cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 long sword (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (49, 24, D) a box of beasts (49, 37, D) a sack of spiders (50, 24, D) a +4 blowgun (50, 25, D) a +0 scimitar (50, 36, D) a lightning rod (4/4) (51, 24, D) a +0 dire flail (51, 25, D) an uncursed staff of wizardry (51, 29, D) a +0 long sword (51, 36, D) a +4 ring of dexterity the +9 long sword "Rapeo" {flame, Fragile rN+++ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It renders you almost immune to negative energy. It will be destroyed if unequipped. the +0 ring mail "Hain" {-Tele rPois rC+ Stlth+} It protects you from cold. It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. the +2 lajatang of Shrieking Terror {slice, rC+ MR+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. the cursed +0 ring mail of Syndicalism {rPois Regen+} It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. the +8 great mace of the Badger {crush, rC+++ SInv} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It lets you see invisible. the ring "Fodwa" {*Contam rElec MR+ Str+2 Stlth-} [ring of attention] It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. It makes you less stealthy. the cursed +1 quarterstaff of Qootaemeq {drain, Int+5} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. the +6 great sword "Hiariojy" {pain, *Corrode rN+ Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from negative energy. It may corrode you when you take damage. a +0 pair of gloves of dexterity the ring "Gessuocw" {rCorr Int-3 SInv Stlth+} [ring of resist corrosion] It affects your intelligence (-3). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. a +2 ring of protection (52, 24, D) a +4 hand crossbow of velocity (52, 25, D) a +0 halberd (52, 36, D) a +2 ring mail of cold resistance (53, 24, D) a +1 plate armour of poison resistance (53, 25, D) a +0 dire flail (53, 29, D) a +2 scimitar of distortion (unseen) (53, 36, D) an uncursed staff of summoning (53, 37, D) a phantom mirror (54, 24, D) the Papyrus of Envenoming and Transmigration Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 (54, 25, D) the amulet "Cuiwnafa" {Inacc MR+ MP+9 Int+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (54, 36, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (54, 37, D) a wind drake corpse (skeletalised by now) (55, 24, D) an uncursed staff of death (55, 36, D) a wind drake corpse (skeletalised by now) (still there?) a storm dragon corpse (skeletalised by now) (still there?) (59, 36, D) an uncursed staff of summoning (59, 37, D) a +0 antimagic broad axe (60, 10, D) a +0 dagger (unseen) (60, 36, D) a +1 shortbow of flaming (61, 8, D) a phial of floods (61, 10, D) a +0 long sword a +0 shortbow 97 arrows (61, 12, D) a +3 scimitar of protection a +0 chain mail (61, 16, D) the Papyrus of Supportive Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Call Canine Familiar Summoning 3 c - Freezing Cloud Conjuration/Ice/Air 6 d - Tornado Air 9 (61, 30, D) a yak corpse (skeletalised by now) (61, 36, D) a book of Maledictions (61, 37, D) a +0 hand axe (61, 40, D) a ghoul corpse (skeletalised by now) (62, 0, D) an uncursed staff of cold (62, 8, D) a +0 rapier (62, 9, D) a +0 short sword (62, 16, D) a +2 scale mail of fire resistance (62, 17, D) a sack of spiders (62, 22, D) a +0 short sword (unseen) (62, 26, D) a +1 chain mail of magic resistance (62, 27, D) a +0 whip of flaming (62, 37, D) a +6 blowgun (62, 40, D) a +0 dagger (unseen) (62, 41, D) a +5 quick blade (62, 42, D) a +0 flail (63, 10, D) a +2 executioner's axe of distortion (unseen) (63, 16, D) a +2 scale mail of cold resistance (63, 21, D) a cursed -1 rapier a +0 robe (63, 27, D) a lightning rod (4/4) (63, 30, D) a wolf corpse (skeletalised by now) (63, 36, D) a fan of gales (63, 37, D) an uncursed staff of wizardry (64, 16, D) a +4 quarterstaff of speed (64, 17, D) a book of Maledictions (64, 22, D) a +0 short sword (unseen) (64, 26, D) a +1 chain mail of magic resistance (64, 27, D) a +3 blowgun (65, 26, D) a book of the Dragon (67, 0, D) a +0 vampiric short sword (68, 2, D) a +0 long sword (unseen) (69, 3, D) a +0 long sword (unseen) (69, 36, D) a book of Battle (70, 9, D) a +2 plate armour of magic resistance (70, 11, D) a +1 great mace of protection a +0 leather armour (70, 12, D) a +0 dagger (unseen) (70, 36, D) a +3 lajatang of speed (70, 37, D) a +1 scale mail of fire resistance (70, 38, D) a +5 dagger of speed (71, 8, D) a fan of gales (71, 11, D) a +0 club a +0 leather armour a +0 dagger a +0 robe (71, 16, D) an uncursed ring of ice (71, 17, D) a lightning rod (4/4) (71, 26, D) a phial of floods (71, 27, D) a +5 arbalest of freezing (71, 31, D) a +2 long sword of slicing (71, 36, D) an uncursed amulet of rage (72, 8, D) a book of Flames (72, 9, D) a +0 club (72, 11, D) a +0 mace (unseen) (72, 16, D) a +0 war axe (72, 17, D) an uncursed staff of air (72, 20, D) a +2 rapier of protection (unseen) (72, 21, D) a +0 long sword (72, 27, D) a +0 dagger (72, 29, D) a +2 whip of venom (unseen) (72, 30, D) a +2 antimagic short sword (73, 1, D) a +1 pair of boots of stealth (73, 16, D) a book of Conjurations (73, 27, D) a book of Burglary (73, 28, D) a +0 short sword (unseen) (73, 31, D) a +0 long sword (unseen) (73, 36, D) a cursed staff of earth (73, 37, D) a +1 spear of pain