cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +5 quarterstaff of Balance {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 17, D) a +0 giant spiked club (34, 28, D) an uncursed amulet of magic regeneration (35, 0, D) the +2 spear of Instinct {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (35, 14, D) the cursed +2 shortbow of the Pill Bug {speed, rElec rPois Str+5 Int-2} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (35, 28, D) a box of beasts (35, 29, D) an uncursed staff of energy (36, 0, D) a cursed +3 giant club (36, 1, D) a phial of floods (36, 14, D) a +0 long sword (36, 15, D) a book of Necromancy (36, 28, D) a crystal ball of energy (36, 29, D) a lightning rod (4/4) (37, 0, D) a book of Burglary (37, 14, D) a +2 mace of protection (37, 15, D) a +0 chain mail (37, 18, D) a +2 vampiric war axe a +0 chain mail an orc corpse (37, 28, D) a +0 large shield of protection (37, 29, D) a lamp of fire (38, 0, D) a Young Poisoner's Handbook (38, 4, D) a +1 dire flail of venom (unseen) (38, 5, D) 2 large rocks (unseen) (38, 6, D) a +0 great sword (unseen) (38, 14, D) a +0 leather armour (38, 15, D) a +2 arbalest of velocity (38, 20, D) a +0 battleaxe a +0 plate armour an orc corpse (38, 21, D) a +0 long sword a +0 plate armour (38, 22, D) a warg corpse (38, 28, D) an uncursed ring of stealth (38, 29, D) an uncursed staff of power (39, 0, D) a lightning rod (4/4) (39, 1, D) the +3 ring mail of Oleux {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (39, 2, D) a +0 short sword (unseen) (39, 4, D) a +0 giant spiked club (39, 5, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +4 chain mail of poison resistance a +0 mace (39, 6, D) 2 large rocks (39, 8, D) a large rock (39, 14, D) a lamp of fire (39, 15, D) an uncursed staff of conjuration (39, 16, D) a cursed -2 dire flail (unseen) (39, 17, D) a +0 flail (unseen) (39, 19, D) a +0 trident a +1 chain mail of magic resistance (39, 20, D) a +3 war axe of pain a +3 chain mail a +1 great sword the +4 chain mail of Nusomiw {*Contam +Fly rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It causes magical contamination when unequipped. (39, 28, D) +1 fire dragon scales (39, 29, D) a +4 giant spiked club (40, 0, D) a +0 dire flail (40, 1, D) a Necronomicon (40, 4, D) the +6 rapier of the Doomed Warrior {holy, rF+ MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It affects your resistance to hostile enchantments. a +0 leather armour (40, 5, D) a +0 battleaxe a +0 plate armour a +0 giant club (40, 6, D) a +1 broad axe of chopping (unseen) (40, 15, D) a +0 long sword (still there?) a lightning rod (4/4) (still there?) (40, 18, D) a +0 battleaxe (unseen) (40, 19, D) a +1 halberd of chopping (unseen) (40, 23, D) a warg corpse (40, 28, D) Vigix's Volume of Igneous Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Summon Ice Beast Ice/Summoning 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (40, 29, D) a phial of floods (41, 0, D) a +0 trident (41, 1, D) a +0 short sword (41, 5, D) a +7 falchion of electrocution a +0 plate armour (41, 15, D) a +0 long sword (still there?) a book of Beasts (still there?) (41, 28, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (41, 29, D) a +2 scale mail of fire resistance (42, 0, D) a +0 dire flail (42, 1, D) a book of the Sky (42, 14, D) the +2 flail of Valiance {drain, +Fly SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It lets you fly. (42, 15, D) a +0 short sword of venom (42, 17, D) a +0 giant club (unseen) (42, 28, D) the +8 quarterstaff "Hoomeah" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (43, 14, D) a +0 glaive (43, 15, D) an uncursed staff of death (43, 28, D) an uncursed staff of power (43, 29, D) a +1 short sword of electrocution (44, 28, D) a book of Misfortune (49, 0, D) a +2 large shield of positive energy (49, 12, D) a +2 vampiric long sword (49, 24, D) a +2 ring mail of poison resistance (49, 36, D) a +2 vampiric battleaxe (50, 0, D) a lightning rod (4/4) (50, 4, D) a +3 hand axe of chopping (unseen) (50, 9, D) a bolt (50, 12, D) a +3 trident of venom (50, 13, D) a book of Flames (50, 24, D) a +0 long sword (50, 25, D) a +1 quarterstaff of protection (50, 29, D) a +0 glaive (unseen) (50, 36, D) a +0 flail of venom (50, 37, D) an uncursed staff of air (51, 0, D) an uncursed staff of death (51, 4, D) a +0 longbow (still there?) 5 large rocks (still there?) (51, 5, D) 3 javelins a +0 scythe of venom a +0 shortbow 14 arrows a large rock (51, 13, D) a +2 flail of protection (51, 24, D) a +2 pair of gloves of dexterity (51, 25, D) a crystal ball of energy (51, 29, D) a +2 war axe of venom (51, 31, D) a +0 short sword (51, 36, D) a +4 glaive of venom (52, 0, D) a +1 spear of venom (52, 1, D) a fan of gales (52, 4, D) a cursed -3 arbalest a +0 arbalest a +0 shortbow 6 arrows a +0 arbalest 49 bolts (52, 5, D) a +0 leather armour 3 bolts 16 javelins an arrow 4 large rocks (52, 6, D) a +0 arbalest (still there?) a large rock (still there?) 2 arrows (still there?) 2 bolts (still there?) (52, 7, D) an arrow (52, 8, D) 2 bolts (52, 12, D) a +0 arbalest of freezing (52, 13, D) an uncursed ring of stealth (52, 24, D) a +0 mace (52, 25, D) the Handbook of Moulding Spells Type Level a - Petrify Transmutation/Earth 4 b - Irradiate Conjuration/Transmutation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (52, 28, D) a +3 rapier of speed (52, 29, D) a +0 battleaxe (52, 36, D) a +3 chain mail of positive energy (52, 37, D) the +3 flail of Lapt {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (53, 0, D) a lamp of fire (53, 1, D) a +2 pair of gloves of dexterity (53, 3, D) a +0 spear (unseen) (53, 5, D) 6 large rocks (53, 9, D) a javelin of penetration (53, 12, D) an uncursed staff of earth (53, 13, D) a phial of floods (53, 25, D) a +1 vampiric falchion (53, 29, D) a +0 mace (53, 30, D) a +0 halberd (unseen) (53, 31, D) a +0 hand axe (unseen) (53, 36, D) a +0 fustibalus of freezing (54, 0, D) a book of Cantrips (54, 1, D) the +1 leather armour of Trog's Benevolence {Str+7 Int+6} It affects your strength (+7). It affects your intelligence (+6). (54, 13, D) a +6 blowgun (54, 24, D) a book of the Sky (54, 25, D) a +2 robe of fire resistance (54, 29, D) a +0 halberd (54, 36, D) a +3 arbalest of flaming (55, 0, D) a book of Summonings (55, 1, D) a cursed ring of attention (55, 13, D) the +9 hunting sling of Ashenzari's Wrath {venom, rElec} It poisons the ammo it fires. It insulates you from electricity. (55, 24, D) a +1 chain mail of cold resistance (57, 5, D) a large rock (59, 36, D) an uncursed ring of protection from cold (59, 37, D) an uncursed staff of air (60, 37, D) the +5 chain mail "Weemyps" {*Corrode +Fly rElec rPois} It insulates you from electricity. It protects you from poison. It lets you fly. It may corrode you when you take damage. (61, 0, D) a phial of floods (61, 8, D) a +3 trident of venom (61, 26, D) a phial of floods (61, 36, D) the +2 ring mail "Irphuteme" {rC+ Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from cold. (61, 37, D) an uncursed ring of see invisible (62, 1, D) an uncursed amulet of the gourmand (62, 8, D) a lamp of fire (62, 9, D) a +2 leather armour of poison resistance (62, 16, D) an uncursed amulet of regeneration (62, 17, D) a phantom mirror (62, 19, D) 4 large rocks (62, 26, D) an uncursed ring of resist corrosion (62, 27, D) a +2 chain mail of poison resistance (62, 36, D) a +11 hunting sling (62, 37, D) the cursed +1 quarterstaff of Plague {crush, rC+++ Str+3 Int+3 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It affects your dexterity (-3). It renders you almost immune to cold. It has a curse placed upon it. (63, 0, D) a +4 scale mail of cold resistance (63, 8, D) the Guide on Stones and Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Passwall Transmutation/Earth 2 c - Petrify Transmutation/Earth 4 d - Iron Shot Conjuration/Earth 6 (63, 17, D) a +4 quarterstaff of protection (63, 18, D) a +0 flail of crushing a +0 shortbow 19 arrows (63, 19, D) a +0 arbalest (unseen) (63, 20, D) a bolt 3 arrows (63, 21, D) a large rock 3 arrows (63, 22, D) a large rock a bolt (63, 23, D) a large rock (63, 26, D) a phial of floods (63, 27, D) an uncursed ring of resist corrosion (63, 36, D) a book of Death (63, 37, D) an uncursed staff of death (64, 17, D) the Disquisition on Toxins and Weightlessness Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Lightning Bolt Conjuration/Air 5 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (64, 18, D) a +0 arbalest (unseen) (64, 19, D) a +0 shortbow (unseen) (64, 26, D) an uncursed staff of summoning (64, 27, D) a +4 blowgun (65, 26, D) a scroll of holy word (67, 0, D) a fan of gales (68, 0, D) a +2 quarterstaff of draining (69, 0, D) a +2 plate armour of fire resistance (69, 36, D) an uncursed staff of fire (70, 8, D) the Catalogue of Envenoming and Air Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Airstrike Air 4 e - Summon Lightning Spire Summoning/Air 4 f - Silence Hexes/Air 5 (70, 36, D) the Collected Works on Self-Improvement and Stolen Souls Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Swiftness Charms/Air 2 c - Animate Dead Necromancy 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Deflect Missiles Charms/Air 6 (70, 37, D) a crystal ball of energy (71, 8, D) the +5 dagger of Ointment {pain, rElec rPois Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. (71, 10, D) a cursed +0 trident (71, 16, D) the +2 shield "Pyakk" {rF+ MR- Regen+} It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (71, 17, D) a +2 halberd of protection (71, 26, D) a Necronomicon (71, 27, D) the Disquisition on Toxic Companions Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 6 (71, 29, D) the cursed +2 trident of False Hope {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It has a curse placed upon it. (71, 36, D) a +2 spear of freezing (71, 40, D) a +0 trident (71, 41, D) an arrow (71, 42, D) a large rock a +0 trident (71, 43, D) a +0 shortbow (still there?) 4 arrows (still there?) (72, 8, D) the +0 dire flail of the Middle {holy, +Rage Int+6 Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It affects your dexterity (+3). It lets you go berserk. (72, 9, D) the +9 trident of the Shoals {pierce, Int+9} It inflicts extra damage upon your enemies. It affects your intelligence (+9). (72, 17, D) +1 pearl dragon scales (72, 20, D) a +1 dagger of venom a +0 ring mail (72, 26, D) a +0 double sword the +2 leather armour of the Gloaming {+Blink Str+4 Int-4} It affects your strength (+4). It affects your intelligence (-4). It lets you blink. (72, 36, D) a +4 hunting sling of freezing (72, 40, D) a +0 trident a +4 blowgun (72, 42, D) a large rock a +2 vampiric trident a throwing net (73, 1, D) a book of Air (73, 16, D) a +0 short sword (73, 17, D) a +0 long sword (still there?) a +5 fustibalus of freezing (still there?) (73, 19, D) a +0 long sword (73, 28, D) a +0 spear of flaming a +0 leather armour (73, 36, D) an uncursed ring of protection from cold (73, 37, D) a +1 spear of piercing (73, 41, D) a +0 trident of pain