cirnu the Dungeon (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +0 long sword (35, 6, D) a +0 short sword (unseen) (36, 0, D) an uncursed staff of power (36, 6, D) a +2 spear of flaming a purple draconian corpse (36, 8, D) a +0 mace (unseen) (37, 0, D) the +2 pair of gloves of Tuon {rElec Int+2} It affects your intelligence (+2). It insulates you from electricity. (37, 7, D) a +0 war axe a cursed -3 flail (37, 9, D) a +1 scimitar of holy wrath (still there?) a +0 scimitar (still there?) (38, 0, D) a +2 shortbow of velocity (38, 1, D) a cursed staff of death (38, 6, D) a cursed -3 halberd a red draconian corpse (38, 7, D) a +0 dire flail (unseen) (38, 8, D) a +3 falchion of holy wrath (unseen) (39, 1, D) the +4 scale mail of Greed {rC+} It protects you from cold. (39, 7, D) a +0 hand axe (unseen) (39, 8, D) a +0 trident (40, 0, D) a +2 pair of gloves of archery (40, 1, D) a +0 scale mail of poison resistance (41, 1, D) a +0 long sword (42, 0, D) an uncursed staff of energy (42, 1, D) an uncursed staff of wizardry (48, 36, D) a +0 shortbow (unseen) (48, 39, D) an arrow (49, 0, D) a +1 lajatang of distortion (49, 12, D) an uncursed staff of summoning (49, 24, D) an uncursed staff of earth (50, 1, D) a +0 great sword (50, 13, D) a +2 helmet of see invisible (50, 37, D) a +2 crystal plate armour (50, 39, D) a +1 glaive of distortion an arrow (50, 40, D) 3 arrows (50, 41, D) a +0 long sword (unseen) (51, 0, D) a +1 vampiric spear (51, 5, D) a necrophage corpse (51, 7, D) a +0 spear (unseen) (51, 8, D) a cursed +5 short sword (unseen) (51, 13, D) a +3 rapier of venom (51, 24, D) a +1 hand axe of electrocution (51, 25, D) a +0 dagger (51, 31, D) a +0 robe (unseen) (51, 32, D) a +3 war axe of flaming (unseen) (51, 37, D) a +0 dagger (51, 39, D) an arrow a +0 long sword an elf corpse (skeletalised by now) (51, 40, D) an arrow a +0 long sword a cursed -3 rapier (51, 41, D) a +3 morningstar of holy wrath 2 arrows a +0 dagger a +0 leather armour a scroll of acquirement an elf corpse (skeletalised by now) (51, 42, D) an arrow (51, 43, D) an arrow (52, 0, D) a +3 long sword of protection (52, 1, D) a cursed +4 halberd a +0 robe (52, 6, D) the +6 morningstar of Ywok {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. (unseen) (52, 12, D) a +2 morningstar of holy wrath (52, 13, D) a phial of floods (52, 16, D) +0 acid dragon scales an acid dragon corpse (52, 17, D) a swamp dragon corpse (still there?) a wyvern corpse (still there?) (52, 25, D) the +1 plate armour of the Doge {Int+5 SInv} It affects your intelligence (+5). It lets you see invisible. (52, 30, D) a +0 dagger a cursed +0 robe a +0 flail a +3 fustibalus of flaming a +0 robe a human corpse (52, 31, D) a +5 blowgun a +0 chain mail (52, 32, D) a +0 battleaxe a +0 mace (52, 37, D) a +0 rapier (52, 38, D) an uncursed ring of protection from cold an uncursed ring of protection from cold an uncursed ring of protection from fire a +6 ring of strength (53, 1, D) an uncursed staff of air (53, 7, D) an uncursed staff of wizardry a +0 robe an uncursed ring of see invisible a potion of blood (53, 12, D) an uncursed staff of wizardry (53, 13, D) an uncursed staff of earth (53, 16, D) +0 acid dragon scales an acid dragon corpse (53, 18, D) a swamp dragon corpse (53, 24, D) a +0 hand axe (53, 30, D) an uncursed staff of cold a +0 robe a human corpse (53, 31, D) a necrophage corpse (53, 32, D) the +6 short sword "Ramydec" {venom, *Corrode +Fly Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It lets you fly. It may corrode you when you take damage. (53, 37, D) +2 acid dragon scales (53, 43, D) an arrow (54, 0, D) an uncursed staff of conjuration (54, 1, D) a cursed -2 dagger a +0 robe (54, 12, D) a +1 rapier of venom (54, 13, D) an uncursed staff of power (54, 15, D) +0 swamp dragon scales (unseen) (54, 16, D) a death drake corpse (54, 24, D) a +2 chain mail of fire resistance (54, 25, D) a +1 morningstar of distortion (54, 36, D) a +4 plate armour of poison resistance (55, 12, D) a lamp of fire (55, 13, D) the +0 battleaxe of Hepliaklqana {pain, rPois SInv Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It lets you see invisible. It makes you less stealthy. (55, 16, D) +0 fire dragon scales (unseen) (55, 24, D) a +0 helmet of intelligence (59, 37, D) a lightning rod (4/4) (60, 36, D) a lamp of fire (60, 42, D) a water moccasin corpse (skeletalised by now) (61, 11, D) a +0 dagger (unseen) (61, 16, D) a lamp of fire (61, 26, D) the cursed +3 short sword of Virtue {elec, *Noise rElec rC+++ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It renders you almost immune to cold. It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (61, 41, D) a water moccasin corpse (skeletalised by now) (62, 1, D) a +2 dagger of freezing (62, 11, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (62, 17, D) an uncursed staff of summoning (62, 20, D) a +0 shortbow (unseen) (62, 31, D) a wolf corpse (skeletalised by now) (62, 32, D) a wolf corpse (skeletalised by now) (62, 33, D) a black bear corpse (skeletalised by now) (62, 36, D) an uncursed staff of power (62, 37, D) a +2 trident of flaming (63, 0, D) an uncursed staff of summoning (63, 17, D) a +0 halberd of protection (63, 18, D) a +0 shortbow 23 arrows (63, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 20, D) a +2 trident of piercing a hippogriff corpse (skeletalised by now) (63, 22, D) an arrow (63, 26, D) the cursed +0 buckler "Dug Suosmu" {rN+} It protects you from negative energy. It has a curse placed upon it. (63, 31, D) a +0 short sword a +0 robe (63, 32, D) a +0 dagger (63, 36, D) a fan of gales (63, 37, D) a +2 pair of gloves of archery (64, 16, D) an uncursed ring of flight (64, 17, D) the +5 long sword of Wiploon {freeze, rPois rF- rN++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (64, 26, D) a lightning rod (4/4) (64, 27, D) an uncursed staff of fire (64, 31, D) a +0 robe (unseen) (64, 32, D) a wolf corpse (skeletalised by now) (64, 33, D) a black bear corpse (skeletalised by now) (65, 18, D) a +0 shortbow (unseen) (69, 0, D) a +0 shield of protection (69, 28, D) a +0 shortbow (unseen) (70, 36, D) a +2 leather armour of fire resistance (71, 20, D) a +3 quarterstaff of chaos (unseen) (71, 32, D) an arrow (71, 39, D) a +1 spear of freezing (72, 8, D) the +7 morningstar of Wisdom {crush, Fragile rPois MR+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (72, 16, D) a phial of floods (72, 19, D) a +0 robe a +0 robe the human corpse of Sigmund (skeletalised by now) the human corpse of Jessica (skeletalised by now) (72, 20, D) a +0 scythe a +0 ring mail (72, 21, D) a +2 short sword of freezing (72, 26, D) an uncursed staff of fire (72, 27, D) a +1 vampiric scimitar (72, 29, D) a +0 trident (unseen) (72, 30, D) a hippogriff corpse (skeletalised by now) (72, 31, D) 5 arrows (72, 32, D) 2 arrows (72, 33, D) 3 arrows (72, 36, D) the +6 chain mail of Zarugotz {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. (72, 40, D) a +2 morningstar of protection (73, 16, D) a +1 shortbow of freezing (73, 17, D) a +2 war axe of freezing (73, 18, D) a +0 short sword (unseen) (73, 19, D) a +0 dagger (unseen) (73, 26, D) a cursed -3 ring of evasion (73, 30, D) a +0 shortbow (unseen) (73, 31, D) a +0 shortbow (still there?) 2 arrows (still there?) (73, 36, D) a +0 great sword of holy wrath