cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} (10, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (60, 9, D) a ball python corpse (61, 8, D) a +2 robe of magic resistance (61, 16, D) the +0 helmet of Guumysh {rPois Str+4} It affects your strength (+4). It protects you from poison. (61, 19, D) a +0 rapier (unseen) (62, 0, D) a +0 dagger (62, 1, D) a +0 dagger (62, 2, D) a +0 dagger a +0 robe a +0 vampiric hand axe a +0 robe a +0 robe a +0 ring mail an orc corpse (62, 8, D) a +3 scale mail of cold resistance (62, 9, D) an uncursed staff of summoning (62, 11, D) a water moccasin corpse (62, 16, D) an uncursed staff of poison (63, 16, D) a cursed amulet of inaccuracy (63, 17, D) a +7 giant club (63, 20, D) a +0 short sword (still there?) a +4 war axe of freezing (still there?) (63, 21, D) a +0 long sword (64, 16, D) the ring of Iffoss {rElec rPois Int+3 Stlth+} [ring of poison resistance] It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (64, 17, D) a book of the Warp (64, 21, D) a +0 leather armour (unseen) (67, 0, D) a +0 dagger (68, 1, D) a +0 dagger a +0 chain mail an orc corpse (68, 2, D) a +0 great mace of crushing a +0 robe a +0 dagger a +0 robe an orc corpse (70, 9, D) a box of beasts (70, 11, D) a tarantella corpse (71, 16, D) a cursed staff of wizardry (71, 17, D) an uncursed staff of conjuration (71, 21, D) a merfolk corpse (71, 26, D) 4 scrolls of enchant armour (71, 27, D) the +3 scimitar of Suicidal Tendencies {vamp, +Fly rF+ Str-2 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It affects your intelligence (+3). It protects you from fire. It lets you fly. (72, 8, D) a sack of spiders (72, 9, D) a +2 hand axe of venom (72, 11, D) a scorpion corpse (72, 16, D) a +0 trident (72, 17, D) a +0 trident (72, 20, D) 84 tomahawks (72, 21, D) a +3 spear of piercing a +0 trident a +0 trident a merfolk corpse (72, 22, D) a +0 trident a +1 short sword of holy wrath a merfolk corpse (72, 26, D) a scroll of brand weapon (72, 27, D) a scroll of brand weapon (72, 28, D) +0 steam dragon scales a steam dragon corpse (73, 1, D) a book of the Sky (73, 2, D) a +0 scythe (unseen) (73, 16, D) a book of Changes (73, 21, D) a throwing net (unseen) (73, 22, D) a +1 lajatang of venom (unseen) (74, 3, D) a +0 robe the human corpse of Jessica (74, 4, D) a +0 club (75, 1, D) a book of Alchemy