cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0 scale mail a +0 shield a +0 long sword a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (13, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 8, D) an uncursed staff of earth (61, 16, D) an uncursed ring of positive energy (62, 0, D) a lightning rod (4/4) (62, 8, D) a +7 flail of holy wrath (62, 9, D) an uncursed ring of resist corrosion (62, 11, D) a necrophage corpse (62, 16, D) an uncursed staff of power (62, 17, D) the Grimoire of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Fire Storm Conjuration/Fire 9 (63, 8, D) a +2 rapier of speed (63, 16, D) a +2 pair of gloves of strength (63, 17, D) an uncursed amulet of rage (64, 16, D) a +2 spear of piercing (64, 17, D) the Grimoire of the Cankerous Frostbite Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Summon Scorpions Summoning/Poison 4 c - Simulacrum Ice/Necromancy 6 d - Icicle Burst Conjuration/Ice 7 (67, 0, D) a +2 mace of crushing (68, 0, D) a +1 crystal plate armour (69, 0, D) an uncursed staff of fire (70, 8, D) a phial of floods (70, 9, D) an uncursed staff of conjuration (70, 11, D) an iguana corpse (71, 8, D) a cursed staff of conjuration (71, 11, D) a porcupine corpse (still there?) a bullfrog corpse (still there?) (71, 12, D) a wolf corpse (71, 16, D) a phantom mirror (71, 19, D) a +0 shortbow 159 arrows a centaur corpse (71, 20, D) a cursed -3 arbalest 237 bolts a yaktaur corpse (71, 26, D) the +10 great mace of Jestemul {antimagic, Str+3 Dex+6 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+6). It makes you more stealthy. (71, 27, D) a phial of floods (72, 8, D) a fan of gales (72, 9, D) an uncursed staff of earth (72, 16, D) a book of Cantrips (72, 19, D) a +0 arbalest a +0 arbalest 296 bolts a yaktaur corpse a yaktaur corpse (72, 26, D) a book of Debilitation (72, 27, D) a cursed staff of air (72, 31, D) a +0 short sword (unseen) (73, 19, D) a +2 spear of flaming (unseen) (73, 20, D) a +0 morningstar of holy wrath a +0 arbalest 127 bolts a yaktaur corpse (73, 26, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (73, 27, D) a book of Burglary (73, 30, D) a +0 spear a +0 buckler a spriggan corpse (73, 31, D) a +0 quarterstaff a +0 robe