cirnu the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 hand axe of chaos the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +0 sword of Power the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (19, 0, D) a phantom mirror (19, 1, D) a +2 buckler of protection (19, 16, D) Gaesasch's Sorcery, Part Three Spells Type Level a - Static Discharge Air 3 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - False Image Hexes/Summoning 3 e - Call Canine Familiar Summoning 3 (19, 17, D) an uncursed staff of summoning (20, 1, D) an uncursed staff of death (20, 16, D) a cursed -3 ring of strength (20, 17, D) a cursed staff of air (21, 0, D) a +3 dagger of venom (21, 1, D) a +0 dagger of electrocution (21, 16, D) the +7 short sword "Binewoe" {pierce, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (21, 17, D) an uncursed amulet of regeneration (22, 0, D) a lamp of fire (22, 1, D) a +1 war axe of venom (22, 3, D) 53 large rocks (22, 4, D) 25 large rocks a cyclops corpse (22, 16, D) a phantom mirror (22, 17, D) a book of Transfigurations (23, 0, D) an uncursed staff of earth (23, 4, D) 72 large rocks a cursed -3 giant club a +0 giant spiked club (23, 5, D) a +0 giant club (23, 6, D) a +0 battleaxe of freezing (unseen) (23, 16, D) a lightning rod (4/4) (23, 17, D) the +7 morningstar of Uncomfortable Rashes {crush, *Corrode rPois Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from poison. It may corrode you when you take damage. (23, 18, D) a book of Spatial Translocations (24, 0, D) a phial of floods (24, 4, D) a +0 giant club (unseen) (24, 16, D) a lamp of fire (24, 17, D) a +2 hunting sling of freezing (24, 18, D) a sack of spiders (25, 4, D) 109 large rocks (unseen) (25, 5, D) 74 large rocks (unseen) (25, 6, D) a +0 giant spiked club (unseen) (25, 16, D) an uncursed ring of stealth (25, 17, D) an uncursed ring of stealth (25, 18, D) a fan of gales (26, 4, D) 41 large rocks (unseen) (26, 16, D) the +8 quick blade "Sarcophage" {freeze, rC++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from cold. (26, 17, D) a +0 hand axe of electrocution (26, 20, D) a hell hog corpse (27, 0, D) a +4 shortbow of flaming (27, 1, D) a +1 leather armour of fire resistance (27, 16, D) a +1 rapier of speed (27, 17, D) a lightning rod (4/4) (28, 1, D) a book of Debilitation (28, 16, D) an uncursed staff of power (28, 17, D) an uncursed staff of power (29, 1, D) an uncursed staff of summoning (29, 16, D) the +7 hand crossbow of Sezuloc {penet, Str+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). (29, 17, D) a +0 whip of venom (35, 0, D) a +2 spear of piercing (35, 14, D) a +0 chain mail of poison resistance (35, 15, D) a +3 ring mail of poison resistance (35, 28, D) a lightning rod (4/4) (36, 0, D) a cursed staff of air (36, 1, D) a lightning rod (4/4) (36, 4, D) a +2 trident of protection a +0 robe (36, 5, D) a +2 morningstar of protection 400 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (36, 14, D) a +3 morningstar of pain (36, 15, D) a +0 great sword of protection (36, 28, D) an inedible chunk of flesh a book of Death (36, 29, D) a phial of floods (37, 1, D) a lamp of fire (37, 5, D) a +0 rapier a cursed +0 robe a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (37, 7, D) a +0 rapier (unseen) (37, 14, D) a fan of gales (37, 15, D) a phial of floods (37, 29, D) a cursed amulet of inaccuracy (37, 32, D) a redback corpse (37, 34, D) a redback corpse (38, 0, D) a +2 spear of piercing (38, 1, D) a Necronomicon (38, 5, D) a +1 demon trident of electrocution (unseen) (38, 6, D) a +2 spear of pain (unseen) (38, 14, D) the +1 leather armour "Atel" {rF+ rCorr} It protects you from fire. It provides partial protection from all sources of acid and corrosion. the cursed +0 short sword of the Vaults {freeze, *Rage Str+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+6). It may make you go berserk in combat. It has a curse placed upon it. the +6 battleaxe "Mupnaergh" {vamp, +Rage rF+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from fire. It lets you go berserk. the cursed +2 spear of Checks and Balances {venom, MP+9 Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your magic capacity (+9). It has a curse placed upon it. the +1 scimitar "Somuresk" {venom, rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. the cursed +0 scale mail of Qazlal's Pride {rF+ MR+ rCorr Dex-3} It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the cursed +0 buckler of Elitism {Int+4} It affects your intelligence (+4). It has a curse placed upon it. the amulet "Caunkynt" {RegenMP *Drain rElec rC+++ Str-2} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (-2). It renders you almost immune to cold. It insulates you from electricity. It causes draining when unequipped. a +3 ring of intelligence a +6 ring of strength the +2 rapier "Muho" {drain, rPois Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from poison. the cursed +4 dagger "Morg" {pain, MR+ Int+12 *Curse} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+12). It affects your resistance to hostile enchantments. It curses itself when equipped. It has a curse placed upon it. a +2 leather armour (38, 15, D) an uncursed staff of summoning (38, 18, D) a yak corpse (38, 19, D) a death yak corpse (still there?) a bullfrog corpse (still there?) (38, 20, D) a komodo dragon corpse (38, 21, D) a rime drake corpse (38, 28, D) an inedible chunk of flesh a +2 leather armour of cold resistance (38, 34, D) an emperor scorpion corpse (still there?) a wolf spider corpse (still there?) (39, 0, D) a +1 robe of cold resistance (39, 1, D) an uncursed staff of air (39, 7, D) a wind drake corpse (skeletalised by now) (39, 14, D) a +3 hunting sling of freezing (39, 19, D) a bullfrog corpse an elephant corpse (39, 28, D) a +2 robe (39, 33, D) an emperor scorpion corpse a hornet corpse (40, 0, D) a +1 helmet of see invisible (40, 6, D) a sea snake corpse (skeletalised by now) (40, 14, D) a +1 ring mail of magic resistance (40, 20, D) a bullfrog corpse (still there?) a cane toad corpse (still there?) (40, 28, D) +0 swamp dragon scales (40, 29, D) a phantom mirror (40, 33, D) a hornet corpse (40, 34, D) a redback corpse (still there?) a wolf spider corpse (still there?) (41, 0, D) a +4 rapier of speed (41, 14, D) a lamp of fire (41, 29, D) a book of Air (42, 0, D) an uncursed amulet of magic regeneration (42, 1, D) a +4 hand crossbow of freezing (42, 14, D) an uncursed staff of summoning (42, 15, D) an uncursed staff of death (42, 27, D) an inedible chunk of flesh (42, 29, D) a cursed -3 ring of intelligence (43, 14, D) a lightning rod (4/4) (43, 15, D) a +1 morningstar of protection (43, 29, D) an uncursed staff of wizardry (43, 38, D) 2 inedible chunks of flesh (49, 0, D) an uncursed staff of summoning (49, 1, D) a +0 hand axe (49, 15, D) a +0 demon trident of pain (49, 24, D) the Almanac of the Escort Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Spellforged Servitor Conjuration/Summoning 7 (49, 36, D) a +3 short sword of electrocution (49, 37, D) the cursed +0 long sword of Suicidal Tendencies {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It has a curse placed upon it. (50, 0, D) an uncursed amulet of faith (50, 24, D) the Catalogue of the Spatial Glacier Spells Type Level a - Apportation Translocation 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Dispersal Translocation 6 (50, 25, D) a Grand Grimoire (50, 37, D) a phantom mirror (51, 1, D) a +2 plate armour of positive energy (51, 3, D) 66 large rocks (51, 4, D) a +0 dagger (unseen) (51, 5, D) a +2 hand axe of chopping (unseen) (51, 13, D) a +1 buckler of protection (51, 24, D) a phial of floods (51, 25, D) a +2 scale mail of cold resistance (51, 36, D) a +2 flail of holy wrath (51, 40, D) a ghoul corpse (skeletalised by now) (52, 0, D) a sack of spiders (52, 1, D) an uncursed staff of poison (52, 3, D) a +0 trident (unseen) (52, 4, D) a +1 flail of distortion a +0 plate armour a +0 giant club a +0 troll leather armour an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (52, 18, D) a +0 demon whip (52, 24, D) a +2 robe of positive energy (52, 29, D) a +0 hand axe (52, 36, D) a +1 war axe of electrocution (52, 37, D) a phantom mirror (53, 0, D) an uncursed staff of earth (53, 4, D) a +6 morningstar of draining a +0 plate armour a +0 dagger a +0 robe a +0 trident a +0 plate armour (53, 12, D) a phial of floods (53, 13, D) an uncursed staff of power (53, 24, D) a +3 leather armour of cold resistance (53, 25, D) the +9 dire flail of Harmony {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (53, 36, D) a +2 chain mail of cold resistance (53, 37, D) an uncursed amulet of rage (54, 0, D) a +0 dagger of electrocution (54, 1, D) a +0 broad axe (54, 4, D) a +0 long sword (unseen) (54, 12, D) an uncursed staff of death (54, 13, D) a +1 hand axe of flaming (54, 16, D) a +0 trident (unseen) (54, 24, D) a +2 chain mail of poison resistance (54, 25, D) a cursed -2 ring of intelligence (54, 36, D) a +0 mace of protection (55, 0, D) a +0 dire flail (55, 1, D) a book of Dreams (55, 12, D) a +2 scale mail of magic resistance (55, 13, D) an uncursed ring of ice (55, 24, D) the Tome of Contamination and the Glacier Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Throw Icicle Conjuration/Ice 4 e - Ice Form Ice/Transmutation 4 (59, 37, D) a phantom mirror (60, 36, D) an uncursed staff of death (60, 37, D) a +2 chain mail of fire resistance (60, 39, D) a snapping turtle corpse (skeletalised by now) (61, 0, D) an uncursed staff of earth (61, 8, D) a +1 great mace of protection (61, 16, D) a phantom mirror (61, 26, D) a +1 scimitar of flaming (61, 36, D) a +2 spear of venom (61, 37, D) an uncursed staff of poison (61, 38, D) a +0 trident (unseen) (61, 39, D) a +1 vampiric trident (unseen) (61, 41, D) a +0 morningstar of protection (unseen) (62, 0, D) a +2 long sword of holy wrath (62, 1, D) a +1 chain mail of cold resistance (62, 8, D) a +6 long sword of slicing (62, 16, D) a +1 ring mail of fire resistance (62, 26, D) a book of the Tempests (62, 27, D) an uncursed staff of death (62, 29, D) a +0 vampiric broad axe (unseen) (62, 36, D) a +3 chain mail of fire resistance (62, 39, D) a +0 spear 350 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (62, 41, D) a sea snake corpse (skeletalised by now) (63, 0, D) a phantom mirror (63, 8, D) a +3 scale mail of fire resistance (63, 16, D) a +2 falchion of holy wrath (63, 17, D) a book of the Sky (63, 27, D) an uncursed staff of poison (63, 36, D) a phantom mirror (63, 37, D) a +2 leather armour of positive energy (64, 16, D) a book of Burglary (64, 17, D) an uncursed staff of summoning (64, 26, D) a book of Annihilations (64, 27, D) the +8 hand axe of False Hope {antimagic, *Noise +Blink +Inv rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It lets you turn invisible. It lets you blink. It may make noises in combat. (64, 29, D) a +0 battleaxe a +0 robe (65, 26, D) a book of Ice (68, 0, D) an uncursed staff of power (69, 0, D) the +6 arbalest "Vistrat" {freeze, rPois MR+ Int+3 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-5). It protects you from poison. It affects your resistance to hostile enchantments. (69, 36, D) an uncursed staff of air (70, 36, D) a +3 leather armour of positive energy (70, 38, D) a +0 trident (unseen) (70, 39, D) a +0 trident (unseen) (71, 8, D) a +0 mace of protection (71, 16, D) a +4 giant spiked club (71, 17, D) a +3 quarterstaff of speed (71, 26, D) an uncursed staff of cold (71, 27, D) a +0 morningstar of protection (71, 30, D) a +1 short sword of speed (still there?) a +1 war axe of venom (still there?) (71, 36, D) a lightning rod (4/4) (71, 37, D) an uncursed staff of cold a +0 shortbow 176 arrows a centaur corpse (skeletalised by now) (71, 38, D) a +0 trident (71, 39, D) a +0 trident (71, 42, D) a throwing net {!f} (71, 43, D) a throwing net {!f} (72, 8, D) a +3 spear of piercing (72, 9, D) a +1 hand crossbow of flaming (72, 11, D) a +5 battleaxe a +0 robe (72, 16, D) a book of Battle (72, 17, D) a +2 battleaxe of freezing (72, 27, D) a phantom mirror (72, 29, D) a +0 short sword (72, 30, D) a +0 short sword (72, 37, D) 50 large rocks a +1 quarterstaff of crushing a cyclops corpse (skeletalised by now) (72, 38, D) a +3 halberd of flaming (73, 1, D) an uncursed amulet of magic regeneration (73, 16, D) a book of Dreams (73, 27, D) a book of Flames (73, 36, D) an uncursed staff of cold (73, 37, D) a +0 trident (73, 39, D) a +0 trident (75, 1, D) a +4 mace of crushing