cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (35, 0, D) a +2 plate armour of cold resistance (35, 14, D) an uncursed ring of stealth (35, 15, D) a +1 scimitar of protection (36, 1, D) a +2 scythe of protection (36, 14, D) a phantom mirror (36, 15, D) a +0 war axe of chopping (37, 0, D) a +3 vampiric war axe (37, 1, D) a book of Transfigurations (37, 14, D) an uncursed ring of flight (37, 15, D) a +2 buckler (38, 0, D) a +3 leather armour of fire resistance (38, 14, D) a box of beasts (38, 15, D) the ring of Ciwierr {rF+ rC+ Int+4 Dex+3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (39, 0, D) a +1 flail of crushing (39, 1, D) an uncursed staff of power (39, 6, D) a +0 dagger (unseen) (39, 8, D) a +4 war axe of freezing (unseen) (39, 14, D) an uncursed staff of cold (39, 15, D) a +2 amulet of reflection (40, 0, D) a +0 trident of flaming (40, 1, D) an uncursed staff of power (40, 4, D) a +2 spear of venom a +0 robe (40, 14, D) the amulet "Keacysac" {Inacc *Corrode Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It may corrode you when you take damage. (40, 15, D) a +2 chain mail of poison resistance (40, 19, D) a +2 lajatang of electrocution (unseen) (41, 0, D) a +0 short sword (41, 1, D) an uncursed staff of cold (41, 6, D) a +1 battleaxe (unseen) (41, 14, D) a lightning rod (4/4) (41, 15, D) a +1 antimagic war axe (42, 1, D) a +2 plate armour of magic resistance (42, 10, D) an uncursed staff of power a +0 robe (42, 14, D) a book of Ice (42, 15, D) a lightning rod (4/4) (43, 14, D) a book of the Sky (43, 15, D) a phial of floods (49, 24, D) a Young Poisoner's Handbook (49, 36, D) a +1 morningstar of holy wrath (49, 37, D) a +2 chain mail of magic resistance (49, 39, D) a +0 dagger (unseen) (50, 0, D) a +0 dagger (50, 1, D) a +0 scimitar (50, 4, D) a cursed -2 longbow (unseen) (50, 13, D) a +1 leather armour of magic resistance (50, 24, D) a +0 bardiche of venom (50, 25, D) a +0 leather armour of cold resistance (50, 36, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (50, 37, D) a +1 trident of flaming (51, 0, D) a +5 giant club (51, 3, D) the +4 trident of Devotion {protect, *Corrode +Blink rF++ Str+2} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It greatly protects you from fire. It lets you blink. It may corrode you when you take damage. a +0 leather armour an elf corpse (51, 4, D) a +0 glaive of protection a +0 shortbow 14 arrows an elf corpse (51, 5, D) 3 arrows a +0 short sword a +0 ring mail (51, 6, D) a +0 rapier (still there?) a cursed -2 rapier (still there?) (51, 12, D) a +0 morningstar of crushing (51, 13, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (51, 29, D) a komodo dragon corpse (still there?) a black bear corpse (still there?) (51, 31, D) a spiny frog corpse (51, 36, D) a +2 battleaxe of freezing (51, 37, D) a +3 shortbow of velocity (51, 39, D) a +0 robe (51, 40, D) a ghoul corpse (51, 41, D) an uncursed staff of wizardry a +0 robe (52, 1, D) a phantom mirror (52, 5, D) a +4 mace of protection (52, 6, D) 4 arrows (52, 13, D) a +1 short sword of flaming (52, 15, D) a bullfrog corpse (52, 17, D) a crocodile corpse (52, 18, D) a torpor snail corpse (52, 19, D) a black mamba corpse (52, 24, D) a +1 ring mail of poison resistance (52, 25, D) a +2 robe (52, 29, D) a crocodile corpse (52, 30, D) a bullfrog corpse (52, 37, D) a +0 dagger (52, 38, D) a +5 demon whip of venom (unseen) (53, 5, D) a +0 short sword (still there?) a +2 short sword of flaming (still there?) (53, 6, D) 3 arrows a +2 flail of protection (53, 7, D) a +1 short sword of draining (53, 12, D) the cursed +1 spear of Niowunuvod {drain, rF++ rC+ Stlth-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from cold. It makes you less stealthy. It has a curse placed upon it. (53, 18, D) an elephant corpse (53, 19, D) a black mamba corpse (53, 24, D) the +9 rapier of Attainder {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (53, 25, D) a +2 shortbow of freezing (53, 33, D) a wolf corpse (53, 36, D) a +2 dagger of holy wrath (53, 37, D) a box of beasts (54, 0, D) a +0 dagger (54, 1, D) a phial of floods (54, 5, D) a +0 hand axe of distortion (unseen) (54, 6, D) a +0 longbow (unseen) (54, 25, D) a +5 blowgun (54, 36, D) a +3 scale mail of cold resistance (55, 0, D) the cursed +2 hand axe of Sin {flame, rPois Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It protects you from poison. It has a curse placed upon it. (55, 12, D) a +2 chain mail of magic resistance (55, 13, D) the cursed +1 arbalest of Otsoeleo {elec, rN+ Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (59, 36, D) a +0 mace of protection (59, 37, D) an uncursed staff of earth (60, 13, D) a +1 shortbow of flaming (60, 37, D) a +1 plate armour of cold resistance (60, 44, D) a +4 dagger of venom (unseen) (61, 0, D) a +1 spear of venom (61, 16, D) a +2 robe of magic resistance (61, 26, D) a lightning rod (4/4) (61, 28, D) a cursed -3 club (unseen) (62, 0, D) an uncursed staff of energy (62, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 8, D) an uncursed amulet of rage (62, 9, D) a +2 plate armour of magic resistance (62, 16, D) a +2 hunting sling of flaming (62, 19, D) a +0 long sword an elf corpse (skeletalised by now) (62, 21, D) a +0 long sword (unseen) (62, 22, D) a cursed -2 dagger (unseen) (62, 27, D) a +0 short sword of draining (62, 30, D) a +1 scimitar of flaming (unseen) (62, 31, D) a +3 flail of distortion a +0 scale mail the human corpse of Edmund (skeletalised by now) (62, 37, D) a +4 scale mail of fire resistance (63, 0, D) an uncursed ring of resist corrosion (63, 8, D) an uncursed staff of energy (63, 16, D) a cursed -3 ring of protection (63, 17, D) a crystal ball of energy (63, 18, D) a +0 longbow a +0 short sword 14 arrows a +0 leather armour an elf corpse (skeletalised by now) (63, 21, D) a +2 dagger of venom (still there?) 2 arrows (still there?) (63, 26, D) an uncursed amulet of magic regeneration (63, 27, D) a cursed +0 giant spiked club (63, 29, D) a +0 scythe (unseen) (63, 30, D) a +0 short sword of draining a +2 robe of positive energy a potion of curing a +3 rapier of venom a +0 ring mail the orc corpse of Blork the orc (skeletalised by now) (63, 31, D) a +3 quarterstaff of chaos (unseen) (63, 37, D) a +2 hunting sling of freezing (64, 16, D) an uncursed staff of earth (64, 17, D) an uncursed ring of wizardry (64, 20, D) a +0 short sword (64, 21, D) a +0 dagger an elf corpse (skeletalised by now) (64, 26, D) a phial of floods (64, 27, D) an uncursed staff of death (64, 42, D) +0 storm dragon scales a storm dragon corpse (65, 26, D) the cursed +0 chain mail "Eqiuneky" {rF- Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (65, 30, D) a +1 dagger of venom (unseen) (65, 44, D) +0 storm dragon scales (unseen) (67, 3, D) a jackal corpse (skeletalised by now) (69, 13, D) a +0 trident (unseen) (69, 36, D) an uncursed staff of energy (70, 8, D) a +0 falchion (still there?) the Almanac of Attacks (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Throw Frost Conjuration/Ice 2 d - Fireball Conjuration/Fire 5 e - Lightning Bolt Conjuration/Air 5 (70, 9, D) the +6 hunting sling "Isanei" {velocity, rPois MP-9 Int+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (-9). (70, 10, D) a +0 arbalest (unseen) (70, 36, D) an uncursed staff of wizardry (70, 37, D) the +2 leather armour "Hilobet" {rN+} It protects you from negative energy. (71, 13, D) a bolt an arrow (71, 26, D) an uncursed staff of fire (71, 29, D) a +0 trident (unseen) (72, 9, D) an uncursed staff of cold (72, 10, D) a +0 shortbow (unseen) (72, 11, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 16, D) a +0 trident (72, 17, D) an uncursed staff of summoning (72, 19, D) a +0 trident (unseen) (72, 22, D) a large rock a tomahawk (72, 23, D) a tomahawk (72, 27, D) an uncursed staff of energy (72, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 30, D) a hippogriff corpse (skeletalised by now) (73, 1, D) a +5 short sword of venom (73, 16, D) an uncursed staff of air (73, 17, D) the +3 plate armour of Parlour Games {rF+ rN+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from fire. It protects you from negative energy. (73, 19, D) a +0 trident 5 tomahawks a merfolk corpse (skeletalised by now) (73, 20, D) a +0 trident (unseen) (73, 22, D) a tomahawk (73, 26, D) a +0 trident (73, 27, D) an uncursed amulet of magic regeneration (73, 29, D) a +0 trident (unseen) (73, 30, D) the cursed +0 scimitar "Trog's Hatred" {speed, rElec rPois rF- Stlth+} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a merfolk corpse (skeletalised by now) (73, 36, D) an uncursed staff of conjuration (74, 20, D) a +4 great sword of slicing a throwing net (75, 20, D) a tomahawk 2 large rocks