cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a sack of spiders (49, 37, D) the ring "Olaesm" {MP+9 Str+3 Dex+4} [ring of magical power] It affects your strength (+3). It affects your dexterity (+4). It affects your magic capacity (+9). (50, 37, D) an uncursed staff of conjuration (51, 36, D) a fan of gales (51, 37, D) a +0 mace (52, 36, D) a +2 short sword of venom (52, 37, D) a lamp of fire (53, 36, D) a phial of floods (53, 37, D) an uncursed staff of wizardry (54, 36, D) a book of Conjurations (59, 36, D) the +8 great mace "Jaliymow" {flame, Int+3 Dex-4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-4). It lets you see invisible. (59, 37, D) the +0 leather armour of Monotheism {rC- rN++ MR++} It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (60, 36, D) an uncursed staff of earth (61, 0, D) a +0 rapier (61, 2, D) a +3 glaive of protection an elf corpse (61, 4, D) a +0 long sword (unseen) (61, 8, D) the cursed +1 rapier of Fate {pierce, rF- MR+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 26, D) a phial of floods (61, 29, D) a +0 trident (unseen) (62, 0, D) a +4 plate armour of fire resistance (62, 1, D) an uncursed staff of summoning (62, 3, D) a +0 short sword (62, 9, D) a +2 war axe of distortion (62, 17, D) an uncursed amulet of guardian spirit (62, 26, D) an uncursed ring of flight (62, 27, D) an uncursed ring of flight (62, 29, D) a +0 trident (62, 30, D) an arrow (62, 36, D) a +2 trident of flaming (63, 0, D) a cursed -5 ring of dexterity (63, 26, D) an uncursed ring of flight (63, 29, D) 3 large rocks a +0 shortbow 7 arrows a cursed -2 trident a cyclops corpse a merfolk corpse (63, 30, D) a large rock a cursed staff of power a +0 shortbow 18 arrows a centaur corpse (63, 33, D) a tomahawk (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +1 hand crossbow of flaming (64, 29, D) a +0 trident (65, 26, D) the +2 scale mail of Kleptomania {rCorr} It provides partial protection from all sources of acid and corrosion. (65, 29, D) a +0 trident (67, 0, D) a +2 bardiche of venom (68, 0, D) a +0 falchion of electrocution (70, 8, D) the +10 great sword "Qaiti" {holy, +Rage rElec rF+++ MR-} It has been blessed by the Shining One to cause great damage to the undead and demons. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. (70, 36, D) a +1 ring mail of cold resistance (71, 8, D) a +3 quarterstaff of speed (71, 26, D) an uncursed staff of wizardry (71, 27, D) a +0 large shield of protection (71, 31, D) a +0 short sword (unseen) (71, 36, D) an uncursed staff of power (71, 41, D) a death scarab corpse (72, 8, D) an uncursed staff of earth (72, 9, D) a +2 spear of flaming (72, 17, D) an uncursed staff of poison (72, 27, D) a crystal ball of energy (72, 31, D) a wolf corpse (72, 36, D) an uncursed staff of fire (72, 40, D) an uncursed staff of conjuration (73, 1, D) a +2 robe of fire resistance (73, 16, D) an uncursed staff of poison (73, 21, D) a +5 rapier of freezing (73, 26, D) a +2 large shield of resistance (73, 31, D) a +0 dagger (unseen) (73, 36, D) a crystal ball of energy (73, 37, D) an uncursed staff of air (75, 3, D) a swamp drake corpse (skeletalised by now)