cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 29, D) a Necronomicon (36, 15, D) an uncursed amulet of guardian spirit (36, 29, D) the amulet of Compulsion {RegenMP *Slow Str+6 Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+6). It affects your intelligence (+3). It may slow you when you take damage. (37, 29, D) a +0 pair of gloves of dexterity (38, 0, D) a cursed staff of earth (38, 6, D) a +4 scimitar of flaming (unseen) (38, 7, D) a hell hound corpse (38, 14, D) a crystal ball of energy (38, 24, D) a +0 rapier a +0 scale mail (38, 29, D) a cursed staff of death (39, -1, D) the amulet of the Sparrow {Inacc rElec Int+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). It insulates you from electricity. the ring of Harmony {Fire rN+} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. the ring of the Coward {rPois MP+9 Int+2 Stlth-} [ring of magical power] It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It makes you less stealthy. the amulet "Weziup" {RegenMP rC- rN+ Int+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from negative energy. the ring of Muennuar {rElec rF+ rC+} [ring of protection from cold] It protects you from fire. It protects you from cold. It insulates you from electricity. the amulet "Lotin" {Harm *Drain +Inv Str+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It lets you turn invisible. It causes draining when unequipped. the amulet "Jace" {Faith +Inv rElec rF- Dex-4} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (-4). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. the ring "Boump" {rPois Slay+3} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. an uncursed ring of fire a +6 ring of strength (39, 0, D) the +3 chain mail of Exclusion {+Inv} It lets you turn invisible. (39, 1, D) an uncursed staff of poison (39, 7, D) a +2 scimitar of flaming the amulet of Ykkegiuh {Acrobat rF- Int+2 SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+2). It makes you vulnerable to fire. It lets you see invisible. a +0 scimitar of flaming a hell hound corpse (39, 8, D) a hell hound corpse (39, 14, D) a lamp of fire (39, 19, D) a +0 short sword (still there?) 2 arrows (still there?) (39, 20, D) a +0 longbow (unseen) (39, 21, D) a +0 rapier a +0 leather armour a +0 long sword a +0 chain mail an arrow (39, 22, D) an arrow (39, 29, D) a +2 rapier of freezing (40, 0, D) a +1 mace of holy wrath (40, 1, D) a +7 plate armour of ponderousness (40, 6, D) a +4 scimitar of flaming (40, 7, D) a +1 great sword of flaming (40, 14, D) a +0 shortbow of velocity (40, 15, D) an uncursed staff of earth (40, 19, D) a +0 short sword (unseen) (40, 21, D) a +0 long sword an elf corpse (40, 29, D) a +0 mace of protection (41, 0, D) a +2 ring mail of fire resistance (41, 1, D) an uncursed staff of poison (41, 14, D) a cursed ring of ice (41, 15, D) a +0 shortbow of freezing (41, 19, D) a +0 scimitar a +0 scale mail an orc corpse (41, 20, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (41, 21, D) a +0 rapier (unseen) (41, 23, D) a +0 war axe of distortion (41, 29, D) the Handbook of Helpful Enchantment Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Deflect Missiles Charms/Air 6 d - Darkness Hexes 6 (42, 5, D) a +2 scimitar of flaming (unseen) (42, 14, D) a +3 hunting sling of velocity (42, 15, D) a crystal ball of energy (42, 29, D) a book of Unlife (43, 14, D) an uncursed staff of fire (43, 29, D) a +1 whip of holy wrath (49, 0, D) a lamp of fire (49, 1, D) a +4 vampiric glaive (49, 3, D) a +2 longbow of flaming (unseen) (49, 12, D) an uncursed staff of fire (49, 36, D) the +2 buckler of the Sturgeon {Str+3} It affects your strength (+3). (49, 37, D) an uncursed staff of cold (49, 41, D) +0 steam dragon scales (still there?) +0 steam dragon scales (still there?) (50, 12, D) a cursed ring of attention (50, 13, D) a +2 double sword of draining (50, 24, D) a +2 leather armour of poison resistance (50, 25, D) a +0 hunting sling of freezing (50, 36, D) a book of Air (50, 37, D) a +2 glaive of protection (51, 0, D) a +2 rapier of venom (51, 5, D) an arrow the troll corpse of Snorg (51, 6, D) a +6 scimitar of flaming 7 javelins a +0 scale mail (51, 7, D) a +2 whip of freezing (unseen) (51, 18, D) a wolf spider corpse (51, 19, D) a hornet corpse (51, 24, D) a +3 scale mail of cold resistance (51, 33, D) a hell hound corpse (skeletalised by now) (51, 36, D) a +2 leather armour of cold resistance (51, 37, D) a lamp of fire (52, 1, D) an uncursed staff of energy (52, 2, D) a +0 quarterstaff (unseen) (52, 3, D) a sling bullet (52, 5, D) a +0 eveningstar a +0 plate armour a +0 shield of reflection a +1 scimitar of flaming a +0 dagger a +0 robe the human corpse of Donald (52, 6, D) 3 arrows (52, 12, D) a phial of floods (52, 17, D) a +1 falchion of holy wrath an entropy weaver corpse (52, 24, D) a lightning rod (4/4) (53, 0, D) a fan of gales (53, 1, D) an uncursed ring of poison resistance (53, 5, D) a +3 scimitar of flaming a +0 robe an arrow (53, 12, D) the +8 mace "Goet" {elec, +Fly} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you fly. (53, 13, D) the +10 quarterstaff of Terror {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (53, 24, D) a phial of floods (53, 29, D) a necrophage corpse (skeletalised by now) (53, 36, D) the cursed +1 great sword of Anger {elec, rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It has a curse placed upon it. (53, 37, D) an uncursed ring of ice (54, 0, D) the +6 mace of the Slime-mould {antimagic, rPois rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from poison. (54, 4, D) a +4 quarterstaff of chaos a +0 cloak of invisibility the gnoll corpse of Crazy Yiuf (54, 13, D) an uncursed staff of wizardry (54, 25, D) a +2 fustibalus of velocity (54, 36, D) an uncursed staff of death (55, 0, D) a +0 dagger of venom (55, 12, D) a +3 chain mail of positive energy (55, 24, D) a +1 dire flail of draining (56, 11, D) an orb spider corpse (58, 39, D) +0 acid dragon scales (unseen) (58, 42, D) +0 steam dragon scales (unseen) (59, 36, D) a +0 scimitar of venom (59, 37, D) a cursed staff of power (60, 36, D) a book of Debilitation (60, 37, D) a +1 shortbow of velocity (61, 0, D) a +3 hand axe of electrocution (61, 8, D) an uncursed staff of power (61, 16, D) a +0 arbalest of velocity (61, 26, D) a +0 vampiric falchion (61, 36, D) an uncursed staff of cold (61, 37, D) a +1 hand crossbow of velocity (62, 0, D) a +1 whip of flaming (62, 8, D) a +0 vampiric spear (62, 9, D) a +0 chain mail of poison resistance (62, 11, D) a cursed +5 dire flail (unseen) (62, 16, D) a phial of floods (62, 26, D) an uncursed ring of poison resistance (62, 27, D) a lightning rod (4/4) (62, 36, D) an uncursed staff of conjuration (62, 37, D) a +4 vampiric long sword (63, 0, D) a +3 ring of protection (63, 8, D) an uncursed staff of wizardry (63, 17, D) a lightning rod (4/4) (63, 26, D) an uncursed staff of energy (63, 27, D) the +3 morningstar of Gaiz {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (63, 36, D) the +5 hand axe "Tormentor" {holy, rElec rC+++ rN++ Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-2). It renders you almost immune to cold. It insulates you from electricity. It greatly protects you from negative energy. (64, 17, D) an uncursed ring of wizardry (64, 26, D) a +1 great sword of protection (64, 27, D) an uncursed ring of flight (67, 0, D) an uncursed staff of air (68, 2, D) a +3 glaive of chopping (68, 4, D) a +1 vampiric long sword (69, 0, D) a +0 trident of freezing (69, 2, D) a +0 short sword (69, 36, D) a phial of floods (70, 8, D) a +1 chain mail of positive energy (70, 29, D) a +2 trident of venom (unseen) (70, 36, D) a +2 robe of positive energy (71, 8, D) an uncursed staff of cold (71, 17, D) an uncursed amulet of faith (71, 26, D) a +0 dagger (71, 37, D) a +2 ring mail of cold resistance (72, 17, D) the +5 falchion of Unypp {freeze, rC- rN+ Str+7 Int-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-4). It makes you vulnerable to cold. It protects you from negative energy. (72, 26, D) a +0 club (72, 29, D) a +2 glaive of venom a +0 arbalest of freezing a +0 chain mail (72, 30, D) the +7 falchion "Yhoginen" {slice, *Drain Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It causes draining when unequipped. a +0 whip a +0 leather armour of magic resistance a +0 club (72, 36, D) the cursed +0 longbow "Xihifoc" {venom, +Fly rN+ Str+4 Int+4} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+4). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (73, 26, D) a +0 chain mail of poison resistance (73, 27, D) an uncursed staff of air (73, 30, D) a +0 long sword (unseen) (75, 1, D) a lightning rod (4/4)