cirnu the Dungeon (2, 14, D) a +4 chain mail of magic resistance (2, 15, D) an uncursed staff of conjuration (2, 16, D) a +1 quarterstaff of speed (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +0 hand crossbow of freezing (3, 15, D) a +10 plate armour of ponderousness (3, 16, D) the Disquisition on Supportive Orientation Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Summon Lightning Spire Summoning/Air 5 e - Controlled Blink Translocation 8 (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +6 glaive of protection (4, 15, D) the Almanac of the Compass and Companions Spells Type Level a - Beckoning Translocation 3 b - Summon Scorpions Summoning/Poison 4 c - Summon Forest Summoning/Translocation 5 d - Controlled Blink Translocation 8 (4, 16, D) a +2 pair of gloves of strength (5, 14, D) an uncursed staff of fire (5, 15, D) the +8 morningstar "Mud Pie of Death" {speed, +Fly rF+ Dex-5 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from fire. It lets you see invisible. It lets you fly. (5, 16, D) a potion of might (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (6, 14, D) 4 scrolls of enchant armour (6, 15, D) an uncursed ring of positive energy (6, 16, D) the +4 shortbow "Feucaf" {freeze, rElec Dex-2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. (6, 43, D) a hell hound corpse (6, 45, D) a hell hound corpse (still there?) a hell hog corpse (still there?) (7, 14, D) a +2 quarterstaff of protection (7, 15, D) a +2 morningstar of crushing (7, 16, D) a +1 spear of freezing (7, 43, D) a +2 great sword of flaming an uncursed ring of see invisible a hell hound corpse a fire giant corpse (8, 14, D) a +0 double sword of holy wrath (8, 15, D) an uncursed ring of ice (8, 16, D) the cursed +1 leather armour of Xom's Supremacy {SInv Stlth+} It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (8, 25, D) quicksilver dragon scales a quicksilver dragon corpse (8, 43, D) a hell hound corpse (8, 45, D) a +0 great sword of flaming (still there?) a +1 demon whip of electrocution (still there?) (9, 14, D) a phial of floods (9, 15, D) an uncursed staff of summoning (9, 16, D) an uncursed staff of air (9, 23, D) 131 large rocks (unseen) (9, 24, D) quicksilver dragon scales a quicksilver dragon corpse (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (10, 14, D) the cursed +2 falchion of the Heavens {vamp, +Blink rElec Int-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It insulates you from electricity. It lets you blink. It has a curse placed upon it. (10, 15, D) a lamp of fire (10, 23, D) a quicksilver dragon corpse (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a potion of agility (11, 15, D) a cursed staff of fire (11, 16, D) a book of Annihilations (11, 21, D) a cursed -1 mace (11, 23, D) 84 large rocks (still there?) 57 large rocks (still there?) (11, 24, D) a +0 mace 38 large rocks (11, 25, D) +0 iron dragon scales (unseen) (12, 14, D) an uncursed ring of flight (12, 15, D) a +2 hand crossbow of freezing (12, 16, D) a +5 halberd of distortion (12, 23, D) 57 large rocks (19, 0, D) the cursed +0 hand axe "Saiwuos" {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. It has a curse placed upon it. (19, 1, D) a +3 war axe of chopping (19, 16, D) a +1 plate armour of poison resistance (19, 17, D) a +4 quarterstaff of speed (19, 32, D) a book of Frost (20, 0, D) a box of beasts (20, 1, D) an uncursed ring of protection from fire (20, 16, D) Siring's Volume of the Icy Volcanoes Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Freezing Cloud Conjuration/Ice/Air 6 d - Bolt of Cold Conjuration/Ice 6 (20, 33, D) a phantom mirror (21, 0, D) a +0 scale mail of fire resistance (21, 1, D) a +0 glaive of distortion (21, 16, D) an uncursed staff of earth (21, 17, D) an uncursed staff of summoning (21, 32, D) a +3 short sword of flaming (21, 34, D) a +4 flail of draining (22, 0, D) an uncursed staff of conjuration (22, 16, D) an uncursed staff of fire (22, 17, D) an uncursed staff of power (22, 32, D) an uncursed amulet of guardian spirit (22, 33, D) an uncursed ring of resist corrosion (22, 34, D) a +2 long sword of flaming (23, 1, D) a +1 chain mail of fire resistance (23, 16, D) a +0 scimitar of electrocution (23, 18, D) an uncursed ring of magical power (23, 19, D) an iron dragon corpse (23, 20, D) 60 large rocks (23, 21, D) 40 large rocks (unseen) (23, 22, D) quicksilver dragon scales (unseen) (23, 32, D) a book of Alchemy (23, 37, D) an apocalypse crab corpse (still there?) a demonic crawler corpse (still there?) (23, 38, D) a +5 hand axe of chopping a +5 arbalest (24, 0, D) a +5 mace of protection (24, 1, D) an uncursed staff of wizardry (24, 16, D) a phantom mirror (24, 17, D) an uncursed staff of air (24, 18, D) an uncursed staff of conjuration (24, 19, D) 45 large rocks a quicksilver dragon corpse (24, 32, D) a +7 blowgun (24, 33, D) an uncursed ring of flight (24, 37, D) an uncursed staff of wizardry (25, 0, D) a lightning rod (4/4) (25, 1, D) a phantom mirror (25, 4, D) a +0 scimitar (25, 16, D) an uncursed staff of power (25, 20, D) 75 large rocks (unseen) (25, 32, D) a +4 blowgun (25, 33, D) an uncursed staff of earth (25, 37, D) the +4 war axe "Gocaerra" {vamp, rElec rF++ MR+ Int-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It greatly protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. an uncursed ring of ice the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. a +2 amulet of reflection the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. the +9 staff of Olgreb {rPois} It protects you from poison. the ring of Ezupagof {rElec rPois rN+ Str+3} [ring of positive energy] It affects your strength (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. the +3 flail of Tortfeasance {vamp, rElec rPois rF+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from fire. It insulates you from electricity. It protects you from poison. the +1 falchion of Koreimoyho {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). an uncursed ring of ice the cursed -6 shield of the Moneychanger {+Blink rPois rF+ Stlth-} It protects you from fire. It protects you from poison. It lets you blink. It makes you less stealthy. It has a curse placed upon it. a +1 helmet of intelligence a +2 ring of protection a +4 ring of slaying an uncursed staff of air (26, 1, D) a +0 hand crossbow of flaming (26, 16, D) a phial of floods (26, 17, D) a +2 plate armour of cold resistance (26, 32, D) a book of Summonings (26, 34, D) a +3 chain mail of cold resistance (27, 16, D) a book of Party Tricks (27, 17, D) the +1 hunting sling "Giantbane" {freeze, -Tele rElec rPois rN+ Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. (27, 32, D) a +1 scale mail of positive energy (28, 1, D) a +4 trident of venom (28, 16, D) a +0 fustibalus of freezing (28, 17, D) an uncursed staff of fire (28, 32, D) a +1 troll leather armour (28, 33, D) a book of Misfortune (29, 0, D) a +2 long sword of pain (29, 16, D) a phial of floods (29, 17, D) an uncursed staff of cold (34, 28, D) an uncursed staff of poison (35, 0, D) a book of the Sky (35, 14, D) a +0 plate armour (35, 28, D) a book of the Dragon (35, 29, D) a +4 ring mail of cold resistance (36, 0, D) a book of Burglary (36, 1, D) an uncursed staff of air (36, 14, D) a +0 great sword (36, 15, D) a phial of floods (36, 28, D) an uncursed staff of cold (36, 34, D) a +2 antimagic trident a +2 robe an uncursed amulet of regeneration (36, 35, D) a +0 trident a throwing net {!f} a +3 long sword of holy wrath 335 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (37, 14, D) an uncursed staff of earth (37, 15, D) an uncursed staff of conjuration (37, 18, D) a +0 halberd a +0 plate armour (37, 19, D) a +1 glaive of protection a +4 scale mail of poison resistance (37, 28, D) a +0 robe (37, 29, D) a book of Dreams (37, 34, D) a +0 trident (unseen) (37, 35, D) a +0 trident (38, 1, D) a +2 scale mail of poison resistance (38, 4, D) a hippogriff corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (38, 5, D) a cane toad corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (38, 6, D) a hippogriff corpse (skeletalised by now) (38, 14, D) a +1 halberd of venom (38, 17, D) a +1 long sword of pain (unseen) (38, 18, D) a +3 battleaxe a +3 plate armour a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (38, 29, D) an uncursed staff of air (38, 34, D) a +0 trident a +3 scale mail of poison resistance a merfolk corpse (skeletalised by now) (38, 35, D) a cursed +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (38, 36, D) a +3 rapier of draining the +3 leather armour "Neoggane" {+Inv Int+6} It affects your intelligence (+6). It lets you turn invisible. a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (38, 37, D) a +0 antimagic trident a +0 leather armour a merfolk corpse (skeletalised by now) (38, 38, D) a +2 flail of protection (unseen) (39, 0, D) the +0 plate armour "Dygoehir" {Regen+ Int+5 SInv} It affects your intelligence (+5). It lets you see invisible. It increases your rate of regeneration. the +6 falchion "Daul" {slice, +Blink rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you blink. the +4 falchion of the Mushroom {freeze, rF++ MR+ Str-5 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your intelligence (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. the ring "Hireuwof" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. +1 pearl dragon scales the cursed +1 chain mail of Yredelemnul's Esteem {rF- MR+ Dex+8} It affects your dexterity (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. the +2 ring mail of Ulaott {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. the ring of the Duchess {rN+ Str-2 Int+7 Stlth+} [ring of stealth] It affects your strength (-2). It affects your intelligence (+7). It protects you from negative energy. It makes you more stealthy. the ring of the Tortoise {+Inv rF+ Int-3 Slay+3} [ring of slaying] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It lets you turn invisible. a +0 morningstar of draining (39, 1, D) a lightning rod (4/4) (39, 14, D) a +0 plate armour (39, 15, D) a sack of spiders (39, 17, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (unseen) (39, 18, D) a +3 dire flail a +0 plate armour a human corpse (skeletalised by now) (39, 19, D) a +2 war axe of chopping (unseen) (39, 29, D) a +1 spear of pain (39, 34, D) a +1 trident of venom (unseen) (39, 35, D) a +0 trident (unseen) (40, 0, D) a +2 shortbow of velocity (40, 1, D) a +3 battleaxe of chopping (40, 4, D) a crocodile corpse (skeletalised by now) (40, 15, D) an uncursed staff of wizardry (40, 17, D) 29 large rocks (40, 18, D) a +0 arbalest (unseen) (40, 19, D) a +0 dire flail (unseen) (40, 29, D) a book of Conjurations (41, 0, D) an uncursed staff of summoning (41, 1, D) a book of the Warp (41, 14, D) a cursed +1 giant club (41, 15, D) a +0 chain mail of poison resistance (41, 28, D) an uncursed staff of conjuration (41, 29, D) the Almanac of Excruciating Stones Spells Type Level a - Sandblast Earth 1 b - Fireball Conjuration/Fire 5 c - Statue Form Transmutation/Earth 6 d - Mana Rupture Conjuration/Hexes 7 (42, 0, D) the +3 arbalest of Lywam {speed, +Inv rElec rF- Stlth-} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. It makes you less stealthy. (42, 14, D) a phial of floods (42, 15, D) a +0 barding of cold resistance (42, 28, D) a sack of spiders (42, 29, D) an uncursed staff of earth (43, 15, D) an uncursed staff of power (43, 28, D) a +0 spear of pain (43, 29, D) the cursed +0 helmet of Kewi {rElec rC+ Int+3 SInv} It affects your intelligence (+3). It protects you from cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (44, 28, D) a +0 robe (49, 0, D) a +4 flail of crushing (49, 1, D) a +0 pair of gloves of dexterity (49, 24, D) a +2 scale mail of fire resistance (49, 36, D) a +1 robe (49, 37, D) a lamp of fire (50, 3, D) 47 large rocks (50, 4, D) a cursed -1 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (50, 12, D) the Papyrus of Air and Good Luck Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Air 3 c - Spectral Weapon Hexes/Charms 3 d - Summon Lightning Spire Summoning/Air 5 e - Time Stop Charms/Translocation 8 (50, 24, D) a +3 spear (50, 25, D) a +7 hunting sling of flaming (50, 27, D) a +2 halberd of freezing (51, 0, D) an uncursed staff of poison (51, 1, D) a +7 giant spiked club (51, 3, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (51, 4, D) a +2 great sword of flaming an uncursed ring of insulation a +0 battleaxe of freezing a fire giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (51, 5, D) 58 large rocks (51, 6, D) 60 large rocks (unseen) (51, 24, D) an uncursed staff of poison (51, 27, D) a +0 halberd (51, 29, D) an uncursed staff of summoning (unseen) (51, 36, D) a +0 mace of crushing (52, 0, D) a book of Conjurations (52, 4, D) a cursed +0 giant club a +0 giant club 50 large rocks a +0 giant club a +0 giant club a stone giant corpse (skeletalised by now) (52, 5, D) a +3 great sword of flaming (52, 24, D) a +1 trident of piercing (52, 25, D) an uncursed amulet of the acrobat (52, 27, D) a +0 battleaxe a +0 robe (52, 36, D) a +1 plate armour of fire resistance (53, 1, D) the +1 robe "Ruheklek" {+Fly rF+} It protects you from fire. It lets you fly. (53, 4, D) 51 large rocks (unseen) (53, 24, D) a +3 ring mail of fire resistance (53, 27, D) a +2 war axe of chopping (unseen) (53, 37, D) a +2 short sword of venom (54, 0, D) a +3 short sword (54, 1, D) a +3 scythe of flaming (54, 36, D) a +3 rapier of venom (55, 0, D) a +3 chain mail of poison resistance (55, 1, D) a +2 short sword of draining (55, 24, D) a +4 war axe of flaming (58, 37, D) a +0 rapier (unseen) (58, 38, D) a +0 robe (59, 36, D) a +2 chain mail of magic resistance (59, 37, D) a +1 lajatang of speed (still there?) a +2 pair of boots of running (still there?) (60, 36, D) a sack of spiders (60, 37, D) a +0 longbow (still there?) a cursed amulet of inaccuracy (still there?) (60, 39, D) a +0 robe (61, 0, D) the cursed +1 hand crossbow "Ysusobb" {freeze, rC+ rN+ Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (61, 8, D) a book of Summonings (61, 11, D) a +0 hand axe of freezing (unseen) (61, 16, D) a book of Power (61, 26, D) a phial of floods (61, 36, D) a cursed amulet of inaccuracy (61, 37, D) an uncursed staff of cold (62, 8, D) a +0 club (62, 9, D) an uncursed staff of conjuration (62, 10, D) a +0 scythe a +0 robe (62, 11, D) a +3 quarterstaff of chaos a +2 cloak a wand of digging (8) (62, 16, D) a cursed amulet of faith (62, 17, D) a +2 robe (62, 27, D) an uncursed staff of summoning (62, 29, D) a +5 blowgun (62, 37, D) a +2 robe (63, 8, D) a +0 rapier of venom (63, 10, D) a +2 scimitar of holy wrath (unseen) (63, 16, D) an uncursed staff of conjuration (63, 17, D) a book of Misfortune (63, 21, D) a +0 short sword a cursed -2 robe a +0 buckler (63, 36, D) an uncursed ring of magical power (63, 37, D) the Grimoire of Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Vapours Poison/Air 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Conjure Ball Lightning Conjuration/Air 6 e - Chain Lightning Conjuration/Air 8 (64, 16, D) an uncursed staff of air (64, 17, D) a book of Transfigurations (64, 20, D) a +0 spear (unseen) (64, 26, D) an uncursed staff of wizardry (64, 27, D) a fan of gales (65, 26, D) a sack of spiders (67, 0, D) a Fen Folio (68, 35, D) a +0 shortbow (unseen) (69, 0, D) a +1 great mace of protection (69, 36, D) a phial of floods (70, 9, D) a +0 club (70, 11, D) a +0 flail (70, 12, D) a +0 dagger (unseen) (70, 36, D) a +3 plate armour of fire resistance (70, 37, D) a +0 shortbow (still there?) an uncursed amulet of magic regeneration (still there?) (70, 40, D) a +0 glaive of venom (71, 8, D) a lightning rod (4/4) (71, 11, D) an uncursed staff of air (71, 16, D) a +7 giant club (71, 17, D) a +1 rapier of venom (71, 20, D) a +0 shortbow (unseen) (71, 27, D) an uncursed ring of protection from fire (71, 37, D) a +9 blowgun (71, 39, D) a +0 short sword a +0 buckler (72, 9, D) a +3 amulet of reflection (72, 12, D) a +0 short sword (unseen) (72, 16, D) a +0 shortbow (72, 17, D) a +2 robe (72, 18, D) a +0 shortbow 172 arrows (72, 19, D) a cursed -2 trident (72, 20, D) a +0 shortbow 157 arrows (72, 26, D) a +6 ring of dexterity (72, 27, D) a +4 scale mail of poison resistance (72, 29, D) a +2 flail a +0 robe (72, 36, D) a +0 short sword (72, 39, D) a +0 dagger a +0 leather armour (72, 40, D) a +2 scimitar of slicing (73, 1, D) a +5 demon trident of venom (73, 17, D) a lamp of fire (73, 20, D) a +0 shortbow of flaming (unseen) (73, 26, D) an uncursed ring of stealth (73, 27, D) the +5 hand axe of Darkness {chop, rElec rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It insulates you from electricity. (73, 37, D) an uncursed amulet of the acrobat (74, 39, D) a -3 short sword (unseen)