cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +6 triple crossbow "Docic" {elec, Int+7} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+7). the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a manual of Shields (60, 36, D) the +5 falchion of Disintegration {holy, rC+ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from cold. (60, 39, D) a bolt (unseen) (60, 44, D) a poisoned javelin (61, 0, D) an uncursed staff of wizardry (61, 8, D) an uncursed staff of cold (61, 16, D) an uncursed amulet of magic regeneration (61, 26, D) the cursed +1 plate armour of the Lily {rPois Int+3 Slay-3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from poison. It has a curse placed upon it. (61, 39, D) a poisoned javelin a +3 falchion of holy wrath a +0 shortbow a +1 vampiric battleaxe a +0 shortbow 36 arrows a centaur corpse (61, 40, D) 2 bolts a poisoned javelin 4 arrows (61, 41, D) 2 large rocks a poisoned javelin a bolt 2 arrows (61, 42, D) a poisoned javelin a bolt 2 arrows (61, 43, D) a large rock 3 arrows (61, 44, D) a bolt a large rock a poisoned javelin (62, 0, D) a +2 helmet of see invisible (62, 1, D) the +11 spear of the Chickpea {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +0 robe a potion of brilliance a +3 quarterstaff of chaos a +2 cloak (62, 8, D) an uncursed staff of cold (62, 9, D) a +4 arbalest of velocity (62, 17, D) a crystal ball of energy (62, 21, D) a ball python corpse (62, 27, D) a +1 helmet of see invisible (62, 37, D) the +5 spear of Valiance {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (63, 2, D) a +1 trident of protection a +0 robe the orc corpse of Blork the orc (63, 8, D) a +4 hunting sling (63, 17, D) a +6 giant spiked club (63, 20, D) a +0 robe (63, 30, D) a shapeshifter corpse (63, 36, D) a lamp of fire (63, 37, D) the ring "Upeatsokh" {rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). (63, 42, D) an arrow (64, 20, D) a ball python corpse (still there?) an adder corpse (still there?) (64, 26, D) the +3 hunting sling "Idituibo" {speed, *Contam rElec rN++ SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (64, 30, D) a shapeshifter corpse (65, 26, D) an uncursed staff of earth (67, 0, D) a +0 quarterstaff of protection (68, 0, D) a +2 leather armour of cold resistance (69, 0, D) a +3 ring mail of magic resistance (69, 36, D) an uncursed staff of wizardry (69, 40, D) a +0 spear (unseen) (70, 8, D) a crystal ball of energy (70, 11, D) a +0 trident (70, 12, D) a +1 broad axe of draining a merfolk corpse (70, 36, D) a crystal ball of energy (70, 40, D) a +0 quarterstaff (unseen) (71, 8, D) a +0 trident (71, 10, D) a +0 trident (unseen) (71, 11, D) a cursed -3 trident (unseen) (71, 16, D) an uncursed ring of poison resistance (71, 17, D) an uncursed ring of flight (71, 26, D) a +1 shortbow of velocity (71, 27, D) a +0 helmet of intelligence (71, 30, D) a +2 scimitar of flaming (71, 40, D) a +0 dagger a +0 robe a black bear corpse (72, 8, D) an uncursed staff of poison (72, 10, D) a +0 trident (72, 17, D) a +2 ring mail of poison resistance (72, 30, D) a +4 scimitar of flaming (72, 31, D) a hell hound corpse (72, 40, D) a +0 rapier a +0 robe a spriggan corpse (73, 1, D) a +2 scythe of flaming (73, 16, D) a fan of gales (73, 17, D) a +4 shortbow of freezing (73, 26, D) a +4 falchion of electrocution (73, 27, D) a +2 ring mail of fire resistance (73, 36, D) a +2 mace of crushing (73, 39, D) a +0 spear (unseen) (75, 1, D) an uncursed amulet of the gourmand