cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (7, 8, D) a +2 leather armour a +0 falchion of chaos (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) an uncursed staff of earth (35, 28, D) a book of Geomancy (35, 29, D) a +1 short sword of freezing (36, 0, D) a +3 ring mail of cold resistance (36, 1, D) a large rock (still there?) a lamp of fire (still there?) (36, 9, D) an arrow (36, 14, D) a phial of floods (36, 15, D) a +2 plate armour of poison resistance (36, 28, D) the +4 trident of the Forest {holy, MR+ Int+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+7). It affects your resistance to hostile enchantments. (36, 29, D) a +6 amulet of reflection (37, 1, D) a +0 longbow (still there?) a +2 scale mail of magic resistance (still there?) (37, 2, D) 2 large rocks (37, 3, D) a +0 spear 14 javelins a +0 leather armour a merfolk corpse (37, 14, D) a +2 hand axe of electrocution (37, 15, D) an uncursed staff of poison (37, 28, D) a lamp of fire (37, 29, D) a +5 whip of venom (38, 1, D) 2 arrows (still there?) an arrow (still there?) (38, 3, D) 2 arrows (still there?) an arrow (still there?) a +0 arbalest (still there?) 21 bolts (still there?) an uncursed ring of poison resistance (still there?) (38, 4, D) a +0 longbow (unseen) (38, 6, D) an arrow (38, 7, D) an arrow (38, 8, D) 3 arrows (38, 28, D) a sack of spiders (38, 29, D) an uncursed staff of air (39, 2, D) an arrow (still there?) 2 large rocks (still there?) (39, 3, D) a +0 shortbow a +0 shortbow 32 arrows a large rock a stone giant corpse (39, 4, D) a bolt 2 javelins 11 arrows 4 large rocks (39, 5, D) a javelin 2 large rocks 5 arrows (39, 6, D) a javelin a large rock 3 arrows (39, 7, D) an arrow (39, 8, D) a large rock a javelin 2 arrows (39, 9, D) a large rock (39, 20, D) a +1 antimagic quarterstaff (unseen) (39, 21, D) a +2 broad axe of flaming (unseen) (39, 23, D) a +0 longbow (still there?) an arrow (still there?) (39, 28, D) an uncursed staff of fire (39, 29, D) an uncursed ring of protection from cold (40, 1, D) an arrow (40, 2, D) a bolt (40, 3, D) a +0 shortbow (unseen) (40, 4, D) a +0 arbalest (unseen) (40, 5, D) 3 arrows (40, 8, D) a large rock (unseen) (40, 14, D) a +2 trident of venom (40, 15, D) a fan of gales (40, 21, D) a +0 broad axe a +0 animal skin an uncursed ring of protection from cold (40, 22, D) 3 arrows (40, 23, D) a wind drake corpse (40, 28, D) a +1 rapier of venom (40, 29, D) Luboenwu's Papyrus of Venomous Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Alistair's Intoxication Transmutation/Poison 5 (41, 1, D) an arrow (41, 5, D) an arrow (41, 6, D) an arrow (41, 15, D) the +4 falchion "Jeakh" {speed, *Drain +Rage +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. It lets you go berserk. It causes draining when unequipped. (41, 21, D) a hornet corpse (still there?) a dryad corpse (still there?) (41, 28, D) the +5 dagger "Qafoss" {drain, rC++ Int+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It greatly protects you from cold. It makes you less stealthy. (41, 29, D) an uncursed ring of ice (42, 0, D) an uncursed staff of summoning (42, 9, D) an arrow (42, 14, D) a +1 rapier of venom (42, 15, D) a +2 battleaxe of electrocution (42, 28, D) 4 scrolls of enchant armour (42, 29, D) the +7 hand axe of Zunnig {drain, Fragile Str+4 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (+6). It will be destroyed if unequipped. (43, 1, D) a large rock (43, 6, D) a javelin (43, 15, D) an uncursed ring of poison resistance (43, 28, D) 4 scrolls of enchant weapon (43, 29, D) a lamp of fire (44, 28, D) a lightning rod (4/4) (49, 12, D) a phial of floods (49, 37, D) a +5 shortbow of flaming an uncursed staff of wizardry (50, 0, D) an uncursed staff of wizardry (50, 1, D) a +0 robe (50, 8, D) a cursed +0 halberd (unseen) (50, 12, D) the +10 falchion "Tium" {slice, *Noise +Rage rPois Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from poison. It lets you go berserk. It may make noises in combat. (50, 24, D) an uncursed staff of wizardry (50, 37, D) the +7 long sword of the Coin {slice, rF++ Int+4 Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+2). It greatly protects you from fire. It makes you more stealthy. (51, 0, D) a +2 dagger of draining (51, 1, D) a +0 dagger (51, 5, D) a +0 battleaxe a necrophage corpse (51, 7, D) a cursed -3 dagger (unseen) (51, 12, D) the cursed +0 war axe "Orb Guardian's Foe" {chop, rF+ Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (51, 13, D) an uncursed staff of power (51, 24, D) a +1 scale mail of fire resistance (51, 29, D) a +3 scimitar of flaming a hell hog corpse (skeletalised by now) (52, 0, D) a +0 falchion of flaming (52, 1, D) a +10 plate armour of ponderousness (52, 13, D) an uncursed staff of cold (52, 23, D) an uncursed ring of stealth a +4 ring of evasion the ring of Neurosis {rC+ rN+ Str+3} [ring of strength] It affects your strength (+3). It protects you from cold. It protects you from negative energy. the ring "Goerch" {Ice MP-9 Dex+7} [ring of ice] It enhances your ice magic. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. It affects your magic capacity (-9). the ring "Pusaed" {rC++ MP+9 Int+3} [ring of magical power] It affects your intelligence (+3). It greatly protects you from cold. It affects your magic capacity (+9). an uncursed ring of wizardry a +2 ring of intelligence a cursed +3 ring of strength an uncursed staff of poison the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (52, 25, D) a +0 mace of crushing (52, 29, D) a +0 great sword of flaming (52, 37, D) a +5 longbow of flaming (52, 40, D) a very ugly thing corpse (skeletalised by now) (52, 41, D) an ugly thing corpse (skeletalised by now) (53, 0, D) a +2 long sword of protection (53, 4, D) a +0 dire flail a +0 robe a +0 halberd (53, 5, D) a +0 scimitar a +0 robe a cursed -3 ring of protection an uncursed staff of summoning a +2 robe of the Archmagi (53, 7, D) a +1 lajatang of electrocution the +2 leather armour of the Unseen Realm {MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (53, 12, D) a +2 quarterstaff of protection (53, 24, D) an uncursed staff of air (53, 29, D) a +0 scimitar of flaming (53, 36, D) the +7 scimitar "Xefouwu" {flame, +Fly rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. It lets you fly. (53, 37, D) the cursed +0 shortbow "Vinnas" {venom, rF+ Str+4} It poisons the ammo it fires. It affects your strength (+4). It protects you from fire. It has a curse placed upon it. (54, 12, D) a lamp of fire (54, 13, D) a +9 plate armour of ponderousness (54, 36, D) a +2 dagger of venom (55, 1, D) a +0 whip of holy wrath (55, 12, D) the +3 leather armour of Honour {rPois rF- MR+} It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. (55, 13, D) a +1 leather armour of poison resistance (59, 37, D) the cursed +1 plate armour "Cazy" {*Slow Str+7} It affects your strength (+7). It may slow you when you take damage. It has a curse placed upon it. (60, 36, D) an uncursed ring of poison resistance (60, 37, D) a lamp of fire (60, 41, D) an uncursed staff of fire (61, 0, D) a +2 short sword of venom (61, 3, D) a +0 rapier a +0 robe (61, 4, D) a +4 rapier of speed a +0 robe (61, 8, D) the +8 dagger of the Sea {drain, Dex+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you more stealthy. (61, 16, D) a +2 robe of magic resistance (61, 36, D) a +2 scimitar of holy wrath (61, 37, D) a +2 scale mail of fire resistance (62, 9, D) an uncursed staff of poison (62, 10, D) a +0 dagger a +0 trident of venom a +0 chain mail (62, 17, D) a +0 dagger (62, 19, D) a +2 long sword of flaming a +0 leather armour an elf corpse (skeletalised by now) (62, 36, D) a +4 dagger of electrocution (62, 37, D) a +3 chain mail of fire resistance (63, 8, D) the +7 scale mail of Death's Door {+Inv MR- Str+2 Dex+6} It affects your strength (+2). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you turn invisible. (63, 10, D) a +0 dagger (unseen) (63, 16, D) an uncursed staff of fire (63, 19, D) a +1 halberd of flaming (63, 20, D) a +0 dagger (63, 26, D) a +2 mace of protection (63, 36, D) a +6 blowgun (64, 19, D) the +3 falchion of Corruption {slice, +Blink MR+ MP-9 Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you blink. a +0 shortbow 19 arrows a cursed +0 leather armour an elf corpse (skeletalised by now) (64, 21, D) a +3 rapier (64, 27, D) a +8 hand axe of draining (65, 26, D) an uncursed staff of cold (67, 0, D) an uncursed staff of summoning (69, 36, D) a +0 short sword of draining (70, 36, D) a +3 vampiric whip (71, 26, D) an uncursed ring of resist corrosion (71, 27, D) a crystal ball of energy (71, 37, D) a +1 chain mail of poison resistance (71, 41, D) an ugly thing corpse (skeletalised by now) (72, 8, D) a book of Party Tricks (72, 9, D) an uncursed staff of wizardry (72, 16, D) a lamp of fire (72, 20, D) the +6 dagger of Drought {speed, *Corrode rPois MR++ Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (72, 26, D) a +1 scale mail of cold resistance (72, 36, D) the +1 hand axe of Aletreell {flame, -Tele rPois Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from poison. It prevents most forms of teleportation. (73, 1, D) a cursed ring of attention (73, 16, D) a +1 glaive of chopping (73, 17, D) a +3 fustibalus of freezing (73, 36, D) a +2 blowgun (73, 37, D) an uncursed staff of conjuration (74, 30, D) +0 steam dragon scales (unseen) (75, 1, D) a +3 antimagic broad axe