axe of freezing (unseen) (60, 40, D) a +0 long sword a +0 shortbow 17 arrows a +0 short sword a +0 leather armour (60, 48, D) a book of the Earth (60, 49, D) a +4 quarterstaff of draining (61, 8, D) a +2 robe of cold resistance (61, 16, D) a +0 plate armour of poison resistance (61, 20, D) a +0 longbow 17 arrows a +2 quarterstaff of draining a +0 leather armour (61, 26, D) a +5 ring of protection (61, 39, D) an arrow an uncursed staff of cold (61, 40, D) an arrow (61, 43, D) 3 arrows (61, 47, D) a +0 dire flail (61, 48, D) a lightning rod (4/4) (61, 49, D) a +4 dagger of venom (62, 0, D) a +2 scimitar of venom (62, 1, D) the cursed +0 chain mail "Benept" {rN++ Int-4 Slay+5} It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from negative energy. It has a curse placed upon it. (62, 8, D) the +6 rapier of Eternal Harmony {pierce, rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. (62, 9, D) an uncursed staff of summoning (62, 11, D) a +0 short sword a +1 scimitar of holy wrath (62, 16, D) a cursed -6 ring of intelligence (62, 17, D) a +0 short sword (62, 20, D) a +0 long sword (62, 21, D) an arrow (62, 22, D) a +0 shortbow (unseen) (62, 26, D) a +1 quarterstaff of speed (62, 27, D) the +5 shortbow "Killer Bee's Curse" {venom, rF+++ rN+++ Int-2 Dex-5} It poisons the ammo it fires. It affects your intelligence (-2). It affects your dexterity (-5). It renders you almost immune to fire. It renders you almost immune to negative energy. (62, 36, D) a +0 dagger (62, 39, D) an uncursed staff of energy (unseen) (62, 40, D) 3 arrows (62, 47, D) a +1 dagger of venom (62, 48, D) a +0 falchion of draining (62, 49, D) a +0 rapier of flaming (63, 0, D) a +1 broad axe of chopping (63, 11, D) a +1 long sword of holy wrath (still there?) a +0 scimitar (still there?) (63, 16, D) a +0 trident (63, 20, D) a +2 long sword of protection (63, 21, D) an arrow (63, 22, D) 2 arrows (63, 27, D) an uncursed amulet of the gourmand (63, 37, D) a +0 short sword (still there?) the +0 robe of Complete Protection {+Fly Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (63, 49, D) a +2 robe of positive energy (63, 50, D) a lamp of fire (63, 51, D) the ring "Jyvva" {*Contam rF+ Int-3 Slay+4 SInv} [ring of intelligence] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It lets you see invisible. It causes magical contamination when unequipped. a fan of gales a lamp of fire a +4 amulet of reflection a +2 amulet of reflection a +1 pair of boots of stealth 9 rations (64, 17, D) a +1 ring mail of fire resistance (64, 21, D) an arrow (64, 26, D) a +1 chain mail of poison resistance (64, 27, D) an uncursed staff of air (64, 29, D) a +0 halberd a +0 robe (64, 47, D) a +1 spear of pain (64, 48, D) an uncursed staff of fire (64, 49, D) a book of Geomancy (64, 50, D) a cursed ring of attention (65, 47, D) a +2 pair of gloves of dexterity (65, 48, D) the cursed +1 hunting sling of Watchfulness {flame, *Corrode rN+ Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (65, 50, D) a +0 trident of freezing (65, 64, D) a shadow dragon corpse (66, 49, D) a +2 scimitar of slicing (66, 50, D) a phial of floods (66, 51, D) an uncursed staff of wizardry (66, 60, D) a +2 triple sword of protection a +4 shortbow of flaming a +0 chain mail of fire resistance (66, 61, D) +0 shadow dragon scales a shadow dragon corpse (66, 62, D) a shadow dragon corpse (66, 65, D) +0 shadow dragon scales a shadow dragon corpse (67, 48, D) a +0 spear of venom (67, 49, D) an uncursed staff of cold (67, 50, D) a phial of floods (67, 60, D) a ghoul corpse (67, 62, D) a ghoul corpse (68, 48, D) a +1 glaive of freezing (68, 49, D) a +1 morningstar of protection (68, 50, D) a +2 scimitar of holy wrath (69, 0, D) a +5 blowgun (69, 36, D) an uncursed ring of protection from magic (69, 47, D) a +2 flail of protection (69, 48, D) a book of Debilitation (69, 49, D) a +2 scimitar of holy wrath (69, 50, D) a +2 ring of evasion (70, 8, D) the +3 leather armour of Decompression {MR+} It affects your resistance to hostile enchantments. (70, 9, D) a +0 leather armour of cold resistance (70, 36, D) an uncursed staff of poison (70, 47, D) an uncursed staff of power (71, 8, D) the cursed +1 whip "Luiruc" {protect, Dex+4} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). It has a curse placed upon it. (71, 10, D) a +0 trident (71, 12, D) a +0 flail a +0 mace (71, 17, D) the cursed +0 quarterstaff of Diet Blood {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. It has a curse placed upon it. (71, 22, D) 6 large rocks (71, 26, D) the +2 dagger of Coiguciak {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). (71, 36, D) an uncursed staff of air (71, 37, D) an uncursed staff of fire (71, 47, D) the cursed +0 robe of Servitude {+Fly rF+ Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. It lets you fly. It has a curse placed upon it. (71, 48, D) a +2 long sword of slicing (72, 16, D) an uncursed staff of wizardry (72, 20, D) a cursed -2 trident (72, 21, D) an uncursed staff of wizardry (72, 23, D) an arrow (72, 27, D) an uncursed ring of flight (72, 31, D) a +0 leather armour (unseen) (72, 36, D) a +1 glaive of venom (72, 37, D) a +5 whip of venom (72, 47, D) a +1 scale mail of positive energy (72, 48, D) +2 acid dragon scales (72, 49, D) a +2 ring mail of magic resistance (73, 16, D) a +5 blowgun (73, 20, D) a +0 shortbow (unseen) (73, 27, D) a +2 ring of intelligence a +3 ring of intelligence an uncursed ring of protection from fire a +3 ring of evasion the cursed +3 spear of Revolt {flame, Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It has a curse placed upon it. (73, 30, D) a +0 rapier (unseen) (73, 31, D) a +0 short sword (unseen) (73, 36, D) an uncursed staff of air (73, 37, D) an uncursed staff of earth (73, 47, D) a +2 quarterstaff of pain (73, 48, D) a +1 chain mail of fire resistance (73, 49, D) a +2 chain mail of cold resistance (74, 47, D) the +9 falchion "Iprofov" {antimagic, -Tele Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It prevents most forms of teleportation. (74, 48, D) a +1 hand axe of electrocution (74, 49, D) a fan of gales (75, 48, D) an uncursed ring of protection from magic (75, 49, D) a phial of floods